"bad Tag number 17" LOD error. Only occurs with F/A-18's
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Hi guys, I’m totally new to skinning but I’d thought I would give it a try but I’m getting some errors. There are a total of 9 similar errors to the one in the screenshot. This happens in both the LE lite and full LE.
I’ve been reading some guides for skinning which say I need to create a wire frame to start a new skin but I keep getting this error when creating one for the F/A-18s. I am not getting this error for any other aircraft/model.
A couple of questions
- Is it necessary to create a wire frame for a new skin or can I edit an existing one and save it as a new dds? I only want to change the F18 tail and squadron numbers (e.g VFA-151 behind the cockpit), but it appears that the whole aircraft is one texture file, unless I’m doing something wrong.
- How exactly do I add a new texture set to an aircraft? (I saw a tutorial somewhere but can’t seem to find it again)
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https://www.benchmarksims.org/forum/showthread.php?23821-4-33-Texture-Templates
They are templates in psd for edit for some aircrafts including F-18 by WaveyDave. You have this Thread in first place in skins Forum.
For the Tails you need edit 2013.psd.
If you want have differents squadron numbers in the flight, you need edit the 2014.psd (For F-18 2014 C Decals) but they appear in the places where is the alpha channel (e.g. the transparent areas in the top tail, below or in front of the cockpit in the picture).
If you don’t want the squadron numbers in that places, so you have to add them in the 2013.psd as i do it with the 12-01 number for my spanish skin, and then delete the channel alpha information in the 2014.psd to not appear the default numbers. But doing this, all the aircraft in the same flight will have the same numbers.
For finish you save in dds format with only the numbers (2013.dds, 2014.dds, etc.) and you can replace the textures with the LODeditor or replacing them in the folder.
I hope this helps you.
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Thanks for the reply. I’ve downloaded the templates and been re-learning photoshop again, its been a while.
What about adding multiple skins? Like some F16’s have 3 or 4 sets, how would I go about doing that? I’ve been trying to find the tutorial I saw before but I can’t find it again.
My plan is to create all the skins for the real life carrier wing CVW-17 F18 squadrons currently based on the USS Vinson (VFA-22, 81, 113, 94) (according to wikipedia)
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Thanks for the reply. I’ve downloaded the templates and been re-learning photoshop again, its been a while.
What about adding multiple skins? Like some F16’s have 3 or 4 sets, how would I go about doing that? I’ve been trying to find the tutorial I saw before but I can’t find it again.
My plan is to create all the skins for the real life carrier wing CVW-17 F18 squadrons currently based on the USS Vinson (VFA-22, 81, 113, 94) (according to wikipedia)
The 8th post, WaveyDave explain it.
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The 8th post, WaveyDave explain it.
Thank you very much!
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Hi guys, I’m totally new to skinning but I’d thought I would give it a try but I’m getting some errors. There are a total of 9 similar errors to the one in the screenshot. This happens in both the LE lite and full LE.
Unsupported node type. Landing gears use DOF’s math which are not supported by LE. More models are going to give those errors as updates come. No big deal, LE is almost useless anyway.
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I am almost positive that LE does support models with DOF math. The original (and later) tanker booms use DOF math and can be opened with LE. There must be something else in play. The only unsupported nodes in a model that I know of are regarding the F-15.
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And Hornet’s (A/B/C/D variants).
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@Switch:
And Hornet’s (A/B/C/D variants).
I stand corrected then. I guess I never tried opening them.
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@Switch:
Unsupported node type. Landing gears use DOF’s math which are not supported by LE. More models are going to give those errors as updates come. No big deal, LE is almost useless anyway.
How would I go about adding a new texture set to the F-18s?
The thread by WaveyDave says to right-click the root node to view the texture list, but I can’t for the F-18s because I get this error.
I’m guessing until LE is updated then I can only have one texture set for the F-18’s.
Unless there is alternate software I can use?