• Falcon BMS 4.37 U7 - Incremental Installer

    1
    61 Votes
    1 Posts
    867 Views
    MaxWaldorfM
    DISCLAIMER: Please make sure to have a clean base (no installed mods) before update… WARNING: OpenXR toolkit needs to be removed / disabled (non compatible with BMS and discontinued!!!) Ladies and Gentlemen, On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Microprose Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U7 - is available for you to enjoy RIGHT NOW! BMS 4.37 U7 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed Falcon BMS 4.37 you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Microprose Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.7 (X64) BUILD 3062 Be advised that experimental arm64 exe are available! 4.37 U7 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from Microprose who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.37 U6 - Incremental Installer

    1
    57 Votes
    1 Posts
    1k Views
    MaxWaldorfM
    DISCLAIMER: Please make sure to have a clean base (no installed mods) before update… WARNING: OpenXR toolkit needs to be removed / disabled (non compatible with BMS and discontinued!!!) Ladies and Gentlemen, On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Microprose Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U6 - is available for you to enjoy RIGHT NOW! BMS 4.37 U6 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed Falcon BMS 4.37 you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Microprose Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.6 (X64) BUILD 2987 Be advised that experimental arm64 exe are available! 4.37 U6 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from Microprose who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.37 U5 - Incremental Installer

    1
    80 Votes
    1 Posts
    1k Views
    MaxWaldorfM
    DISCLAIMER: Please make sure to have a clean base (no installed mods) before update… WARNING: OpenXR toolkit needs to be removed / disabled (non compatible with BMS and discontinued!!!) Ladies and Gentlemen, On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Microprose Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U5 - is available for you to enjoy RIGHT NOW! BMS 4.37 U5 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed Falcon BMS 4.37 you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Microprose Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.5 (X64) BUILD 2943 Be advised that experimental arm64 exe are available! 4.37 U5 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from Microprose who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.37 U4.2 - Hotfix

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    72 Votes
    1 Posts
    1k Views
    MaxWaldorfM
    Dear community, We are releasing a small hotfix to U4 that addresses the following issues: – Falcon cfg is reset and RTT config files as well – Changelog Code Fixed Arrest Cables proper refresh rate (#4987) Added native coords in Bullseye location for Tacview (#4200) Fixed arrestor cable CTD (#4906) Removed HMCS drift during flight (#4909) Add F15 fire test panel (#4894) Added Igloo symbol for neutral tracks and fix color unknown (=yellow) for F-15C Link 16 (#4861) Changed - Refactored Mission Evaluation (#4843) Added a cap to sim FPS at 1/g_nMinFrameTimeMs (#4833) Changed TGP to Maverick Handoff. 2 small changes in symbology: (#4868) In HUD after a successful Handoff, the small rectangle that appears below the Mavderick target circle will only show if the target is in the missile’s range After a successful Handoff and a reject of the Handoff (TMS-Right on the TGP) will cause the AREA text in the TGP MFD to flash shortly. Reduce Complexity of SetNextWP (#4859) Refresh models with F5 in Editor (#4752) Fixed shared PBR textures - In case that a shared texture is being used (i.e from a folder that isn’t the model’s folder), at some cases (Intermittent apparently) the code was creating a texture in memory even if the actual texture file doesn’t exist… (#4823) Fixed Recon screen crash in Weather code (#4798) Fixed AI not beeing able to properly select ground target in some AG mission types (#4768) Fixed wrong AI refuel position on clients in MP (#4730) Fixed issues with no-render option activated (#4719) Fixed ships not burning after destruction. (#4709) Added F15 HUD shoot cues (#4682) Fixed INS CTD Changelog Data Update AL to v2.4.1.16 (#832) Changes config file for 4.37.4.2 Adds Link16 network definition file for TVT save0 (#830) Adds F15 fire test panel sounds (#812) RTTRemote & BMSFlightData: updated to support FalconSharedMemoryArea2 v21, bumped version, copyright to 2024 (#806) Particle system updates: (#805) Fixes RWR tone for HPRF missile detection (#783) Fixes missing wings models for F-16i (#782) Please run your updater to retrieve the update! Thank you Note: UI Version Falcon BMS 4.37.4 Build 2772
  • Falcon BMS 4.37 U4.1 - Hotfix

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    64 Votes
    1 Posts
    1k Views
    MaxWaldorfM
    Dear community, We are releasing a small hotfix to U4 that addresses the following issues: [CODE] Fixed a texture related CTD while unloading tex sets (#4528) Added PBR_Tree.hlsl Fixed bushes on ground Fixed ambient lighting Disabled the loading of textures for -norender (#4268) Fixed Link16 F16 ICP stuck on OWN field edit at P3 DLINK (#4340) Fixed Tanker going on announcing fuel state delivered for AI that have been order to RTB during refuel sequence. Fix Player’s Y3 Drogue sequence. Y3 now only stops fuel flow and player needs to disconnect as usual by backing off. (#4252) Fixed small ICP JDAM avionics issues (#4185) Fixed missile launch warning light in cockpit lighting steadily instead of flashing. The fix will make sure that light will flash for all RWRs but ALR-93 which should have it steady. (#4201) Fixed terrain wrong shading due to precision errors for computation of BDRF. (#4256) Fixed xinput not working for dual throttle planes ie:F-15C (#4186) (#4197) Fixed live Tacview for multiple users (#4138) Fixed mouse look in external view with imgui window active (#4177) Fixed “NOT TIMED OUT” text on WPN and SMS MFDs to match RL position and not interfere with “SIM” text when the Master Arm switch is in Sim mode (#4176) Fixed CTD on harm POS on sim exit (#4139) [DATA] Updated Documentation (#779) Fixed F-16DM Block 40 (#769) Updated AL bits to v2.4.1.12 Fixed 4K resolution textures for F16I (#771) Fixed Landing gear handle for F-16 (#768) Fixed BARCAP TR Mission (#766) Updated Israeli F-16 (#759) Fixed F-15C AGRS CATM missing hardpoint (#761) Fixed Shader for bad terrain shading (#757) Fixed F-16 Two-Seat Cockpit (#752) Updated AN-2 3D model (#754) Fixed Dogfight max range to 100nm (#751) Updated F-15 & F-16 kneeboards (#749) Updated Block 40 CM and DM IFF interrogator deactivation (#750) Please run your updater to retrieve the update! Thank you Note: UI Version Falcon BMS 4.37.4.1 Build 2840
  • Falcon BMS 4.37 U4 - Incremental Installer

    1
    82 Votes
    1 Posts
    2k Views
    MaxWaldorfM
    DISCLAIMER: Please make sure to have a clean base (no installed mods) before update… Ladies and Gentlemen, On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Microprose Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U4 - is available for you to enjoy RIGHT NOW! BMS 4.37 U4 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed BMS 4.37 Full Installer you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.4 (X64) BUILD 2355 4.37 U4 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from Microprose and Tommo who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.37 U3.2 - Hotfix

    1
    46 Votes
    1 Posts
    2k Views
    MaxWaldorfM
    Dear community, We are releasing a small hotfix to U3 that addresses the following issues: Fixed CTD when player fails to join a flight Fixed Maddog targeting launcher aircraft at launch Fixed broken clamp logic for right-throttle Fixed F-15 paddle AP bug and release of weapons Fixed ImGui memory leak Show network window with norender Fixed Altimeter tape Fixed Refuel CTD Please run your updater to retrieve the update! Thank you Note: Falcon BMS 4.37.3 (x64) Build 1358
  • Falcon BMS 4.37 U3.1 - Hotfix

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    31 Votes
    1 Posts
    1k Views
    MaxWaldorfM
    Dear community, A hotfix for Falcon BMS 4.37 U3 was released as 4.37.3.1. Please run your updaters! Fix: Alternative launcher 2.4.1.5 Editor fix for LOD mass conversion ( set g_bUseBMLModels 0 in config ) IMPORTANT: Please make sure you remove set g_bUseBMLModels 0 after you converted your old theater!
  • Falcon BMS 4.37 U3 - Incremental Installer

    1
    95 Votes
    1 Posts
    2k Views
    MaxWaldorfM
    DISCLAIMER: Any existing theaters will crash and cease to work due to a major change in 3D database… Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Microprose Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U3 - is available for you to enjoy RIGHT NOW! BMS 4.37 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed BMS 4.37 Full Installer you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.3 (X64) BUILD 1329 4.37 U3 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from Microprose and Tommo who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.37 U2 - Incremental Installer

    1
    49 Votes
    1 Posts
    3k Views
    MaxWaldorfM
    DISCLAIMER: Do not update over a modded 3D KTO Database, it will corrupt your install… Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U2 - is available for you to enjoy RIGHT NOW! BMS 4.37 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed BMS 4.37 Full Installer you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.2 (X64) BUILD 521 4.37 U2 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.37 U1 - Incremental Installer

    1
    49 Votes
    1 Posts
    2k Views
    Bad BoyB
    DISCLAIMER: Do not update over a modded 3D KTO Database, it will corrupt your install… Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U1 - is available for you to enjoy RIGHT NOW! BMS 4.37 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed BMS 4.37 Full Installer you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: Falcon BMS 4.37.1 (x64) Build 451 4.37 U1 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.37 - Full Installer

    1
    89 Votes
    1 Posts
    6k Views
    Bad BoyB
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.37 - is available for you to enjoy as of RIGHT NOW! BMS 4.37 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it’s just a list of retailers known to me (best effort) that offer sales/discounts, for your convenience. The list will not be updated. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. BMS 4.37 comes with a plethora of changes and fixes. As with each major BMS release, a full changelog would fill whole books. Instead, we’ve summarized the most important changes for you here: 4.37 Changelog You will find all documentation and manuals for Falcon BMS 4.37, Please refer here NOTES: 4.37 is not an update to the former 4.36, but a new independent base installation 4.37 can co-exist with 4.36 on the same machine — The build number string in the Falcon UI will read “4.37.0 (x64) Build 322” for the base installation A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.36 U3 - Incremental Installer

    1
    53 Votes
    1 Posts
    2k Views
    Bad BoyB
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U3 - is available for you to enjoy RIGHT NOW! BMS 4.36 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U3 is an incremental update on top of 4.36 base + U1 + U2, so you need to have the BMS 4.36 Full Installer package and Update 1 and Update 2 available on your PC. You can both update your existing 4.36 base + U1 +U2 installation as well as perform a fresh 4.36 base + U1 + U2 + U3 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Installation instructions (they will be shown as well once you run the U3 installer): DESTINATION FOLDER: Update 3 must be targeted at the original Falcon BMS 4.36 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.36 base + U1 + U2 installation (choose ‘Manage product updates’), or perform a fresh 4.36 base + U1 + U2 + U3 installation from scratch. Please refer to: WIKI Installation page to see how to proceed with BMS update. After the update, when starting BMS, the version string in the BMS UI will now read: Falcon BMS 4.36.3 (x64) Build 26590 4.36 U3 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.36 U2 - Incremental Installer

    1
    64 Votes
    1 Posts
    2k Views
    Bad BoyB
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U2 - is available for you to enjoy RIGHT NOW! BMS 4.36 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.36 base + U1, so you need to have the BMS 4.36 Full Installer package and Update 1 available on your PC. You can both update your existing 4.36 base + U1 installation as well as perform a fresh 4.36 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Installation instructions (they will be shown as well once you run the U2 installer): DESTINATION FOLDER: Update 2 must be targeted at the original Falcon BMS 4.36 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.36 base + U1 installation (choose ‘Manage product updates’), or perform a fresh 4.36 base + U1 + U2 installation from scratch. Please refer to: WIKI Installation page to see how to proceed with BMS update. After the update, when starting BMS, the version string in the BMS UI will now read: Falcon BMS 4.36.2 (x64) Build 26508 4.36 U2 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.36 U1 - Incremental Installer

    1
    73 Votes
    1 Posts
    3k Views
    Bad BoyB
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U1 - is available for you to enjoy RIGHT NOW! BMS 4.36 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U1 is an incremental update on top of 4.36 base, so you need to have the BMS 4.36 Full Installer package available on your PC. You can both update your existing 4.36 base installation as well as perform a fresh 4.36 base + U1 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Installation instructions (they will be shown as well once you run the U1 installer): DESTINATION FOLDER: Update 1 must be targeted at the original Falcon BMS 4.36 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.36 base installation (choose ‘Manage product updates’), or perform a fresh 4.36 base + U1 installation from scratch. Please refer to: WIKI Installation page to see how to proceed with BMS update. After the update, when starting BMS, the version string in the BMS UI will now read: Falcon BMS 4.36.1 (x64) Build 26443 VERY IMPORTANT: If you apply the update from an existing BMS 4.36.0 base installation and implemented the previous fix, make sure you only keep those fixes lines in “falcon BMS.cfg” (User/config folder): set g_sPriorityFixes "all" // Dev Setting set g_sCompatibleChanges "all" // Dev Setting set g_sNonCompatibleChanges "all-DURANDAL" // Dev Setting 4.36 U1 CHANGELOG A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.36 - Full Installer

    1
    96 Votes
    1 Posts
    6k Views
    Bad BoyB
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 - is available for you to enjoy as of RIGHT NOW! BMS 4.36 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it’s just a list of retailers known to me (best effort) that offer sales/discounts, for your convenience. The list will not be updated. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. BMS 4.36 comes with a plethora of changes. As with each major BMS release, a full changelog would fill whole books. Instead, we’ve summarized the most important changes for you here: 4.36 Changelog You will find all documentation and manuals for Falcon BMS 4.36, Please refer here NOTES: 4.36 is not an update to the former 4.35, but a new independent base installation 4.36 can co-exist with 4.35 on the same machine — The build number string in the Falcon UI will read “4.36.0 (x64) Build 26181” for the base installation A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! DOWNLOAD
  • Falcon BMS 4.35 U3 - Incremental Installer

    2
    97 Votes
    2 Posts
    6k Views
    Bad BoyB
    We would like to bring to your attention that we found a bug in U3 code. Thanks @victor031 for bringing this up and reporting the bug: https://forum.falcon-bms.com/topic/21415/atc-issue-ai-won-t-land Basically, some aircraft will refuse to land in overhead situation. Please, add this to your Falcon BMS.cfg located in your Falcon BMS 4.35\User\Config folder (it can be anywhere, just append it as the last line), which will disable the offending code: set g_sPriorityFixes "-76" If you do not do it, you risk having several aircraft stuck.
  • New Falcon BMS Download Locations

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    20 Votes
    1 Posts
    5k Views
    MaxWaldorfM
    As you can see, the forum has changed quite a bit and you can now access all public releases from Falcon BMS on our new dedicated webpage: https://www.falcon-bms.com/downloads/ You will have 4.35, 4.34 and 4.33 available for download from there! Enjoy the virtual skies!
  • Falcon BMS 4.35 U2 - Incremental Installer

    1
    0 Votes
    1 Posts
    11k Views
    Bad BoyB
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U2 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.35 base + U1, so you need to have the BMS 4.35 Full Installer package and Update 1 available on your PC. You can both update your existing 4.35 base + U1 installation as well as perform a fresh 4.35 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Installation instructions (they will be shown as well once you run the U2 installer): _DESTINATION FOLDER: Update 2 must be targeted at the original Falcon BMS 4.35 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.35 base + U1 installation (choose ‘Manage product updates’), or perform a fresh 4.35 base + U1 + U2 installation from scratch. CONFIG FILE: U2 does replace your existing config file! Make a backup of the config file but do not replace the newly installed one. Use the backup as a reference for settings that may need to be put back in place. Step-by-step details: (1) The pre-requirement for installing the update is to have the original BMS 4.35 Setup folder available. That is the one with the blue colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It’s the folder wherever you downloaded and extracted the original BMS 4.35 base installer. (2) Note: You need the original BMS 4.35 Setup folder + U1, as U2 is incremental only (like all BMS updates). (3) Next, RUN (do not unzip) the U2 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step. (4) Note: Running the U2 installer will NOT actually install U2! Instead, it will update your original BMS 4.35 Setup folder + U1 to include the new U2 data. (4) After the U2 installer has finished, it will run the blue colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or update your existing 4.35 base + U1 installation by choosing ‘Manage product updates’. U2 will now be shown in addition to the 4.35 base + U1 installation. (5) After the update, when starting BMS, the version string in the BMS UI will now read: Falcon BMS 4.35.2 (x64) Build 23835_ Here’s the 4.35 U1 -> 4.35 U2 changelog: Generic Information & Known issues: =================================== — The build number string in the Falcon UI will read "4.35.2 (x64) Build 23835" after the update. — The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.35" after the update, feel free to rename them manually. — The following change log is by no means complete. Its purpose is to give you a quick overview about the highlights. You can expect tons of smaller tweaks and fixes. — If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)". — Note: None of the manuals have been updated yet. The 4.35.1 manuals remain valid. File Updates: ============= - Falcon BMS.cfg [color][b]YES[/b][/color] - IVC Client.ini [color]NO[/color] - RTTClient.ini [color]NO[/color] - RTTServer.ini [color]NO[/color] - Key Files [color]NO[/color] - Note: Please [b]always [/b]update the files manually. [b]Don't copy paste![/b] Table of content: ================= 01\. CTD fixes 02\. Falcon BMS.cfg changes 03\. Shared Memory changes 04\. Tool updates 05\. Key File & Input fixes & updates 06\. Multiplayer fixes & improvements 07\. ATC fixes & improvements 08\. Weather fixes & improvements 09\. Various code fixes & improvements 10\. Various data fixes & improvements 01\. CTD fixes: ============== - Fixed CTDs related to gndai. (r23563) - Fixed CTDs after map erase, iterator is invalided for that position. (r23591) - Avoid dangling pointer after deleting pn->subPartData. (r23592) - CTD fix when pilot nid is above hardcoded 686\. (r23637) - Fixed gndai waypoint CTD. (r23646) - CTD fix in the whole ATC state machine, rule out helos from ATC entirely. (r23681) - CTD fix in landme (null ptr check). (r23702) - Locked simloop UpdateATC, since this can be called from campaign thread (race condition CTD). (r23765) - Fixes alpha CTD due to different viewports. (r23432) - Fixes nullptr PAKmap CTD. (r23348) - CTD fix, related to nullptr insertion of GroupDrawLists. (r23356) - Fix for pure virtual CTDs. (r23389) - Tons of other CTD fixes. 02\. Falcon BMS.cfg changes: =========================== - Added missing lines in the Falcon BMS.cfg (r14319): * set g_nRespawnTimeforStuckAI (default 6 minutes). ReagTimer and DeagTimer adjusted accordingly. * set g_bHostDisableP2pForDubiousConnections (default 0/false). Should be activated for large MP events. Note: - U2 *does* replace your existing config file. Do *not* make a backup! - Instead, re-configure from scratch based on the new file, otherwise you'll miss new config options. 03\. Shared Memory changes ========================= NONE 04\. Tool updates ================ - Fixed the BMS Editor 'Model Viewer' (r23421) 05\. Key File & Input fixes & updates ==================================== NONE 06\. Multiplayer fixes & improvements ==================================== NONE 07\. ATC fixes & improvements ============================ - Make sure DigitalBrain rWindex is aligned with the ATC / Airbase in the whole landme function. (r23681) - ATCMsg is missing a break statement. In case of lParked, info can be destroyed and default case will access it. - Fix for ATCBrain::GetOppositeRunway (r23629) - pointer in ATCBrain::ProcessQueue() gets deleted twice. (r23652) - Fix in ATCBrain: Pointer nextTakeoff may become dangling during function. (r23660) 08\. Weather fixes & improvements ================================ NONE 09\. Various code fixes & improvements: ====================================== Note: The following changes may include data & 3ddb updates as well. - Fixed ground Units not reaggregating and memory corruption as well. (r23506) - Fixed ObjectLOD races -> missing cockpit and model problems. (r23562) - Fixed repairing code in campaign thread. It will now send a message to SimLoop thread and all clients to repair the given feature. (r23564) - Fix Squadron stores ressuply when aircraft are coming back home. (r23580) - Added critical section during ObjectLOD::Unload.This can avoid a leak, in the case of unload/load/unload sequences. (r23593) - Fix for out of bounds access in the O_Output WordWrap function. (r23606) - Prevent accessing the team array out of bounds. (r23607) - Avoid buffer overflow write, which caused memory corrupption in SetAcLoadout. (r23611) - Fixed TGP being blocked after loosing a flight element. (r23611) - When movieClose is called, we can release the surface twice, causing undefined behavior. (r23621) - BaseBrain lastTarget is not referencing the object it points to. As a result, it may become dangling when targetPtr is dereferenced. (r23627) - Fixed UI_UpdateOccupationMap (r23637) - Fixes deadlock due to ArrestorDraw. (r23639) - Fix for SimVehicleClass::Sleep is not nulling death message. (r23661) - Make sure to call ClearTarget on SimBrain destructor, to avoid leaks. (r23664) - Fix for Weapon fire msg is converting helicopter to aircraft. (r23665) - Fixed overruns within the 3D-interpolationfunction (MissileClass::GetRMax, GetRneMax and GetRopt)when it tries to access the assumed 3D-data. (r23692) - Added precondition checks and fixes in 1, 2 and 3D-interpolation function. (r23693) - Fixed bogus values being read outside the data table array. (r23693) - Fixed memory leak in SimWeapon::launcher. (r23718) - Fixed bad cockpit text drawing outside Start and Finish frame. (r23726) - Fixed memory corruption in CameraDrawList. (r23727) - Fixed zero devision in GetRMax. (r23736) - Fix to avoid deleting any waypoint from SimVehicleClass which is shared with gNavigationSys waypoints. (r23737) - Avoid dispatcher races (UI and campaign for example) when leaving campaign or 3d (depending on game type). (r23739) - Added Copy paste functionality in edit box and chat command line. (r23755) - AIM120 fixes: That makes MADDOG shots a defensive of WVR mode as expected. (r23761) * MADDOG : goes active as soon as off the rail and scan with a limited range capability * MADDOG : does not loft anymore since has no information on range when fired * HOJ : HOJ is only capable when the missile went active - Fixed AI reacting to missile too early when missile was in HPRF instead of MPRF. (r23762) - Fixed out of bounds fix in ooutput: when SetText is called on an existing O_Output. (r23770) - Fixed Terrain loading race. (r23774) - Fixed Shadow map was not being cleared after sundown. (r23792) - Fixed race possibilities while exiting campaign/TE. (r23795) - Fixes nan values due to InJetWash computation. (r23435) - Fix Heat Blur positioning and velocity when aircraft is in Idle. (r23401) - Fix heat Blur not oriented correctly with vectoring thrust. (r23401) - And many, many more. 10\. Various data fixes & improvements: ====================================== Note: The following changes may include code & 3ddb updates as well. - Updated ambiant light since we have real moon now. (r14084) - Fixed TracersGreen and TracersRed missing alpha channel. (r14141) - Fixed Al-Tariq bomb : mimic the GBU-54 instead of the GBU-12\. (r14142) - Fixed F18 series totally out of control while landing. (r14186) - F-16 Cockpits updated. (r14333) * Made flight control stick move (very little) * Fixed seat adjustment switch. Now it has the washer and jam nut on the sidewall to hold the switch. * Added more switches on the 2 seater F-16s for more real life accuracy. * Textures updated. - Fixed JFS Start does not work in all non F-16 cockpits. (r14339) - Fixed Unit Flight's element for ASW, ECM, Recon and Tanker types. (r14340) - Updated American F-16 CCIP pit avionics panel to the more correct panel. (r14347) - Fixed RSAF F-16 IFF panel. Digits were not working. (r14347) - Fixed F-16 Sufa cockpit. Changed from Aux Comm to IFF panel. (r14350) - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits. (r14360) - Disabled the MAP switch on the PXIII F-16 since it is not used. GPS switch now moves instead of the GPS and MAP switch. Hotspot updated. (r14360) - Fixed Sufa Altimeter (6 digit). Was only showing 1/2 the digits. (r14360) - Fixed ALS for Kimhae RWY 36R that had one element in the middle of the Taxiway A. (r14365) - Updated shaders. (r14370) - All Hotas Basic key files are now available in the UI Controllers Setup "Load Keyboard". (r14375) - Fixed F-16 EAF incorrect AGM65G loadout. (r14377) - Various Texture updates. A) The primary distribution method is by TORRENT, as always: Falcon_BMS_4.35_U2_Incremental.torrent File: Falcon_BMS_4.35_U2_Incremental.torrent Size: 17.97 KB MD5: f3a86fa395f740dad76c8a45cfb7af83 File: Falcon_BMS_4.35_U2_Incremental.exe Size: 115.38 MB MD5: a68e8a933c88bb31d8b275cb57e50d8b B) If you can not use the torrent - please DO try it first! - we will have direct links as a fallback (as soon as the torrent is “stable”): https://drive.google.com/file/d/1AtDlhlQfDLAFIwUid6HSdY63SG7nyJNS/view?usp=drivesdk Please do NOT post alternate download mirrors in the forum if you want to offer a mirror. Give the torrent some time to get stable (won’t take longer than a day). If you want to offer a mirror, please PM one of the mods, they will take care about adding the links here. A big THANK YOU to everyone in the BMS development team and to the gents from BILLION SOFT who made this release possible! Now download and enjoy!
  • Falcon BMS 4.35 U1 - Incremental Installer

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    Bad BoyB
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U1 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U1 is an incremental update on top of 4.35 base, so you need to have the BMS 4.35 Full Installer package available on your PC. You can both update your existing 4.35 base installation as well as perform a fresh 4.35 base + U1 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Installation instructions (they will be shown as well once you run the U1 installer): _DESTINATION FOLDER: Update 1 must be targeted at the original Falcon BMS 4.35 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.35 base installation (choose ‘Manage product updates’), or perform a fresh 4.35 base + U1 installation from scratch. CONFIG FILE: U1 does not replace your existing config file. Step-by-step details: (1) The pre-requirement for installing the update is to have the original BMS 4.35 Setup folder available. That is the one with the blue colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It’s the folder wherever you downloaded and extracted the original BMS 4.35 base installer. (2) Note: You need the original BMS 4.35 Setup folder, as U1 is incremental only (like all BMS updates). (3) Next, RUN (do not unzip) the U1 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step. (4) Note: Running the U1 installer will NOT actually install U1! Instead, it will update your original BMS 4.35 Setup folder to include the new U1 data. (4) After the U1 installer has finished, it will run the blue colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or update your existing 4.35 base installation by choosing ‘Manage product updates’. U1 will now be shown in addition to the 4.35 base installation. (5) After the update, when starting BMS, the version string in the BMS UI will now read: Falcon BMS 4.35.1 (x64) Build 23064_ Here’s the 4.35 base -> 4.35 U1 changelog: 3DDB (rev 13641) ------------------- Fixed the C17 3D models ------------------------------------------------------------------------ Data (rev 13663 -> 13943) -------------------- r13943 Fixed airbases (critical) - part 2 (final) --------------------- r13940 Fixed airbases (critical) - part 1 --------------------- r13919 Fixed wrong key file descriptions and typos --------------------- r13909 Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins --------------------- r13854 Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF) --------------------- r13852 RTTRemote: updated to v3.3.0.3 - Implemented network congestion control for RTTServer/RTTClient communication - RTTServer can now be configured to limit its maximum bandwidth usage per client - Check the RTTServer.ini for the new config option "LIMIT_MBPS" --------------------- r13831 RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h" --------------------- r13823 Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0 --------------------- r13816 Fixed MFD fonts --------------------- r13815 Adjust key combinations related to the DirectX window behavior - Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder) - Remapping of the following key combinations: -- Full / Basic / Minimum / Blank key files: Reset Trim from Alt+Return -> Alt+F1 Caution Reset from Ctrl+Return -> Alt+F2 -- Pitbuilder key file: TWP Priority from Alt+Return (now used by Toggle Full Screen) -> Alt+Space TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space Seat Up from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V Seat Down from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V Canopy Stop from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N Canopy Open from Shft Alt+V (changed with Seat Up) -> Shft Alt+N Canopy Close from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N UHF *4*.*** from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M --------------------- r13813 Improved a bit the look of gun trail --------------------- r13810 Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details --------------------- r13799 Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing --------------------- r13792 Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications --------------------- r13774 Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA) --------------------- r13770 Fixed launch sequence for bru-42 and lau-88 rack --------------------- r13746 Fixed afterburner glare for all F-4 (was way too strong) --------------------- r13739 Fixed F-4M (had an F-16 cockpit) --------------------- r13734 Updated TacRef (added new items, updated existing ones, cleanup) --------------------- r13711 Rebuilt the Config.exe --------------------- r13706 Added new missions set --------------------- r13687 Fixed EvalFile.xml file : - Fixed "structural" typos (spaces/tabs) - Fixed section <eval id="25">which is dedicated for the weapons launch calls : -- Added lots of missing entries (weapons added in DB) --------------------- r13663 The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike ------------------------------------------------------------------------</eval> Docs (rev 543 -> 550) ------------------- r552 Fixed some typos / mixed up descriptions --------------------- r551 Fixed a lot of layout issues - added missing screenshots - added navigation bookmarks --------------------- r550 Fixed mixed up descriptions for Parking Break Step Up / Down --------------------- r549 Fixed compiler error in Foxy software when trying to DL Cougar_DX.tmj to the Cougar --------------------- r547 Updated all device key files - updated all printouts - updated Key File Editor - added BMS Keystrokes - Defaults for Pitbuilder profile - updated Complete Callback List.txt --------------------- r546 Some minor tweaks and fixed cross reference links in the Harpoon chapter --------------------- r545 TO-BMS1F-16CM-34-1-1 -- Added revised AGM-84 Harpoon chapter (3.7) --------------------- r544 Added revised Harpoon chapter --------------------- r543 Updated Harpoon documentation --------------------- Exe (rev 22609 -> 23019) ------------------- r23019 Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time --------------------- r22946 Fixed Fog beeing applied when camera was above layer --------------------- r22945 Fixed FCR Target Speed and Target closure --------------------- r22943 CTD fix at MP campaign / TE joining. Fix memory corruption at ObjectiveDelta and Unit Loading --------------------- r22902 Adjusted key combinations related to the DirectX window behavior: - The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time - The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time --------------------- r22846 - Fixed OFM bouncing at landing - Fixed OFM positioning hiccups when speed is below 10 ft/sec - Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling - "Improve" OFM pitch / braking behavior --------------------- r22808 CTD fix in GetIRFactor : Prevent sensors re targeting a UNIT after a SIM death --------------------- r22802 Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains --------------------- r22801 CTD fix in GndAI --------------------- r22799 Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it --------------------- r22794 Fixed HDR from being applied to some surfaces --------------------- r22792 Adjusted key combinations related to the DirectX window behavior: - Num Enter is no longer considered - The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN - The toggle for fullscreen now responds to only ALT+RETURN --------------------- r22785 Some more CPU optimizations --------------------- r22784 CPU optimizations: Postpone rotation of vertices and normals until before the final draw --------------------- r22781 More CPU optimization: Change matrix transpose operation to SIMD --------------------- r22778 More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math. Some Monoprints optimizations - Some can be not cheap apparently --------------------- r22777 More CPU performance optimizations, especially should help when there are many objects to render --------------------- r22776 Fixed AI Jettison AG too soon when engaged by a missile --------------------- r22771 Remove flag "Warning treated as error" from libspeex and libspeexDSP projects --------------------- r22770 CTD fix in FCC : pointer check --------------------- r22769 CTD fix for Launch bar - non F18 type --------------------- r22767 Adjusted Bullseye fonts --------------------- r22765 Fixed ATC bad overhead side --------------------- r22764 Fixed Brakes beeing applied too slowly for Keyboard users when necessary: - When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active - If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force - If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking --------------------- r22742 Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable --------------------- r22704 CTD fix when theaters are set up so that the sun never rises or never sets (like Nordic in june) --------------------- r22701 Fixed clients not having clouds in some cases --------------------- r22700 Make sure we dont display Exit menu in MP for other players when one client ejects --------------------- r22699 Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged --------------------- r22698 Fixed TaksForce Radars not beeing updated correctly in MP --------------------- r22697 Fixed cable not catched on two points landing --------------------- r22696 CTD fix in Moon Phase computation --------------------- r22683 Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager --------------------- r22655 BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time --------------------- r22654 Activated LEAN when looking backward with natural head option for TIR users --------------------- r22653 Fixed AntiIce not impacting FTIT on PW229 --------------------- r22652 Fixed Canopy beeing closed in Ramp - MP --------------------- r22634 CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined --------------------- r22633 Fixed AI poorly engaging with HARM (this is not acomplete fix which would require 3 to 4 weeks of patience) --------------------- r22632 Fixed HARM - AI going into space after launch --------------------- r22631 Fixed Wheels that were not blocked fully when antiskid off / failure and brake pressure applied too much vs RCR --------------------- r22630 Make Spawning more robust and run it only on server side --------------------- r22629 Fixed AI following leader dying --------------------- r22628 CTD in HARM POS / HAS --------------------- r22627 Fixed AI having difficulties to hit with some LGB's --------------------- r22625 Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D --------------------- r22623 Fixed Players not being able to be inserted in tanker queue properly --------------------- r22621 Fixed Loss of sound after beeing killed and respawn --------------------- r22620 Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed --------------------- r22619 Fixed enabling RTT export freezes sim in 3D --------------------- r22609 Fixed RTT export freezes --------------------- A) The primary distribution method is by TORRENT, as always: Falcon_BMS_4.35_U1_Incremental.torrent File: Falcon_BMS_4.35_U1_Incremental.torrent Size: 12.6 KB MD5: 4263211d08056a943a9972a25cb198d3 SHA-1: 1249cb586625f102032f2d6865df0118e10c7bae File: Falcon_BMS_4.35_U1_Incremental.exe Size: 78.7 MB MD5: 0e3be6027b80a117e7a8e7b1aae74235 SHA-1: ad20d6dde7a0dfce0fca6c56883b8d220ec51fad B) If you can not use the torrent - please DO try it first! - we will have direct links as a fallback (as soon as the torrent is “stable”): https://www.weapondeliveryplanner.nl/files/BMS/Falcon_BMS_4.35.1_Incremental.exe https://www.mediafire.com/download/jcxnvixzyviai95 Please do NOT post alternate download mirrors in the forum if you want to offer a mirror. Give the torrent some time to get stable (won’t take longer than a day). If you want to offer a mirror, please PM one of the mods, they will take care about adding the links here. A big THANK YOU to everyone in the BMS development team and to the gents from BILLION SOFT who made this release possible! Now download and enjoy!

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