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  • CTD when old Thrustmaster Afterburner connected and

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    45 Views
    airtex2019A
    @EdgyPixel any crash.txt log file in \Falcon BMS 4.37\User\Logs you can share?
  • 0 Votes
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    796 Views
    Mav-jpM
    @suhkoi69 said in AI cannot successfully complete air to air refueling and occupies the tanker for a long time: @Mav-jp we replayed the TE : As we approached the tanker, we saw again our 2000s trying to refuel with the same difficulties for number 2 to refuel…during the turn, he didn’t have the necessary power to join the tanker. I noticed the tanker speed was 315kts (CAS) …isn’t it too high? [image: 0i53T3m.png] in any case, we also met some difficuties to go in contact position with the tanker but flying at 300kts for us…with a drag factor of 278, we were close to the limit (full buster). I don’t know if in real life the tanker’s speed is modulated according to the drag factor of the aircraft that come to refuel. in any case, I wonder if it’s possible to refuel with a configuration with a drag factor >290 in BMS second point, We’ve also had trouble contacting TANKER several times: the tanker remains silent…and after a while (rather long), we manage to get in contact again… As i said the #2 AI unable to contact and blocking the queue bug has been identified and fixed For your information AI cannot probe connect in turn ( due to calculations errors in bank) thats why they wait tanker to roll ou to go to contact , this is as per design As far as tanker not answering , what is the exact repro case ?
  • F-18 tasmo

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    CodaC
    @airtex2019 Thanks muchly!
  • MSL Override in ACM

    Unsolved acm radar hmcs crm
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    R
    @bjjman94 I wasn’t having an issue commanding HOB while in ACM. My issue was with CRM being replaced by ACM in my non override position. I just tested it yesterday; I can switch to DGFT (ACM) and missile step to a MRM. I could then HMCS acquire, fire, kill the target, then switch back to A-A master mode…CRM is still the radar mode. If I did that process with MSL OVRD (set to ACM), the A-A master mode would now be in ACM, when I had it in CRM prior to firing.
  • Bug in the furball log

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    A
    I’d like to report a bug. I’m going to use the template made by Nick Taylor. Build 2987 4.37.6, KTO Theater, no mods Detailed Description When you play a furball 1 vs 1, finish and then start again changing the oposing aircraft. The log of the match reflects partially the change of aircraft. In this case I select to combat against a MiG23-ML in the first game, and in the second furball I change this to play against a MiG-29A When I finish the game’s log shows messages like this: MiG23-ML Tomcat11 launched AA-10A … (is not the case because Tomcat11 is a MiG-29A, in the previous game was a MiG23-ML) Gavilan released AIM-120B AMRAAM: hit MiG-29A (message correct, Tomcat 11 is a MiG-29A). Pictures https://ibb.co/N6SPR6kR Reproducibility Procedure Select dogfight, furball. Select a plane to play against (in my case MiG23-ML). Play the furball. In the next furball change the rival plane using right button of the mouse (don’t delete and add other plane). In my case MiG-29A. Play the furball. When you finish and pops up the log of the match, you are going to see some messages with the plane you select to play against, and in other messages the plane you select in the previous game. Expected Behavior The log messages must show the plane you select to play against in the actual game, not the previous. As a personal observation, the log appears to show in the left side of the messages the plane you selected in the previous game. Therefore the change of plane doesn’t affect the variable that shows in the left side of the messages. The right side is correct, reflecting the change of enemy plane.
  • Anyone running out of aircraft during a campaign in 4.37.6?

    Unsolved
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    IcarusI
    @bjjman94 Get Mission Commander. Open it and check the squadrons.
  • This topic is deleted!

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  • Crash to desktop after KTO launch in 4.37 U6

    Unsolved
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    240 Views
    Z
    @airtex2019 alright then I’ll confirm if the issue got fixed. Thanks for looking into this anyways
  • Naval fleet armament

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    T
    @Ironman3 Hi Ironman, considering I altered the bubble of both the ground units and the ships just to make sure that couldn’t be the case I don’t think it’s a distance thing. After some more testing I found the the ships cannot do multiple roles simultaneously. For instance the cruiser although it’s carrying tomahawks, air defense and anti ship it can only perform one of those task per human flight at least in the TE. For example. I have my SAG set up with four ships. Cruiser destroyer Zumwalt and a sub. The destroyer and cruiser are jacks of all trades the zumwalt is anti land and the sub is anti ship and land. So I sent a hostile CVN at the sag and incoming TASMO and an SA10 100+ miles away. The destroyer and cruiser always opt to air defense of the TASMO, the sub fires on the incoming fleet the zumwalt first tomahawks down range. In the event the TASMO is shot down the destroyer and cruiser to not begin to fire on the remaining threats the sub will not switch and fire tomahawks the zumwalt will keep firing until the sa10 is dead. Let’s say they kill everything in the first wave if any other threat pops up they didn’t personally shoot at they do nothing they just run. If another ship shows up only the sub fires not the cruiser or destroyer. If I put one sa10 on the map 130 miles away though all 4 will rain death on it but won’t be able to shoot at the incoming SAG because they used up there turn if you will firing at the land unit
  • g_fNarrowFOV does not affect Zoom axis

    Unsolved
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    92 Views
    airtex2019A
    //-------------------------------------------------------------- // FOV stuff set g_fDefaultFOV 110.0 // for keyboard FOV control set g_fNarrowFOV 55.0 // for the 'FOVToggle' (Look Closer) callback set g_fVRZoom 2.0 // for VR, 4.37.5 and later: reduce FOV by half with FOVToggle set g_fVRZoomFOV 55.0 // for VR, prior to 4.37.5r: reduce FOV with FOVToggle set g_fMinimumFOV 20.0 // for keybd or analog-axis FOV control set g_fFOVIncrement 5.0 // for keyboard FOV control set g_fMaximumFOV 120.0 // for keybd or analog-axis FOV control And note the “zoom” axis is a separate concept from the FOV axis – it affects only external views (ie. how far away the camera is, from the subject target), and is not commonly used. I don’t know of any cfg that controls the min/max or granularity of that… but maybe.
  • AI comm Menu appears on right eye only

    Unsolved
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    sniper762S
    I came here just for that, today. I have a lazy right eye, so everything on the right is blurry. I just can’t read the comms menu anymore in VR.
  • Position lights and anti collision

    Solved
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    1 Votes
    3 Posts
    152 Views
    spsergS
    @tiag thank you
  • Crash when no sound output device

    Unsolved
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    6 Posts
    146 Views
    KujoK
    Apologies for the old thread bump, but for anybody else that happens to run across this, I had this same error code/reason in the xlog. Although I didn’t have a bluetooth headset (my headset is USB connected), navigating to your BMS build (-whichever drive-:Falcon BMS 4.37\Bin\x64) and checkmarking “Run this program as administrator” to the Falcon BMS.exe all of a sudden resolved my issue. Hopefully this helps!
  • Please reduce EXIT button panel area and have a neutral area in 2D top bar

    Solved
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    9 Votes
    7 Posts
    198 Views
    dumbaD
    @airtex2019 It’s fine in .38, just a small icon in the corner.
  • Collision detection sometimes of when air refueling in f18

    Solved
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    175 Views
    Gabriel ThorsonG
    @Mav-jp thanks, that explains it.
  • CTD in Balkans

    Unsolved
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    RetroPilotR
    @oakdesign said in CTD in Balkans: @RetroPilot Default config is a very misleading statement. As a config is referring to a .cfg file where I have to assume you mean the d3d11 dsp file. None of your suggestion are related to the crash og provided. And last but not least ALL CAPS is quite rude in terms of nettiquette yeah i mean d3d11 dsp file , sorry i forgot cause ctd never happened after i updated to 4.37.4 and 4.37.6 most ctd i faced were in 4.34 and 4.37.0
  • strange behaviour link 16

    Solved
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    3 Posts
    153 Views
    A
    @tiag Yes, I know that’s the case with BMS. In reality, every flying piece of metal which is detected, regardless of whether it emits a ppli or not, will be emitted in the network. Otherwise, for example, you wouldn’t spread opponents in link 16. Unless a filter has been set to prevent this. I see no reason not to do this in the simulation.
  • 4.37.6 F-15C bugs

    Unsolved
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    A
    The damage model of the F-15C is a bit off. If you hit a MiG-29, it may fly home with one engine smoking and the other still working. With the F-15, it’s always the case that the left engine smokes, the revs of both engines drop to zero and you always have to bail out if you still have time. Wouldn’t it be possible to adapt the damage model of the MiG-29 for the F-15? moved from 4.37.5 - F-15C Eagle FAQ and known bugs Edith: typo
  • 4.37.5/6 bug reports from a my VFS member

    Unsolved
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    109 Views
    IcarusI
    @chihirobelmo Ready for departure is not a bug its a feature. You are there too early for your takeoff time. Second command clears you early. Occasional ground units in ocean is as old as 4.0. Most of the rest I have not seen. Plus unless its show stopper devs will do nothing as their sole focus is 4.38.
  • 4.37.6.0 RTT Lagging Output

    Solved
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    34 Posts
    526 Views
    J
    @airtex2019 ok cool so no changes before 4.38 ?

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