Severe stuttering in Kuriles TO
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Hi there,
I think I am in Day 3 now of one of the Kuriles Campaign.
I really like it, because somehow it is crowded and once you’re off the airbase you’re immediately into the action.
But for some reason I experience some quite heavy stuttering now. No matter if on the ground or Angels 30.
Never had that during the first few days of the campaign and never had the problem in any other theater for a prolonged period of time.
Is there any fix to this?
Greetings
Chris -
The stuttering may come from highly populated, overlapping Ground units and fire/ smoke SFX effect.
I’ve encountered horrible FPS drop at NW corner of Hokkaido, many gu sit at same spots, once they enter your view, FPS drop crazily…once your view turn away, FPS smooth.
You’ve to wait dev team fix.
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this is an issue with me to. We might try to have better control of gu in these areas. Also there are a lot of dogfights all over a lot of the time flare launches everywhere seems to hit my fps pretty hard. But that was part of the plan to have busy airspace.
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Wakkanai is the most affected area. Many GUs grouped at few spots…on defensive, and cannot retreat back to kurile.
The fluidity of GU may be restored by creating fake road on sea tile, to connect Wakkanai and kurile.
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The stuttering may come from highly populated, overlapping Ground units and fire/ smoke SFX effect.
I’ve encountered horrible FPS drop at NW corner of Hokkaido, many gu sit at same spots, once they enter your view, FPS drop crazily…once your view turn away, FPS smooth.
You’ve to wait dev team fix.
Really true, also because IMHO a general update about this matter should be necessary, considering the higher developing terrains reached.
This mine told, of course, without any will to teach anything to anyone on earth - it’s just my one cent.With best regards,