Campaign targets not present
-
Defining the exact target and it’s location would help others to look to see if they also have that issue.
C9
-
@Cloud:
Defining the exact target and it’s location would help others to look to see if they also have that issue.
C9
i think its pretty much random cuz it started for me with china’s J-7’s and after that on Mig23 and now the radar station called … “Hangan-Ni Radar Station” under the rolling fire campaign.
-
The AC not showing up may be down to the RWR not being a ‘magic tool that is never wrong and knows everything’ in 4.33.
The question is the ground targets disappearing.
-
The AC not showing up may be down to the RWR not being a ‘magic tool that is never wrong and knows everything’ in 4.33.
The question is the ground targets disappearing.
Well the thing with the AC happened twice … and we aint new to flight sim … we know how to use the radar …
now i noticed that on that MP session we had no AWACS aswell… while i just checked on Single player and there is an AWACS.
did a test while im hosting with 2500 bandwith and client connecting to me on 1024 bandwith we had no issues what so ever, and we actaully tried the same OCA Strike on that RADAR station and we saw it with the TGP and FCR ! Awacs was there aswell…
gonna do another test tomorrow with a full element and we see how we do …
-
did a test while im hosting with 2500 bandwith and client connecting to me on 1024 bandwith we had no issues what so ever, and we actaully tried the same OCA Strike on that RADAR station and we saw it with the TGP and FCR ! Awacs was there aswell…
gonna do another test tomorrow with a full element and we see how we do …
Good to hear. As there is more data being shared now across the network it makes sense that you need more bandwidth to facilitate that. 500/512 is fine for most TEs with a few people but when you move up to Campaign flights with more pilots 1000/1024 I think is the way to go as a minimum.
-
Hey guys, I’ve also encountered this issue yesterday when playing with a couple of friends at 1000 bandwith setting, (With host at 3500)
It worked fine up to the target BUT when we got back, there was no airfield to land at!
This was playing on Balkans theater, though I don’t think it’s mod dependant since I also had invisible target objects in Korea before. -
Hey guys, I’ve also encountered this issue yesterday when playing with a couple of friends at 1000 bandwith setting, (With host at 3500)
It worked fine up to the target BUT when we got back, there was no airfield to land at!
This was playing on Balkans theater, though I don’t think it’s mod dependant since I also had invisible target objects in Korea before.did the host see the airbase ?
-
We are having a similar issus with bridges/targets not rendering.
We ahve posted a thread in the Falcon Online Forum (http://falcon-online.org/forum/index.php?topic=2119.0)
I worked out that when flying NON-F16s, targets do not load.
-
I worked out that when flying NON-F16s, targets do not load.
This is not to say that there could be no possible issue with certain flyable planes (for some reason), but we’ve been flying the harrier in the same campaign as you flew the tornado in and targets have been rendering fine, so I dont think its as broad as non F16s being the problem.
Since we have upped the bandwidth for clients to at least 800, and preferably 1000, I at least haven’t seen this problem again. And this has been tested across more than just my server.
800 ran very well the other night for 4 of us for 2/3 missions which was great.
-
This is not to say that there could be no possible issue with certain flyable planes (for some reason), but we’ve been flying the harrier in the same campaign as you flew the tornado in and targets have been rendering fine, so I dont think its as broad as non F16s being the problem.
Since we have upped the bandwidth for clients to at least 800, and preferably 1000, I at least haven’t seen this problem again. And this has been tested across more than just my server.
800 ran very well the other night for 4 of us for 2/3 missions which was great.
I will try the Harrier as well just to make sure.
I am currently running 2048 with clients at 1024. Im pretty confident its not my connection as I have fibre optic.
-
Sorry for late response, but no, I was the host infact and there was no airbase.
We’ve run the server now on a dedicated hardware for 4.5 days (on 2D mostly) and it seems to work smooth as glass. (I know people say it’s supposed to be in 3D) Max players we’ve had is 7 I believe.
We’ve had IVC issues instead, where people can communicate on the map using F1 but ingame some people can’t seem to transmit over comms for some reason. (Unknown reason at this time)
-
-
Server MUST be in 3D to work properly!
Where did you find this information from? In falcon bms.cfg there is a specific line aimed, if enabled, to prevent the server from entering accidentally 3D, so your assumption seems to me at all in contradiction with the explicit configuration file?
-
Hundreds of postings from others saying its a must. Devs included. And years of administrating an Falcon MP server for an online squadron.
And yes: we (the server admins) are still all (at least most of us) are puzzled why this line in the configuration is still included. Its only helpful for clients running AI SPY.
-
Couldn’t find them, but admittedly I’m in Tapatalk, not the best tool to find something indeed. Guess we, in my vfw, are pretty lucky in years so, since we never let server enter 3d? There was internal debate about it, but it was all running fine in 2d after a few trials, and it supported wonderfully our fun until today in 2d
Thanks for the tip, I’ll give a look into it for 4.33. Thing is you have to doubt about everything right now, since In the last few hours one can listen to all sort of different things and opinions and learn a lot about past consolidated notions being really only mere legends, like the one of the 80% upload bandwidth as CB (there always were hundreds of posts about it around here too, now we learn from the long multi thread in this forum that this 80% rule was only a legend!). So I’m doubting about everything, at this time. Going to be pretty paranoid lol
-
This wasn’t related to the airfield not being present. That was with host in 3D, dedicated came after. I run the dedicated in 3D nowadays anyway.
-
Thanks for this thread. My friends and I have also had this exact problem in both Korea KTO and Israel.
We will try increasing the bandwith.