• TE Single Mission Creation question Loadout restriction + Modifying AI level

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    BaltoB
    Hello, after creating a SINGLE mission i would like to know 2 things : 1- Is it possible to modify AI skills after you already set up a flight by using Mission Commander or by any other way 2- How can i restrict the Loadout so i am sure players will have to use the weapon i want them to use (i tried using Mission Commander to deplete squadrons stores then save but then when in 2D all inventory is still full)
  • F-15C wingman drop stores command

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    R
    Correct behavior would be to jettison the 2 and 8 pylon entirely. Everything on the wing is rail launched and cannot be selectively jettisoned. The tanks can be jettisoned and the entire pylon with rails can be jettisoned. Nothing more.
  • Using Voice Attack Problems

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    SemlerPDXS
    @wrongway The Windows SAPI Speech Profiles are specific to an individual voice and the microphone hardware used for the training. If either of these things change significantly, you will want to create a new Speech Profile and run through training (completely through, at least 3 times). The good news is that once you do this, you can backup this Speech Profile, and you can restore it from that backup in the event you have to reinstall Windows, or move your hardware to a different PC (using the same mic from training). Windows_Speech_Profile_Backup_Tool.zip All that said, it has been reported more than once on VoiceAttack Forums and Discord that the mic on the Quest 3 is pretty bad at speech recognition in general. Pretty much any mic that allows for such distance between our mouth and the microphone may inadvertently pick up background noise which makes it less than desirable for speech recognition - such as webcam or area mics, and including the Quest 3 mic. Your mileage may vary - comes down to the user, their voice and speech patterns, and the ambient sound volume in the room. If you need any further specific help, feel free to post up on the VoiceAttack Forums or Discord - Pfeil knows all the tricks, and plenty of the rest of us are very adept at these tips and tricks, too. Best wishes and good luck!! [edit: also, this post should really be moved to the Voice Control forum section here, in the event it helps other people in future]
  • tfr manual fly-up

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    Luca AccardoL
    @white_fang Thank you for the support, I really appreciate it. I will try again with your suggestions, trying to avoid confusion.
  • How to set a minimum fps?

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    RingoSurfR
    Thanks, now that the reason has been identified I will either work on the optimal graphics settings for my PC or fly the Falcon at 60Hz.
  • This topic is deleted!

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  • Ivc host issue

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    Luca AccardoL
    @Gunz_ProSkies @vandroy I solved it I had to create 3 different rules for the 3 ivc ports. thanks for the support.
  • Multiplayer connection problems

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    airtex2019A
    Searching BMS-User-Manual.pdf for “IPv6”: [image: lsB37tJ.png] Can you tell us what you’re trying? (with/without square brackets? custom port numbers or defaults? etc) And what error message or mode of failure, you’re getting? One thing that I found is that our ports said they are not open, even though we opened them via our ISP and Firewall, What does this mean? a UDP port is just a number … if you configure Windows Firewall to allow traffic to/from that port number … it is “open” is it not? And for the PC that is the server – you’ll have to configure your router (and maybe your ISP) to forward traffic on those BMS/IVC port numbers to a specific host PC. There are probably youtube videos for how to do that - and how to test that it is working
  • No mover la cabeza con el raton

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    SkorpS
    We are warriors!!! hahahaha. Rules are rules, no more words
  • 1/g_nMinFrameTimeMs (#4833), flickering 144Hz ?

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    RingoSurfR
    Flickering in the 3D world is even more noticeable now, especially in “Campaign”
  • Triggering squadron relocate?

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    white_fangW
    I had some luck finding the answer. Relocation relies to range/3 of the sq (unit) from current airbase to the frontline, probably 1st line as there are 2nd and 3rd. So if unit (squadron) range is ~1000km unit should get more then 333km from the front to get to the relocation list. Of course , it is the frontline that moves , not airbase duh… But, also the “target” aribase should be more then range/30 from the frontline . So, it means relocation roughly follows (distance) more then >33km and less then <333km for unit with range=1000. Planes in general have greater range then helo’s so its normal for them that relocation happens later following frontline dynamics., shorter range - more frequent relocation. In the end is just time… Cheers
  • Screen flickering problem from update 4.37.5 is it possible?

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    rafaellorenaR
    @RingoSurf Any time Ringo o/
  • Misaligned when starting aar te

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    Gabriel ThorsonG
    my wingman seems to show up correct as well [image: l3Kyemc.png]
  • 1 Votes
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    coyotteC
    @Mehmet-Can It will be soon necessary to acquire something like aTrack IR to look around in the cockpit and outside during your flights.
  • Customizing a new campaign

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    SoBadS
    @Foxtrot701 said in Customizing a new campaign: The force ratio slider in BMS does absolutely nothing. Battalions cannot be summoned out of nowhere or produced in factories; this slider only affects the number of units in battalions and squadrons, but as I said, it doesn’t work. I did a lot of tests that back up what you say. I created five different new Iron Fortress campaigns: IF#1 - Red forces heavily favored IF#2 - Red forces favored IF#3 - Red/Blue forces evenly balanced IF#4 - Blue forces favored IF#5 - Blue forces heavily favored In each newly created campaign, BEFORE the campaign started, I used Mission Commander to analyze Red/Blue forces number & distribution. The Force Ratio Slider was appropriately adjusted for each of the different settings (0 through 4, respectively). But the actual number and distribution of US/DPRK air and ground forces were identical, no matter what Force Ratio settings were used. As you said, it appears to me that the Force Ratio slider settings used in BMS when creating a new campaign do absolutely nothing in terms of actual air & ground units distributed for both red & blue forces.
  • AGM-154A - Bomb or CBU effect confusion

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    oakdesignO
    @airtex2019 my hopes to goe in a complete different way, to not have that discussion at all in the future and get a more realistic representation of gound forces. Unless on the march deep behind the FLOT you’d never see a tank bataillon cramped up in an area that would make a JSOW be effective more than against a single platoon
  • Targeting pod sensitivity with radar/cursor mini stick

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    oakdesignO
    @youngphil64 you don’t necessarily need a point track. I personally drop most LGB on static objects in Area track only
  • 2D interface margin flickering

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    Apolo27A
    @RingoSurf @airtex2019 Hi, it usually causes problems when changing the pixel format from RGB 4:4:4 to YCBcR 4:2:0. It uses RGB 4:4:4 HDR 8 bpc. I had the same problem with the image flickering when I opened TacRef in 2D. To provide more information, my computer is full AMD with a 4K 120HZ TV Greetings
  • This topic is deleted!

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  • Creating a New Squadron

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    SoBadS
    @Zeus - Your info has been very helpful. Well, I’ve learned, then, that: the block 1052 folder does not include a camo-style livery. I don’t have the skills to make one, and I don’t have a friend that happens to have one he’s not using A final possible option: BMS’s dogfight and instant action modules seem to use flashy F-16 skins. I’m wondering if I could rummage through the right folders (???) looking for an exotic Blk50 livery??? Do you (or anyone else) have any idea where to look for such a thing?

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