Unintended Buddy Lase from AI
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This isn’t a bug, more of a mission planner issue that is present in the training missions (and probably campaign too).
In the LGB training missions both you and the AI wingman have the same laser code. This causes your bombs to drop… somewhere other than where the laser is pointing due to the AI lasing a random area.
To reproduce, load the LGB_inflight training mission and try dropping your bombs, they should all miss or hit slightly off target. Then reload and send your wingman home (and hit him with a winder to be sure he’s not lasing), then drop your bombs again. This time they will all easily hit where you’re lasing.
I imagine this issue will persist into the auto-generated campaign sorties as well- one loadout screen with everyone’s name highlighted will cause everyone to have the same laser code by default. Though I haven’t tested it in campaigns yet.
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In the LGB training mission, I changed the laser code (on the loadout screen) even though we were already in the air. I was able to hit my targets…no problem.
For clarification: Loadout was changed to 1511 and also made the change in the DED to 1511.
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Weird, that shouldn’t be possible according to the manual. The bombs shouldn’t have tracked with the new code. Thanks for the tip though. I guess you can switch them mid-air.
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Guys don’t get confused
It is very important to understand, that you are NOT changing the laser code from the UI screen.
The code in the load out screen is NOT the laser code. It is the LGB code
Laser code is changed only via the ICP at any time during flight or via the DTC.
The LGB can be set while you are still on the ground and cannot be changed if the aircraft is in flight. -
Guys don’t get confused
It is very important to understand, that you are NOT changing the laser code from the UI screen.
The code in the load out screen is NOT the laser code. It is the LGB code
Laser code is changed only via the ICP at any time during flight or via the DTC.
The LGB can be set while you are still on the ground and cannot be changed if the aircraft is in flight.That was my understanding as well. What Drac is saying is he was able to change the LGB code by changing the Laser Code. I haven’t tested it personally and am taking his word for it. Like I said, that shouldn’t be possible
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Correct
It is not possible -
I just ran a test, changing the laser code causes the bombs to miss, as advertised.
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…. What Drac is saying is he was able to change the LGB code by changing the Laser Code. …
I don’t think that’s what he said at all.
In the LGB training mission, I changed the laser code (on the loadout screen) ….
Which is changing the BOMB code, unless I’m mistaken.
The ‘odd’ thing was, he did it (in the UI) after the flight TO time, then joined the flight. That, I guess, is just a ‘BMS-ism’.
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WHAT???..did we get buddy lasing?..
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Guys, please don’t mix issues. The AI CANNOT affect your LGBs and you cannot affect his, AI isn’t playing in the Buddy lasing game, only humans can buddy lase, or fire IR pointer or use the LST mode to find a laser spot fired by another human.
So, the AI cannot affect your bombs. If you are missing you may have other reasons for it like for example too late lasing - if using LGB III i.e GBU-24s you want to lase earlier than the auto lasing time or the LGB will overshoot, LGB II should work OK with auto lasing even at 10 seconds. Another reason might be that your laser is blocked due to clouds covering the area between your TGP and the target.
You should RTFM the Sniper section of the 3-4 in order to understand some laser restrictions. Basically a valid laser ranging is when you have an “L” showing up in the TGP when laser is fired, if you see a “T” while pressing the laser, it means that your laser isn’t ranging and so your bombs cannot track it (again the reason is likely clouds cover).
FWIW, I had the idea to allow the player to affect AI’s LGBs with laser but that isn’t implemented, maybe I’ll add it later.
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Yeah Yoni,
That is probably the most important fact that I forgot to mention.You cannot buddy lase with AI !!!
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No it must be a bug…
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Burner, i would advise to send the wingman home and keep trying as single ship. Most likely you do something wrong in the release, read the training document chapter about that mission and have a look at the checklists as well. There is a new weapon checks for these kind of stuff.
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Training Laser? It must be set to Combat for the bombs to guide.
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Guys, please don’t mix issues. The AI CANNOT affect your LGBs and you cannot affect his, AI isn’t playing in the Buddy lasing game, only humans can buddy lase, or fire IR pointer or use the LST mode to find a laser spot fired by another human.
So, the AI cannot affect your bombs. If you are missing you may have other reasons for it like for example too late lasing - if using LGB III i.e GBU-24s you want to lase earlier than the auto lasing time or the LGB will overshoot, LGB II should work OK with auto lasing even at 10 seconds. Another reason might be that your laser is blocked due to clouds covering the area between your TGP and the target.
You should RTFM the Sniper section of the 3-4 in order to understand some laser restrictions. Basically a valid laser ranging is when you have an “L” showing up in the TGP when laser is fired, if you see a “T” while pressing the laser, it means that your laser isn’t ranging and so your bombs cannot track it (again the reason is likely clouds cover).
FWIW, I had the idea to allow the player to affect AI’s LGBs with laser but that isn’t implemented, maybe I’ll add it later.
I was getting very sporadic results with the AI there. It was the only variable I could isolate. I’ve RTFM, no clouds, manual lasing from release, combat laser, no masking, no T, just flashing L the whole way. I think in retrospect it’s probably that the dock target doesn’t blow up in the middle maybe? Giving the illusion of a miss. I ran the test 6-7 times but I’ll take the programmers word on it.
So just to be clear, the AI does not actually have a laser code at all then? And the AI LGB code in the loadout UI is not even read. Its a whole different mechanic to the human TGP.
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Ok. this might be long shot …
Did you an any point break the G-limits for your loadout ?
This can cause problems, one ifwich is that the bomb fuses fail. -
I was getting very sporadic results with the AI there. It was the only variable I could isolate. I’ve RTFM, no clouds, manual lasing from release, combat laser, no masking, no T, just flashing L the whole way. I think in retrospect it’s probably that the dock target doesn’t blow up in the middle maybe? Giving the illusion of a miss. I ran the test 6-7 times but I’ll take the programmers word on it.
Hi, I don’t understand the meaning of “dock target doesn’t blow up in the middle”, for debug purposes you can try to track the bomb at outside view and see if it hits or not
(That said, explosion of GP bombs is usually seen pretty clear in TGP).As for AI, yea well the AI laser code has no real meaning. The AI does use the TGP and lock it on the target priior to release, but it doesn’t have the complex functionality of the laser mechanism as it’s not necessary.
So just to be clear, the AI does not actually have a laser code at all then? And the AI LGB code in the loadout UI is not even read. Its a whole different mechanic to the human TGP.
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Ok. this might be long shot …
Did you an any point break the G-limits for your loadout ?
This can cause problems, one ifwich is that the bomb fuses fail.Good point Leech! … might be factor indeed.
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