Shadow issue
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Shadows are unreliable & jittery before noon but after a few drinks they tend to stabilize.
:drink:
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No more bike avatar shadow?
So I’m guessing there is no handle on this yet then. Experimenting hasn’t helped me much as of yet. Still asking.
-Babite -
No more bike avatar shadow?
-BabiteI feel like I need to go back to my roots, where’s that phone number.
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Block shadows are an unfortunate callback to the days when Falcons max resolution was 1200 x 800 still hanging on in there. I think if I remember right there used to be a high res pit you could get for Falcon, dunno if it works in BMS though, used to be called the “AYES PIT” going back a few years, but then again so is falcon.
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Block shadows are an unfortunate callback to the days when Falcons max resolution was 1200 x 800 still hanging on in there. I think if I remember right there used to be a high res pit you could get for Falcon, dunno if it works in BMS though, used to be called the “AYES PIT” going back a few years, but then again so is falcon.
the shadow issue describes here has nothing to do with the old shadows nor any problem of resolution of the old falcon.
BMS shadows are DX9
The jittering is a bug that has been solved since 4.32.
As far as gyros suggeation to use hi rez pit , aeyes pit ….is that a JOKE ?
Hirez aeyes pits are 2D pits nor more supported by BMS(3D pit only) As far as old 3d pits there were 1 zillions light years behind BMS 4.32 pit in term of resolution
Again please gyro do not suggest people to install old or useless stuff
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I witnessed this shadow “dancing” tonight in 4.33. I could see the shadows dancing around the surface of the a/c in front of me. So if it was fixed in 4.32 it came back in 4.33.
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I witnessed this shadow “dancing” tonight in 4.33. I could see the shadows dancing around the surface of the a/c in front of me. So if it was fixed in 4.32 it came back in 4.33.
nope
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i think “nope” means this is user specific…
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