Fire GUN in Falcon BMS 4.33 help me
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Just another note: You cannot fire in Nav mode, you need to be in AA, AG, Dogfight- or Missile Override Mode in order to fire.
Hmm. Upon testing it seems you are correct. This is a problem as it should not be the case.
You should need to be in either DGFT override mode, the AA Gunnery mode, or the AG Gunnery mode to fire. Just being in the AA or AG mastermode should not suffice, and it should be impossible in the MRM override mode.
I was amused to see the gun rounds counter displayed in the HUD when I tested it. My mode went from NAV initially to 51MRM. Quite well equipped for just about any aircraft real or hypothetical, excepting the B-1R.
Any chance of this getting changed in an update? I had thought the SimTriggerSecondDetent callback had this correct operation in 4.32 - although it didnt have the gun recoil sadly.
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SimTrigger is not an F-16 callback but for simplified airplanes. SimTriggerFirstDetent is correct. I think with SimTrigger you can fire at all times but it’s the wrong callback for the job.
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Just another note: You cannot fire in Nav mode, you need to be in AA, AG, Dogfight- or Missile Override Mode in order to fire.
Hmm. Upon testing it seems you are correct. This is a problem as it should not be the case.
You should need to be in either DGFT override mode, the AA Gunnery mode, or the AG Gunnery mode to fire. Just being in the AA or AG mastermode should not suffice, and it should be impossible in the MRM override mode.
I was amused to see the gun rounds counter displayed in the HUD when I tested it. My mode went from NAV initially to 51MRM. Quite well equipped for just about any aircraft real or hypothetical, excepting the B-1R.
Any chance of this getting changed in an update? I had thought the SimTriggerSecondDetent callback had this correct operation in 4.32 - although it didnt have the gun recoil sadly.
So in the dogfight module, you can fire as long as you are not in NAV mode. Flying a training mission where you actually have munitions other than the gun, it seems you do need to be in a GUN submode to fire the gun, as is correct. Possibly its just the dogfight module that is more permissive than it should be.
So another note - in a campaign or TE, you need to be in GUN, STRF, or DGFT mode to fire the gun. GUN is a submode of the Air to Air Mastermode accessible through the AAM/GUN rotary of the SMS page. STRF is a submode of the Air to Ground Mastermode accessible through the same rotary on the SMS page.
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Trigger second detent is the one firing the gun.
First detent fires laser.Regardless, please avoid grabbing stuff from 4.32, you may never know when it will come and hunt you
MSL STP long will cycle to next AA Weapon
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Trigger second detent is the one firing the gun.
First detent fires laser.Regardless, please avoid grabbing stuff from 4.32, you may never know when it will come and hunt you
The first detent really doesnt get used a lot, does it… used to start the HUD camera and fire the laser and the IR pointer… not a great deal besides.
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In fact, I use more my first trigger than the second one :p.
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Well, everyone does… because you have to pull the trigger to the 1st detent position, to be able to pull it past the detent into the 2nd detent position XD
In BMS though, Id say it sounds like you need to use your gun more AMRAAM! Wait… with that username, I dont think I will have much luck convincing you
XD
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Gun is for emergency, I avoid emergencies as possible :p.
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Trigger second detent is the one firing the gun.
First detent fires laser.Regardless, please avoid grabbing stuff from 4.32, you may never know when it will come and hunt you
MSL STP long will cycle to next AA Weapon
Soooo,
I can also fire a Laser? Phew Phew phew……
http://www.orbitalvector.com/Tactical%20Weapons/Tactical%20Lasers/laser_aircraft%20weapon.jpg
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Well its good enough for the girls I go out with. I have the “fire gun” cmd bound to my Force 3D Pro trigger, and cycle A-A to the Enter key as per default in 4.32. And they do work.
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The all mighty CICO Krause has released a vid on this…