@SpbGoro said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
generates those missions together with subsequent On-Call-CAS missions.
Requests for On-Call-CAS appear when ground battalions are in combat. Probably at this moment you had ground units fighting somewhere.
Yes, I had some fighting units. From my understanding, On-Call-CAS needs an FAC, ground based (units having contact with the enemy) or aerial (i.e. A-10 on FAC mission). Then they are generated together. It definetly makes a difference, since before that they were almost non-existent (On-Call-CAS for A-10). After the change I had a good mission generation.
Since the A-10 in Kuwait Database has an FAC value of 0, it could be one cause for the inbalancies. In many other theaters (also default Korea), there is a value of 80 per default. Could that also be a default in the next version of MidEast128?
But, as I see it, we need more tasks like SCAR / BAI, which are mainly issued for helicopters now.
And more survivable aircraft like the Viper.
@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
1 percents, too (CAP, SEAD). But setting them to 5, has a too severe impact -> HQ sending A-10 on DEAD towards Baghdad.
This can be edited in the A-10 DAT file. The string “misTypeCapability”.
Disable values (set to 0) for DEAD/SEAD/TARCAP and other tasks specific to other aircraft types…
Useful script: http://fabioschick.altervista.org/tools/ACData-MissionType-Selector/
Uhmm, since I change the values in Mission Commander BMS Editor, I wouldn’t have to change them in the file itself?
Those “1”-values for SEAD and Escort CAP are Defaults over many theaters.
PS.
One more moment.
In the campaign folder there is a file “Falcon4.aii”, there is a line “MaxBAIDistance=”, for the sake of experiment, you can change the values, for example, set = 150.
And to see if anything changes for the A-10s, as well as helicopters, in terms of increasing the range for missions like BAI / SCAR.
After changing the values, it is advisable to restart the campaign.
As it seemed to me, it seemed that, sort of, the range of mission planning increased.
First day, second hour of the campaign. 76 Squadron A-10.
Already generated 4 SCAR missions.
The planned flight selected in the screenshot has a total range of 484 miles.
WOW, that makes a huge difference!
I would have seen MaxBAIDistance as a value how far the involved aircraft would “stray” from their ground attack waypoints…
Gravely, in Korea this value is only 20! But OK, it’s a 64 Seg theater?
One very interesting thing in Falcon4.aii I was asking myself over the last years:
[Campaign]
…
ActionRate = 2
ActionTimeOut = 12
…
NewInitiativePoints = 1
I think here we see that action on the battlefield at least per Initiative is still active in a different form to the old days. But not sure if the player’s skill is still taken into account.