Not sure if this is likely the problem, but it is easy to over G slightly pulling up out of a ccip run so damaging the pylons. That’s about the only thing I can think off assuming everything is set up right in SMS page for fuzing etc. Snake-eyes are probably the most temperamental for this so I use these only when I’m going to drop all in one pass.
Latest posts made by xMambax
-
RE: Only one chance to drop bombs..?
-
RE: Campaign targets not present
I worked out that when flying NON-F16s, targets do not load.
This is not to say that there could be no possible issue with certain flyable planes (for some reason), but we’ve been flying the harrier in the same campaign as you flew the tornado in and targets have been rendering fine, so I dont think its as broad as non F16s being the problem.
Since we have upped the bandwidth for clients to at least 800, and preferably 1000, I at least haven’t seen this problem again. And this has been tested across more than just my server.
800 ran very well the other night for 4 of us for 2/3 missions which was great.
-
RE: Campaign targets not present
We are running on the 64bit launcher as well btw. Will test this mission again tomorrow with my friend as we have good connection usually.
-
RE: Campaign targets not present
Hi Darkman, on tonights occasion there was a minor (2/3 second game speed up) sync issue at the start for me (I was a client), but this problem appeared for everyone including the host. The previous time there were no connection issues and the static target was missing. In our first mission tonight, my friend could not locate a 2 ship of mig23s and got merged/killed by them and is adamant he should have found them on radar, but that isnt as clearly an issue as the missing static objects as he could have simply missed them (however unlikely).
Also just edited my opening post to mention the TE is tested. Buildings were present there.
-
Campaign targets not present
Hello, been playing a few missions now and this has happened twice in MP (I dont have time now but will test in SP tomorrow). When we arrive at the attack/target steerpoint, the targets are not there in the game world.
The target tonight was a radar station. The depot, radar, barracks and everything else had simply vanished and to confirm it wasnt misplaced waypoints I jumped out of the jet to the map view as the rest of the flight overflew the target area and it was very clear they were not there even though they were in the map view still.
MP settings: host bandwidth - 2000
3 x clients bandwidth - 500.Edit: I just made a TE and the radar station appears in the 3d world there, although the name is different. In the campaign (Rolling Fire) HangGan-Ni is the stations name, but I found it under Cheonan in the TE builder. The station is just east of East PyongYang.
-
RE: SweetFX for BMS
Hi, I’m having a problem getting this set up. I have sweetfx changes clearly visible in the menu screens (made it very blue in the RGB setting to check), but in the 3d part of the game no changes can be seen. I have falcon folder set to read me, installed to root cdrive folder. Now even using the download that ron533 that lets me copy paste straight into the correct folders. So does anybody know whats up?