Visibility settings in 433
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No idea if it is technically possible but it could work rather well to apply
“fair” fog above the inclement cloud base and “inclement” fog below the inclement ceiling. Inside the cloud the hardcoded value
“sunny” fog above the poor cloud base and “poor” fog below the poor ceiling. Inside the cloud the hardcoded value -
I didn’t make the TE myself, but I’m 95% certain it was a “poor” weather map made in WeatherCommander and loaded in BMS (maybe the default one included with BMS, but that, I’m not sure). To my knowledge, aside from that, all settings were default. I’ll ask my team mate to confirm ASAP.
Also, smart scaling is enabled in my setup, so that can not be an issue for the problem I’m having. You say that the haze is there to reduce contrast, and looking at real pictures from above the clouds, I notice it is indeed there, but what I also see is that there’s obviously a lot more detail in real life than in BMS (as is known, I’m sure). Since the BMS overcast cloud layer is (almost) just a flat surface from clouds to haze instead of something clear and cut like this, let alone this, maybe BMS needs to trim the haze down slightly or find another way - if possible of course - to enhance contrast until we get a more realistic contrast from cloud relief?
$0.02
well yeah OK this is a 15 years old engine, i think i have made the maximum our of it …
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Did some more tests today, to see what the cause could be. First of all, I did a check in BMS 4.32, to make sure I wasn’t just imagining things.
I made sure the Falcon BMS.cfg was untouched, then reset all weather tabs to their default settings and built a TE with “poor” weather settings. Then, to make sure I used uniform settings to check visual in both BMS versions, I used the “FOVToggle” command to zoom in.
This is in 4.32, at a range of approximately 35-40NM. We definitely can’t distinguish what it is yet, but we can quite clearly see “something” is there.
So BMS 4.32 has it at 35-40NM. With that information, I repeated the process in 4.33. Given the more advanced cloud settings, I tested it twice at 5%, both at max scattered and max thick.
At Max Scattered, I got a bare visual at 10NM.At Max Thick, I had the same result.
In order to find out what could be the reason, I tested BMS 4.33 Sunny weather. I took a TGP with me, so that the moment I thought I saw something, I could check it out.
A little over 30NM away, I got my first visual.Next, I took another look at this screen in BMS 4.33:
As you can see, the visibility for SUNNY is 30 and ±10NM for POOR, which were the approximate values I got in my tests. So what would happen if I set POOR visibility at 30NM?
Tanker visible at 27NM. EUREKA !! Except …
Setting the visibility to 30NM gets desired results above the clouds, but below the clouds, it now looks like this:While it should look more like this:
Considering all of the above, and assuming it’s not possible in the current engine to create a visibility setting that is not universal from SFC - UNL, maybe we can put our heads together to find a proper good-for-all visibility, that works above, as well as below the clouds, for a certain weather condition?
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yeah. different fog settings are needed above and below the clouds.
Another feature request.
Give us a way to change the weather instantly (either timed or throúgh a console, text commands in the txt chat). This could be very helpful to do certain training scenarions. Yes it will not be realistic but it could be seen as a training in the RL simulator. -
i will try to make visibility above layer correpond to sunny visibility setting
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Bug found and fixed
visibility above layer shall be maximum
that was a change done for FPS saving…but i found another way to save the same FPS amount without loosing the visibility above layer
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Bug found and fixed
visibility above layer shall be maximum
that was a change done for FPS saving…but i found another way to save the same FPS amount without loosing the visibility above layer
Nice!
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Any idea which textures are used for the solid cloud layers in poor and inclement weather?
Getting rid of the holes should be fairly easy for a grafic artist.
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In regards to visibility setting. I have trouble getting consistent fog. I set the view distance in inclement conditions to the worse setting and sometimes it is really foggy and sometimes it is not. Is there some randomness in the view distance or are there maybe other settings that change the view distance even though the slider is all the way to the left?
I also noticed that the airports tend to set approach direction relative to the wind even if the only ILS system is for approaching in the other direction. I figured the work around is to set the wind at that base relative to the ILS that is available. While doing this I got the base to set the approach relative to the ILS but then the fog disappeared and I cant get it back.
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Great that a fix is found above cloud layer, however is it possible to reduce or even remove the fog layer below the cloud base so I have much better visibility at altitude? There should probably be no fog or much much less thickness/heavyness during sunny cloudless conditions so visibility is more like 80-100 miles radius. Sorry but that constant fog at 30NM is far too short a distance during cloudless sunny day irl - that looks more like inclement or bad weather fog. Would it be possible to add slider or something to push out the visibility to say 100nm or so?
Also, thanks so much for the absolutely stunning work MavJP - you and the guys who put this together. I can 't say enough…very much appreciated.
Good day,
DrDetroit
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Looks much better now. Many thanks