@sheref Uh!!.. for laptops sound hardware… God only knows.
I was speaking about real sound-cards , not onboard audio chips …
Only way to find out is to test yourself.
!!!BUT!, really don’t forget, if you adjust that setting , and make your theater shared with others. - others WILL have that 32 sounds limit by default … as per BMS default.
…so experiences may really differ … I was merely speaking for testing purposes to see if number of simultaneous channels is giving you a headache , so test
…and also, since we’re in 21st , probably sound hardware is mature enough for BMS to lift that one setting at least to 63/64… need testing by other people first to see if it works sytemwide, on all hardware
Current status: The next issue is somewhere in here:
That’s the section of the units file for a flight. It has changed since 4.35 somehow. The numbers in that picture are pretty much all I have to go on. If I’m being honest, I’m not sure I have the will to chase this down. Without any information about what has changed, it’s extremely difficult to derive what this means. I can look at Mission Commander and try to infer it from there, but after several hours of doing that, I’m none the wiser.
If anyone has an in with the BMS devs, five minutes from them will save me literally hours. All I need is to know what has changed in the layout of various files. It would take seconds of looking at the source code to determine that. Without that help, I think I may finally have run out of energy for maintaining VMT.
I’ve used my airbrakes wav file for over 15 years since SP then in BMS. Any idea why this ogg (I converted it from wav) does work in v4.34 and does not sound in v4.35 at all? I could send it for your kind analysis it’s just 25kb in zip (and yes I renamed it to the new name)
I’ve just figured out how to fix it. A bit too convoluted even to explain… Anyway there were a couple of airbrakewind files with different extensions in my Sounds\Common\ folder. I gave *.mod extension to one of them and that was the problem. After I renamed *.mod to *.mod1 that fixed my problem. For what it matters VLC read *.mod as an audio file.
Got it working on 4.34 now for both f-16 and mirage 2000d.
But on 4.33 it only works for f-16.
Mirage 2000d shows legs but no kneemaps.
I used 1988 and checked that in 4.33 its indeed same dds.
Is there something extra needed in 4.33? config or keypress?
Or has it never worked on older version than 4.34?
Yes, but I was afraid that when there is a " too many that perhaps reading the csv makes lines or columns get shifted by 1?
Or that that single subtitle will not display.
Anyway just found out and corrected here myself but wanted to give you guys a heads up.
I was recently interested in seeing how you could change the MFD fonts. Through some explorer searching, I found out that fonts are in a separate folder of their own, which then I assume is used as needed in the game. Looking through it, I could see two types of files - the .gif files that detailed the fonts, and then the .rct files - which I assume is what the game uses as logic to place words correctly.
I may be absolutely wrong on this theory, though - and any explanation would be greatly appreciated - what does the .rct file do? How can we(if possible) manipulate it?
Just by a quick look on the old code the rct file
sscanf(str, “%d %d %d %d %d %d %d”, &idx, &left, ⊤, &width, &height, &lead, &trail);
just defines the position and size of each single character in the given .gif file