johku- any plans for a 4.35 U2 update for this list.
As it says on the blog post, the list is continuously updated. It depends on the theater makers to maintain the theaters current for 4.35 U2. As I see it, the provided theater links remain valid still.
Edit: D’oh. I just noticed this topic considers BMS 4.34 theaters, the list of which is outdated. My apologies. The list of current BMS 4.35 theaters is here:
Currently Korea Training Theater has CATM missiles available.
It is a great function for peace time training purpose.
Wonder if there’s any way to bring this CATM missiles system / database into the stock KTO theater?
We could in case hope in that Central Europe that Falcas announced some time ago… but he is used to take his time to do things as he think they deserve to be done (his good right) and who may know, even he is awaiting the new terrain system to be released.
I’d like to give you my point of view regarding your efforts to create a Japan theater.
From what I can see from our devoted developers, we are reaching a fabulous quality with custom aircraft, payloads, airbases, battalions, tasks forces and whatever.
One day, a new release of BMS will be issued, and the quality will necessarily improve to an higher level than what we have right now with 4.35.
I think that you shall concentrate more on realism, because this is what most people look for.
There is nowadays a lot of sources that can show you how real airbases look like, in term of buildings, taxiways for example. You can check Flickr, Google Image, Google Earth… There so much sources available that may help you to get something realistic.
You can also see items that airbases don’t have, that you may have shown in your screenshots.
What about selecting one airbase and designing it as customarily as possible ?
For example, you can start by a rather easy airbase (Misawa is very large and sources are not so easy to find).
Let’s imagine Nyutabaru (新田原基地).
On Google earth, you can easily get a nice idea of how it looks like in real life.
Checking details, you can see what kind of building there is, to create something realistic.
In KTO database, we already have so many ready to use objects that it’s possible to make something, let’s say, relevant.
Also as I see on your screenshots, it seems like you have some 3D skills : you may them to make realistic buildings, by crosschecking sources :
With this kind of pictures, you already have so much details, that will help you to make your bases realistic.
Also, please note that people like realistic liveries : I would suggest you to pay attention by checking source of how objects are painted.
If I take an example, you selected F-3 for your theater, which hasn’t fly yet. This is fully fine, as long as it’s your choice. Because there is no such model available yet, you chose ccc1tw’s NGF. Why not, both aircraft share a certain design similarity. But you used a really fictitious and fancy livery, with JASDF written everywhere, which really doesn’t look like something that already existed. A good idea would have been to paint something close to F-35, if you really wanted to use this aircraft.
My suggestion is to dive into realism with existing sources. I consider that it’s fully ok to add some extra content (I did for example an Orel class carrier which is an openly never built concept), but it’s important to make it look like it’s real, by using references and sources.
Again, I’m not here to blame your work, I fully respect it, it’s always nice to have a Japan related project in BMS. But I also feel friendly to give you my point of view about your job.
To convert this files you may need to have 4.33 (uses v73), or even both 4.33 and 4.34 (uses v100) if converting directly from 4.33 to 4.35 (uses v103) gives failure because converting needs references to the database of each version and I am unsure if you can directly jump from v73 to v103 (Although I would try that first If I were you)
You are more than right on these, bro, I guess…
the last time I attempted to do that kind of conversion was a total failure, at least.
So this is more probably the reason, and the db is the key, as usual.