Who has what…
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I haven’t been able to jump into the pit yet and really dive into the SIM yet due to FPS Issues. Strangely, I updated my rig after 4.32.7 and long before 4.33. I upgraded to two GTX 970’s SLI which im almost certain BMS doesn’t need or is even able to use but with everything maxed out default right off the download I get 35-37 FPS on the ground period 15-20 with the TGP on. There is just no way thats holding back this new system I built when much much more graphical intensive things are crushed by this rig. I should have all the eye candy I want and still not drop below 60.
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@I-Hawk:
I cannot see your system specs…even with FF in full screen. What I see is pic in your sig and a quote above from Sir Isaac Newton…Yes you are right thanx, for some reason the text below the pictures gets cut, I’ll check it further later.
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@Signature:
It looks it comes and go. If I send a posting, I can see the sig. If I nav back with the browser, and again forward…sig “gone”. -
Are you joking? :neutral:
about what ?
I need to be more specific? When I fly over water in a straight line high altitude I get about 50-55 FPS is ok but when something happens in the game, just that I maneuver the plane with TGP on I´am down to 26-32 FPS stuttering look. and the lowest I’ve seen is 19 FPS
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If your average is about 30-40fps and if 19fps is the lowest ever … this is not unplayable mate.
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If your average is about 30-40fps and if 19fps is the lowest ever … this is not unplayable mate.
Are you joking now
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While the game still looks fluid with 15-20 fps (as long as there are no peaks) - the only problem I notice is I can’t move the FCR cursor (when target is bugged) when TGP is active, due to the lower fps.
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While the game still looks fluid with 15-20 fps.
disagree it gives me a headache. and it’s just not smooth
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System specs:
Corsair CX600 PSU
ASUS P8B75-M/CSM mobo
i7-3770 @ 3.9GHz
ASUS Strix GTX960 2GB @ 1300MHz running 358.91
8GB Generic DDR3 RAM
Windows 8.1
Dell E2715H 27" monitor
TrackIR 5
CH Fighterstick Pro
Thrustmaster T-Flight HOTAS X - using the stock throttle, modified the stick to have a gear handle, master arm switch, and autopilot switches. Probably will add a flaps switch and rework the POV hat for nozzle control.
Logitech G13 for ICP/DEDBMS settings are mostly maxed except for water cloud reflections (simply because I don’t prefer them), smoke shadows, and low resolution clouds (on my system the low resolution clouds actually appear higher resolution to me). Multisampling quality level is maxed at 3. In relatively simple TE’s with some weather and a handful of ground and air elements average FPS is in the mid 80’s with drops to ~65FPS with the TGP and WPN displays turned on. The training missions run at similar rates. I haven’t tried any campaign yet but I’m sure it will reduce my FPS slightly. I don’t expect it will ever drop below 30FPS. I also haven’t tried recording with Bandicam yet, but I suspect it will drop my FPS by about 1/4 to 1/3.
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Dee-Jay
Your signature also sometimes not displayed correctly :rolleyes: :lol::lol: -
Are you joking now
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disagree it gives me a headache. and it’s just not smoothWe are not gonna argue … but I think you didn’t started simulation in
dreaming about the to get the smoothest experience ever …
I bet that you are rather the (more or less) “young” generation stared on FPS shooter accustomed to high FPS.We are not living in the same world.
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Dee-Jay
Your signature also sometimes not displayed correctly :rolleyes: :lol::lol:“No brain” right.
Right click, “Save As” … open … Notice the : NO FEAR. :evil:
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We are not gonna argue … but I think you didn’t started simulation in
dreaming about the to get the smoothest experience ever …
I bet that you are rather the (more or less) “young” generation stared on FPS shooter accustomed to high FPS.We are not living in the same world.
QFT
My system (and I agree with Dee-Jay on the frames thing, while I can notice the chop of a lower FPS I can normally ignore it until the mid-teens.):
Old system:
A8-3870 [email protected] quadcore
8gb PC1600 RAM
Radeon 6970 2gb for eyefinity 4800x900 (non-windowed, no external windows)
APU 6550 runs MFDE monitors (used 512 of the RAM)In 4.33 I got high 20s-low 30s with all the graphics options turned up until I used the TGP and it would drop into the mid teens. Taxi at in campaign was mid teens. Interestingly, primary video card according to my system monitor says it very rarely had over 50% load.
Upgraded to a new CPU (and motherboard)
AMD FX-4350 [email protected] “quadcore” (4 logical/2 physical)
Still 6970 as primary card 4800x900 eyefinity
Radeon 5450 for MFDe monitorsDid a quick and cheap upgrade with new CPU and motherboard. In 4.33 I get about the same as the old one, high 20s-low 30s with all the graphics options turned up BUT the TGP drop stays in the 20s instead of the teens (this for me will basic ally make it playable). Taxi at in campaign is a couple frames better. Primary video now will sometimes get into the mid-50% load. But at least according to to system monitoring is still the main bottle neck even at 4800x900.
Curious if upgrading to more core CPU will help BMS, besides the cost factor I went for the FX-4350 because it had some of the best single core benchmarks. While Falcon was one of the first sims to utilize multiple processors, I know there is still a lot of limitations compared to modern parallel processing programs. I could go for one of their “8” core (8 logical only 4 physical) with this motherboard but worried the extra cores would just be a waste for BMS (my background programs only have a couple fps hit at the most). :?
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We are not gonna argue … but I think you didn’t started simulation in
dreaming about the to get the smoothest experience ever …
I bet that you are rather the (more or less) “young” generation stared on FPS shooter accustomed to high FPS.We are not living in the same world.
your guess is completely wrong, I do not like FPS Games or any other only sims But Yes we are not living in the same world
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My specs are:
ASUS Z87 PRO
Intel i7 4770K (4.3 GHz)
ASUS GTX770 (2GB)
SAMSUNG 256 GB SSD
Triple Monitor Setup (4040 x 1024)
Windows 10 x64In campaign I am getting approximately 50 fps and once in air steady 75 fps (vsync on).
Checked setting in BMS config are:
High Resolution Textures
Reduce Particle System
Glass Environment Mapping
Per-Pixel Lighting
All Rain Effects Checked
Shadow Mapping (nothing under it is checked)
Water Normal Mapping (everything under it checked)
Triple BufferingNo nVidia Profile set. Nothing set in nVidia Inspector.
In BMS running vsync, AA (highest level - 7) and AF is checked.
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My rig is a constant evolution from a 2006 build (of which by now only the case is left).
Current specs:
Gigabyte Z87-DS3H
Intel i4670k with Turbo set at 3.9 GHz
Coolermaster Evo 12 with additional 120 mm fan at the back of the heatsink
G.Skill Trident 2x4GB at 2400MHz
Point Of View GTX570 with 1280 MB memory
SanDisk 128 GB SSD for Windows, Crucial BX100 for flight sims and a 320GB HDD for other games and storage
Iiyama ProLite 22" monitor
Thrustmaster TopGun Fox 2 Pro Shock (which I am considering to replace)Windows 10 x64 and a embarassingly little used Arch Linux installation (AL gets more mileage on my laptop though)
BMS settings are maxed save for HDR which I turned off. VSync is on. 8x Multisampling and 16x Anisotropic Filtering set via NVidia Inspector. I don’t look at the FPS counter, but haven’t noticed any significant slowdowns either.
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In my sig….
Haven’t ran 4.33 long enough to get a good FPS rate. I have found that turning off multi sampling and AF in game and run AA and AF through your GFX does help with FPS and it look much better.