Every F/A-18 flight is given the exact same callsign.
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Yea, I’m ok with using MC occasionally but it gets to the point were every flight from every F/A-18 squadron is called Hornet 9. MC temporally fixes the problem until more flights are fragged. It seems that the game is ignoring all other callsigns (Hornet 1…8 Sting 1…9)
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The reason I said x64 in my previous post was because I was referring to simming a new campaign at x64 speed to see if my problem happened again and it did.
I read somewhere that bad things happen beyond 8x time compression… Don’t go over 8x…
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So this is the Carrier Wars campaign in Chuckles Korea 2012?? Or Carrier Wars-Redux?
C9
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I read somewhere that bad things happen beyond 8x time compression… Don’t go over 8x…
I don’t think its anything to do with time compression. If I delete all flights from every F18 squadron and then frag my own packages, every flight will be named ‘Hornet 9’ sometimes ‘Sting 9’. The game is ignoring all numbers 1-8 for both Sting and Hornet.
I’m wondering if there is a way to edit the list of callsigns given to an aircraft type. For example, the F16 has Viper ,Lobo, Serpent, Weasel, Stud etc…
Looking at the callsign box in MC there are maybe 100-150 different callsigns in the game assigned to different aircraft. Most of these would never be used for allied flights.
An example would be to take ‘Ragdoll’, ‘Charger’, ‘Magnet’ (which from my MC flights page are used in J-7 flights) and add it to the list of possible callsigns for the F-18’s
There must be a callsign file I can edit somewhere right?
@Cloud:
So this is the Carrier Wars campaign in Chuckles Korea 2012?? Or Carrier Wars-Redux?
C9
Carrier war. I don’t think its anything to do with the theater but to do with the lack of callsigns for the F18 which causes the game to get confused when there too many squadrons. (I think)
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Carrier war. I don’t think its anything to do with the theater but to do with the lack of callsigns for the F18 which causes the game to get confused when there too many squadrons. (I think)
Yes, there are only two callsigns assigned to the F18’s, Hornet and Sting, that’s a code thing. So having 11 F18 Squadrons it’s gonna reassign the same number to multiple flights that are taking place.
There is a file you can edit but it won’t work, it has to be done code wise.(Adding more callsigns to the F18’s)
And yes, it has nothing to do with time compression, I tested it with all the time settings and its the same. Just a lack of callsigns assigned to the F18’s.
C9
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@Cloud:
Yes, there are only two callsigns assigned to the F18’s, Hornet and Sting, that’s a code thing. So having 11 F18 Squadrons it’s gonna reassign the same number to multiple flights that are taking place.
There is a file you can edit but it won’t work, it has to be done code wise.(Adding more callsigns to the F18’s)
And yes, it has nothing to do with time compression, I tested it with all the time settings and its the same. Just a lack of callsigns assigned to the F18’s.
C9
I was thinking of replacing callsigns, would that work? Example ‘Ragdoll’ is now used for F18’s instead of J-7’s
I hope more callsigns are added at some point in the future.
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I was thinking of replacing callsigns, would that work? Example ‘Ragdoll’ is now used for F18’s instead of J-7’s
I hope more callsigns are added at some point in the future.
How are you gonna permanently assign “Ragdoll” to the F18’s if its a code thing??
You could replace Ragdoll for Sting or Hornet, but that won’t solve the problem.
C9
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@Cloud:
How are you gonna permanently assign “Ragdoll” to the F18’s if its a code thing??
You could replace Ragdoll for Sting or Hornet, but that won’t solve the problem.
C9
Wait so code wise the F18 can only have a total of 2 callsigns?
My idea was to have the F18 use Sting, Hornet, Ragdoll etc…
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Wait so code wise the F18 can only have a total of 2 callsigns?
My idea was to have the F18 use Sting, Hornet, Ragdoll etc…
YES.
Try it out, even if it takes for a few flights, it will revert to Sting and Hornet.
C9
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@Cloud:
YES.
Try it out, even if it takes for a few flights, it will revert to Sting and Hornet.
C9
Let me make sure I’m understanding this right.
When a F18 flight is created the game can only choose between Hornet or Sting callsigns and there is no way to change, add to or edit this? - I don’t mean after the flight is created.
I would like to be able to edit it so it can choose from 3 or 4 but I guess that’s not possible and i’ll need to use MC every time.
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Let me make sure I’m understanding this right.
When a F18 flight is created the game can only choose between Hornet or Sting callsigns and there is no way to change, add to or edit this? - I don’t mean after the flight is created.
I would like to be able to edit it so it can choose from 3 or 4 but I guess that’s not possible and i’ll need to use MC every time.
Correct, I’d just get used to it. What you can do is you can make your hornet squadron not “controller by HQ” (if you find the squadron info page). Then it won’t task your squadron. Then you only have what? Maybe 2-3 AI squadrons off the boat. That’s what I do. Works well enough for me. Or you can just go in mission commander and change it for every flight.
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Let me make sure I’m understanding this right.
When a F18 flight is created the game can only choose between Hornet or Sting callsigns and there is no way to change, add to or edit this? - I don’t mean after the flight is created.
I would like to be able to edit it so it can choose from 3 or 4 but I guess that’s not possible and i’ll need to use MC every time.
No, in the long run you can’t do anything, it is code controlled. THERE ARE ONLY TWO callsigns assigned to the F18’s.
Yes, you can do what Bellc09 stated, nothing more.
ALSO: Remember, this is an F16 Sim, way back when, F18’s and carrier ops were not even thought of, so why would they assign a bunch of callsigns to Hornets?!?!?!
C9
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I’ve been an addict to carrier ops, It was just annoying with the same callsigns but ah well, nothing I can do. I hope we see some more callsigns in the future then.
I’ll do what Bellc09 said. Thanks for the replies guys.
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I’ve been an addict to carrier ops, It was just annoying with the same callsigns but ah well, nothing I can do. I hope we see some more callsigns in the future then.
I’ll do what Bellc09 said. Thanks for the replies guys.
Hopefully, the BMS team will see this thread and add a few additional callsigns, since they are improving carrier ops and the F18……That would be cool and it’s good you brought this to attention.
Cheers,
C9