WIP: RSAF Tornado / Tornado Rivet/detail template
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Very nice Tronald. Does your model have working thrust reversers? If so, is their braking action implemented in BMS?
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In case the model is the same my bet is yes.
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i wondered if the skins would be compatable in BMS 4.33?
There were a few minor tweaks made to the model and the mapping, 95% is the same.
Regards
Dave -
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There were a few minor tweaks made to the model and the mapping, 95% is the same.
Regards
Davecheers dave.
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lol, ok you dont remember me from FF days and flying with Stef, fair enough
I do, and I remember you sharing some of you Tonka photos with me.
Regards
Dave -
I do, and I remember you sharing some of you Tonka photos with me.
Regards
Davethanks dave, its good to be remembered, and great to see you still around and involved in this, i will be getting back into flying again
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Without meaning any disrespect towards the author of this thread… may I ask who made the skins for the BMS 4.33 ‘Tonka’ and if the template could be made available for download?
Thanks in advance.
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Hi WaveyDave, I have a question regarding the 4.33 Tornado template:
I’m posting here because I’ve been pulling my hair for the past couple of days trying to figure out why this is happening, to no avail. Have a look at this:
Some weird ‘lettering’ is appearing on top of the HUD frame (yes, it does show up in-game as well).
Here’s the corresponding bit of texture (notice I have retextured the HUD frame matching the provided template):
I checked the original .dds file and it doesn’t appear to contain an Alpha channel that would conceal anything on the main texture.
Am I missing something here?
Many thanks in advance for your help
Ps. Donald Trump, I don’t mean to hijack, piggyback on your thread or anything of the sort.
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The HUD glass is on the license plate texture, or at least it should be. Which variant are you using?
Regards
Dave -
GR.4
But I haven’t touched the license plate yet.
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You’re still using the default BMS texture for the license plates?
Regards
Dave -
Yes, haven’t edited it yet.
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Looks like an issue on the HUD texture mapping. WIll have to wait for an update.
Regards
Dave