And to celebrate “comme il faut” the brand new Nellis Training Range, here (all) you go: link text
This is my own little contribution: a training mission on the training ranges both, NTTR and TTR (Tonopah Training Range), created more or less in the nearby of the real one.
You have two 4-flight packages and a tanker available.
The missions have a different grade of engagement.
The loadouts are suggested only, please feel free to choose anything you like. And I am giving a customized “ppt.ini” file, more fit to this theater in my humble opinion, I’ll think that you will find it useful.
Have fun (so I hope, at least), and Gavin: if you like, please feel free to add to the theater this one mission too.
@vAiCon Is it not possible the create a short programme who doing the procedure to activate it ? (for some kind of poeple who afraid to change something in BMS manually ?) i just lunch the idea if it’s not, it’s not xD
Many thanks, @RUSHER0600 I followed along and did a ‘do it yourself update’ for Balkans. (until the official …BMS436\Data\Add-On Balkans\Terrdata\Balkans\terrain\Theater.map file is updated). Worked a treat !
If it helps anyone in the meantime download from HERE
(backup the original first).
To convert this files you may need to have 4.33 (uses v73), or even both 4.33 and 4.34 (uses v100) if converting directly from 4.33 to 4.35 (uses v103) gives failure because converting needs references to the database of each version and I am unsure if you can directly jump from v73 to v103 (Although I would try that first If I were you)
You are more than right on these, bro, I guess…
the last time I attempted to do that kind of conversion was a total failure, at least.
So this is more probably the reason, and the db is the key, as usual.
johku- any plans for a 4.35 U2 update for this list.
As it says on the blog post, the list is continuously updated. It depends on the theater makers to maintain the theaters current for 4.35 U2. As I see it, the provided theater links remain valid still.
Edit: D’oh. I just noticed this topic considers BMS 4.34 theaters, the list of which is outdated. My apologies. The list of current BMS 4.35 theaters is here:
It would not be possible to recreate. It was done in a TE setup. Mission was flown, and a new build on the previous mission with the outcome of that was created. One week between every flight and we flew about 25 missions.
But, guess what? You gave me the same some great ideas.
You will see “what” and “how” they are very soon, I guess… 😉
I’d like to make my EZBoards tool theater-aware.
For this, I need to know where each theater (well for the most common ones at least) stores their kneeboard textures.
Like KTO does it in \Data\TerrData\Objects\KoreaObj\7982.dds (and following).
But I’ve been told some theaters use the same location, some use their own.
Does anyone by chance have a list? Or need i ask this to every theater dev?
Any help appreciated.
I’ll keep this list updated for reference:
Theater name (as in the curTheater Reg key) - Location of kneeboard texture files
“Korea KTO” - \Data\TerrData\Objects\KoreaObj\7982.dds
I wouldn’t hard code it.
In the End it’s always TerrData\Objects\KoreaObj\7982 - 7997.dds
The differennce might be that some “full” theater have their own Objects\KoreaObj folder where others don’t and fallback to the KTO Objects\KoreaObj.
there is one use case that might fall out of the row which are add on theaters to Add-on theaters such as LorikBalkans as they might not have a Objects\KoreaObj folder but instead of falling back to the KTO one they fall back to their “parent” theater. In the case of LorikBalkans that was the Balkans Theater
You could read this data either from shared memory but would require that BMS is currently running the have the String Data Structure populated. See id 19 in screenshot
Another option is to read the current theater from the registry
Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Benchmark Sims\Falcon BMS 4.35 and from there read the baseDir and curTheater to get the path and for the object dir than read the theater.tdf file for the objectdir
One can obtain pretty good satellite imagery from several sources and SASPlanet is an ideal tool for that. At the flip one can change the source and comparison of the quality is pretty much instantaneous.
One of the biggest obstacles however is mainly patchwork of imagery from different satellite passes in different light conditions and even different seasons and yet combined and presented on the given server side by side. Another major problem often encountered is high cloud coverage, which in some instances can be really pretty much disqualifying. All this can be overcome by patching bad areas from other sources, but this is a very time and work consuming task.
All depends very much on the area of the world.
Absolutely true. Photorealistic does no mean get the image and you are done.
I have had my share of removing planes from taxiways and parking areas in airbases… Not to mention remarking poorly visible taxi lines.[emoji28]