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  • Falcon BMS 4.36 - Full Installer

    Ladies and Gentlemen,

    on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 - is available for you to enjoy as of RIGHT NOW!

    BMS 4.36 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

    For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on.

    Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it’s just a list of retailers known to me (best effort) that offer sales/discounts, for your convenience. The list will not be updated.

    This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.

    BMS 4.36 comes with a plethora of changes. As with each major BMS release, a full changelog would fill whole books. Instead, we’ve summarized the most important changes for you here: 4.36 Changelog

    You will find all documentation and manuals for Falcon BMS 4.36, Please refer here

    NOTES:

    • 4.36 is not an update to the former 4.35, but a new independent base installation
    • 4.36 can co-exist with 4.35 on the same machine
      — The build number string in the Falcon UI will read “4.36.0 (x64) Build 26181” for the base installation

    A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible!
    Now download and enjoy! 🙂

    DOWNLOAD

    posted in Releases & Updates
  • Falcon BMS 4.36 U1 - Incremental Installer

    Ladies and Gentlemen,

    on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U1 - is available for you to enjoy RIGHT NOW!

    BMS 4.36 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

    U1 is an incremental update on top of 4.36 base, so you need to have the BMS 4.36 Full Installer package available on your PC. You can both update your existing 4.36 base installation as well as perform a fresh 4.36 base + U1 installation from scratch, as you like. See the installation instructions below for details.

    This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.

    Installation instructions (they will be shown as well once you run the U1 installer):

    DESTINATION FOLDER: Update 1 must be targeted at the original Falcon BMS 4.36 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.36 base installation (choose ‘Manage product updates’), or perform a fresh 4.36 base + U1 installation from scratch.

    Please refer to: WIKI Installation page to see how to proceed with BMS update.

    After the update, when starting BMS, the version string in the BMS UI will now read:
    Falcon BMS 4.36.1 (x64) Build 26443

    VERY IMPORTANT:
    If you apply the update from an existing BMS 4.36.0 base installation and implemented the previous fix, make sure you only keep those fixes lines in “falcon BMS.cfg” (User/config folder):

    set g_sPriorityFixes "all"                           // Dev Setting
    set g_sCompatibleChanges "all"                       // Dev Setting
    set g_sNonCompatibleChanges "all-DURANDAL"           // Dev Setting
    

    4.36 U1 CHANGELOG

    A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible!

    Now download and enjoy! 🙂

    DOWNLOAD

    posted in Releases & Updates
  • RE: MFD software

    Why putting your PC at risk by installing an OS that is no more supported?

    Win10 work as good or even better on old hardware…

    posted in Technical Support (BMS Only)
  • RE: Questions about planning inbound AAR for AI package in a campaign.

    Changer one waypoint or add one with refuel task…

    Make sure a tanker isn’t too far

    posted in General Discussion
  • RE: [SOLVED] v4.36 - can't detect keys > 32

    check BMS manual as you need to activate the 128 support via a parameter set…

    posted in Winwing
  • RE: Reliable crash due to key layout file

    A couple of quick follow up notes.

    The Documentation already includes supported key codes in charts for the supported locale specific keyboard layouts. See under Docs, Input Devices, Keyboard Layouts for the PDF files that have these charts.

    The docs team tell me that one should read this like a white list - they key codes shown are the ones you can map. So things not shown, notably the PAUSE/BREAK key, should be the clue that the game doesn’t support them.

    Regarding the supplied Excel based editor tool and the ability to assign callbacks to physical make or break for a given switch and the ability to invoke callbacks with either or both of key up and down semantics: the device tabs for joysticks like Cougar or Warthog do not support that.

    However, there is a “DX specifics” tab which can do this. The idea of this tab is that you can construct one or more lines for a specific switch and then paste those lines from that sheet into your key file as required. Yes, that means lines constructed there do not show up in the automated “output” tab so there’s a little more work to do to leverage what’s in the DX specifics sheet but… I was wrong to say that the capability is not supported in the supplied editor tool at all. My apology for the mistake on my part there.

    I did add a to-do item for adding more defense in depth to the key file parsing code. This is at best 4.<thirty-next> though so not all that soon.

    posted in Technical Support (BMS Only)
  • RE: -m information error

    Is there a sound card on your server?

    posted in Technical Support (BMS Only)
  • RE: Quick question

    You can yes if they enter in taxi mode but they will have to wait 15min…

    posted in Technical Support (BMS Only)
  • RE: Weapon Delivery Planner released

    @arabianjules download package again from another browser…

    posted in Tools & Apps
  • RE: Lady working tower is a b

    You just don’t follow instructions…

    She shouldn’t b*tch on you…

    posted in General Discussion