Oculus Rift
-
I think the DK2 could work fine with falcon4. The game used to be flyable at 640x480 so I dont see why it shouldnt be able to run on the dk2 which has 1920x1080 iirc.
DCS on the other hand was built for much higher resoutions and therefore has trouble with readability. Flying pure dogfighters such as the sabre or mustang is sheer joy on dk2.
IMO its the future. -
Well it’s not 1920x1080 but actually half of 1920 thus 960x1080. Each eye sees the half of that 1920. Which makes it unplayable. U will not be able to read the pit instruments. They will have to double the resolution and I don’t see it coming any time soon.
-
Well take a look at this. A DIY rift type solution that looks very interesting.
-
Well take a look at this. A DIY rift type solution that looks very interesting.
(I think) Is cool man!
IMHO really impressive…Greeting
Earlybite -
Can anyone shoe subcribe or set ups, how can run BMS property whit trinus grye? I don’t know, hogy can modify the resolution or sert up headtracking.
-
The release version of Rift is supposed to have much higher resolution (readable text) and far better head tracking.
The Steam/HTC headset is also looking to be a good alternative too.
Either way, this is going to be an interesting year for flight sims (or any 3d game really.) -
I had the change to try the Oculus Rift before a while, I must say it was an amazing experience, a game changer for sure. Head tracking was the smoothest and most accurate ever compared to TrackIR and EDtracker, while very light with good center of gravity. The total resolution although good for “simple” games etc I don’t think is 100% ready yet for the simulation world. Some small details in the graphics are not easily readable from normal head distance (eg within a 3d cockpit) and you’ll have to get closer to read these details, but the overall 3D immersion and world/object distances are stunning. Definitely the next years we will see amazing improvements.
-
I had the change to try the Oculus Rift before a while, I must say it was an amazing experience, a game changer for sure. Head tracking was the smoothest and most accurate ever compared to TrackIR and EDtracker, while very light with good center of gravity. The total resolution although good for “simple” games etc I don’t think is 100% ready yet for the simulation world. Some small details in the graphics are not easily readable from normal head distance (eg within a 3d cockpit) and you’ll have to get closer to read these details, but the overall 3D immersion and world/object distances are stunning. Definitely the next years we will see amazing improvements.
Did you use the low res developer kits or the final consumer version?
-
Keeping in mind the consumer kits are still lowish resolution… even a 1080p monitor at a normal distance has a higher angular resolution.
-
Did you use the low res developer kits or the final consumer version?
I am not sure but I doubt it was the final version.
-
Does anybody have an idea, how to get the oculus head tracking to work with Falcon? Does oculus support the TIR interface or doent it currently work (i.e. with DK2) until there is native support in Falcon?
…I can imagine, the display stuff can be managed by installing oculus drivers and stuff, but I would have no idea, how to use the headtracking in Falcon…
Thanx!
-
Use vireio perception injection driver, you can use open track with it. But the driver crashes on rendering the first frame, may have to do with the menu resolution being different, its open source so you can try to debug it there, I am too busy finishing something else to do it right now.
-
Bump!
Getting excited as it comes closer.
I am curious to see whether it will be possible to use the Oculus (including stereo 3D and 6-DOF Headtracking) with Falcon BMS (one day) and how serious the problem of the display resolution is.
Greets!
-
Got mine ordered! Hopefully we can work something out!
-
Would be certainly a great way to admire the great virtual cockpits that came with BMS
-
Looking forward to hearing your reports guys! (have to let you guys be the guinea pigs before I can justify spending the money on the Rift + required computer upgrade lol sorry )
-
DCS with DK2 is pretty impressive, you get a real sense of speed and altitude. You have to move your head close to the MFD to read it. The HUD is perfectly readable though visually tracking aircraft would be tough without the labels. Starting in a hanger sitting in the F-15 cold with the canopy raised, taxing then blasting down the runway is one hell of an experience. Exciting times ahead!
-
Go for a large 4k curved screen instead.
-
That would be good for strike mission simulation I guess… even self escort strike so long as the TRs ensured BVR engagement.
Not so great for training defensive BFM, though.
-
That would be good for strike mission simulation I guess… even self escort strike so long as the TRs ensured BVR engagement.
Not so great for training defensive BFM, though.
The only problem with it for BFM is uplook…which is something I’m planning to address by using EDTraker in a single axis (Z) only mode and building a taller screen.