Loft technique in the GP tutorial
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There was a thread discussing this not very long ago at all… like a week, tops.
I actually searched for what I think you’re referring to, but I couldn’t find it with the search term “loft”, and I couldn’t recall a suitable term from the thread.
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Speed. Keep it at least at 450, higher is good. When initiating loft, have at least MIL, AB makes it easier. The bombs won’t come off easily if their energy disappates with your jet decelerating.
That might well be the ticket. Thanks.
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This is the thread I was thinking about, but its older than I realised. Oops!
A much older thread here, as well:
https://www.benchmarksims.org/forum/showthread.php?14632-maximum-range-toss-anticpation-cue
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Can’t tell you how many times I’ve climbed by 10000 indicating 180kts wondering why the damn things won’t drop!
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Thanks, Blu. You saved me quite a bit of searching back through the forum.
I must owe a sacrificial goat to the BMS gods as I have finally managed a release. And thankfully I recorded the rare event.
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Would I be right in thinking at pull you’re looking to align the chevron, for want of the correct term, with the top of the release angle scale, with the solution cue dropping onto the FPM?
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I am lost at ‘chevron and release angle scale’… could you maybe show us a picture?
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The range caret shows range. The top of the scale bracket in BMS represents the level solution. If you wait until the level solution then you have no loft at all. The proper loft for 10-20-30-40-45 degrees happens by beginning the maneuver somewhere between the max toss cue flashing and the level solution. And this is the sticking point: somewhere isn’t particularly precise. The closer to the level solution the maneuver is begun the less loft angle you will accomplish before reaching a solution and release. Very close and you get a small angle. Farther you get a large angle. Too far and you blow through 45 degrees max toss without any solution.
Unfortunately there is a significant space between the max toss cue flashing and the farthest distance at which you can maneuver and just barely get a release. This region shouldn’t exist but in BMS it does and the last I checked for particular conditions it was 10-ish seconds long or 1/4 to 1/3 of the total time between the max toss cue flash and the level solution.
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dash 1, page 106
The time to release reaches zero, the max toss cue flashes, when the cue flashes the time to release is reset at 23 seconds, when that hits zero the caret is at the top of the release angle scale and the solution cue has reached the FPM, and the bombs are off the racks with nose at 30 degrees pitch up.
Is that a level release?
Previously the bombs have never come off the racks, so I assumed it was a loft release.
This is a trifle complicated.
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I dont recall there being a release angle scale for BMS.
Its a level release if the aircraft is level - neither climbing nor descending. If the nose is 30 degrees in the air, its either a loft or a toss, depending on terminology and G.