I have a question regarding L1 and L0 update.
Using Terrain editor, I am able to update L2-L5 terrain Lods with X3 TGA without problem, but I can not to update L1 and L0.
I get error message no:0x0100 ("TARGA image dimensions don’t match current LOD. Skipping L0 for TGA Import)…but my TGAs are proper Lod ressolution L0 is 8192 and L1 is 4096 px. I cant even import back TheaterL1.tga and TheaterL0.tga previously produced by modterrain.
Would be cool to have this fixed in terraineditor/modterrain.
I am searching for backup solution.
I noticed your F4AF L0 file (probably produced by Blueprint) has X3 value made on L0 level resolution (not extrapolated from L2, but directly BAzt L0) . So you…or perhaps Blueprint knows, howto bake 8192 resolution X3 into L0 file.
I used to be able to export some Lod file values into pure raw in the past, made photoshop edits (with tricky header settings) and put it back to Lod file. I forgot the process (and did not forget how painfull it was)…perhaps used CATE+path maker or so…but in terrain editor it works so nice, fast and intuitive for L2,3,4,5 Lods.
Edit P.S. of course it does not work even in L0/ELV Edit (yellow) mode