Carrier Ops glitch?
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Thanks for the 4.33 update, it’s killer. But I’m having an issue in the campaign when it comes to launching off a carrier. The mission I’m spawned into is a Sweep, and we are scheduled to be the first aircraft to takeoff from the carrier in the war. When my flight and spawn however, there are already a line of Hornets sitting a ways back on the carrier. Their callsign is not a part of any of the other flights in the briefing OR the flight selection, and they just sit there until given the order to taxi. Then they move in front of the catapults and stop. And that’s it. Even if it’s my time to takeoff, I’m ordered to leave the runway. Fast forwarding results in the aircraft still just sitting there with nothing happening.
This is a singleplayer campaign in KTO. Has anyone else had this issue?
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rip, I guess I’m the only one
It also no longer lets me grip the catapult. I just slowly roll off the end of the carrier and into the sea.
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Hello, and welcome to BMS. Have you tried TE where you can create your own flight plan? Let me know if you need help we can hop on Teamspeak.
Cheers!!
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Hello, and welcome to BMS. Have you tried TE where you can create your own flight plan? Let me know if you need help we can hop on Teamspeak.
Cheers!!
Yes. Creating it in a TE or doing one of the training TEs works. This is happening in campaign mode. And I think I know why. When you finish a mission and select “End Mission”, the game places you automatically directly into the next task listed. If you select anything other than that task, you cannot use the catapult. It just doesn’t know that you are there. What I don’t understand is that I just saw this happen to an AI flight as well. And then it happened to me, right after. I can’t be the only one experiencing this…
EDIT: and I know that I’m not being very clear, but frankly that’s because I don’t even know how to explain other than the catapult launch sometimes works and sometimes never grips the aircraft. I’ve come in perfectly aligned, with my wings folded, with my wings unfolded, very slow crawling speed, I’ve waited until the carrier is done turning into the wind, I’ve tried launching immediately. Nothing seems to really make any difference. Sometimes I roll to a stop and then get launched off, other times I never stop rolling and slowly go over the edge of the carrier.
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PLease i need a REPRO Case
that means : Campaign files and exact description of what you do to get that bug…
once you have that, debugging will be a POC
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PLease i need a REPRO Case
that means : Campaign files and exact description of what you do to get that bug…
once you have that, debugging will be a POC
I’m trying to figure out what exactly will reproduce it. It happens after a lot of potential things.
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Doesn’t the carrier on Iron Fortress have like 6 squadron on it ?
That would explain why you see other aircraft on the carrier
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Yep, i have the same problem. It looks like there is to many aircraft’s on the carrier. I’m even getting the takeoff clearance.
It’s like it every time when i’m starting the campaign.
No mods, just a default Korea map.From what i have seen it’s very dependent on how many flight’s are scheduled to takeoff. Tried about 20 times and only once managed to takeoff without any problem. The rest of times its like this:
- - Just for showing the setup for the flight
- - The carrier glitch as seen from my perspective
Ps. Consider it a bug report
Rgr. Dace
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it is independant from the number of AC spawned on carrier.
this is related with wind orientation and method of detection.
will be fixed in U1
as a workaround, never sets the wind in the 160 to 220 quadran