After much testing using TARGET software, I have been able to adjust things to make flying using my VFS WE Cougar and ViperTQS setup much easier. Using TARGET, I first was able to calm the pitch axis down a little bit using this curve:
SetSCurve(&HCougar, JOYY, 0, 1, 0, -2, 0);
The 1 is a very small center deazone, and the -2 is a small curve setting. This works OK for normal flight, but is still too “pitchy” for reliable AAR, and landings (often causing tailstrikes).
After more research, I discovered that the last value is called “Scaling Factor”, and what it does is to limit the full travel of the axis. By doing so, it decreases the total number of available axis “gradations”. On a normal full-scale axis, there are 32,767 gradations on each side of zero (you can see this in the Device Tester in the TARGET software). When you apply the Scaling Factor in a negative direction, it decreases the number of gradations, which, when applied to deflection of the joystick, decreases the sensitivity of the stick along the entire axis. Applying a positive Scaling Factor does the opposite. Through testing, I found the following negative Scaling F-actors and their effect on the Pitch axis:
Scaling Factor Effect (% of Axis)
0 => 100% (full axis linear deflection 32767)
-1 => 70.92% (23,238 gradations)
-2 => 50.3% (16,481 gradations)
-3 => 35.67% (11,688 gradations)
-4 => 25.3% (8,289 gradations)
I tried a Scaling Factor of -2 (50.3%), which worked great for AAR, but for landing, with that Factor applied, I could not easily get the nose up for aerobraking. On a -1 (70.92%), both AAR and landing worked well and aerobraking was once again doable, with less likelihood of a tail scrape. So, I then set up a toggle to switch between my new “AAR/Landing” gains and “Normal Flight” gains, using the Viper TQS Antenna Elevation Push Button. Here is the TARGET code for that:
MapKey(&ViperTQS, Q_BTN11, SEQ(EXEC("SetSCurve(&HCougar, JOYY, 0, 1, 0, 0, -1);"), EXEC("SetSCurve(&HCougar, JOYY, 0, 1, 0, -2, 0);")));
The first press of ANT ELEV push button sets my AAR/Landing gains, and the next press sets Normal Flight gains.
This has greatly simplified my flying for precision evolutions while retaining full capability for normal combat maneuvering.
Regards,