I need an Ace to make a bullseye tutorial
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Two tricks -
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think of bull calls as similar to (if not the same as) calls of radial/distance off a TACAN.
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steer your cursors, not your aircraft.
You’ll get it…eventually.
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Get some graph paper and a protractor and do some practice. Put your plane somewhere on the paper, with ‘up’ on the paper being north. Plot a bullseye somewhere, and perhaps some points chosen at random. Assess the location of each of those points from the bullseye - it is just polar coordinates, a bearing from bullseye, and a distance from bullseye. Pick one of the points, and see what bearing and distance it is from you, instead of from bullseye.
All you need to be able to do to make use of bullseye in a timely manner in the cockpit, is to be able to do very rough vector subtraction mentally. You can get better at that, by practicing vector subtraction graphically. That is, draw the bullseye vector of a target location (a vector is just a line with both distance and direction, same as your bullseye call has) as an arrow from bullseye, then draw your position vector as an arrow from bullseye as well, and see how there is another arrow you can draw from the head of your position arrow, to the head of the target arrow.
In the cockpit, you are assessing - where am I in relation to bullseye? You know your own position, and you know bullseye is (for example) 15 miles to your 10 oclock (due west in our example). You get a bullseye call for something at 050, 25 miles, and a very brief thought tells you that bullseye is 15 miles due west, and from there is a contact north east 25 miles, which some mental trig (again, graphically solving here) tells you is somewhere north of you, slightly east of you, around your 1 to 2 oclock position, around 10 miles away.
In WVR, you are thinking of your anchored position when you can, and thinking roughly of how far away contacts are from you. In BVR, you are taking note of which contacts are in front of you on axis, which are in front of you but off axis, which are out to your sides…. all comes down to vectors, polar coordinates and graphical trig. All of which you can plot in your head - it doesnt have to be incredibly accurate, it just has to give you a mental picture of what is going on!
Practice is the best way to improve most skills, and mental maths is one of those.
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Old but usefull
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I’ve seen before now a bullseye/compass points diagram. If someone is able to provide a link then print that off and keep it within eyeshot for flying. It will help your SA and to become accustomed to bullseye.
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Look here :
http://www.185th.co.uk/squad_info/training/basic_n&b.htm
Standalone Bullseye Trainer and Tutorial…
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Dolphin, used this for offline practice. Great tool
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Thanks for all the quick replies, fellows! I sure appreciate it! I will now read all the detailed explanations and links. Hopefully I’ll get it this time around
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This post is deleted! -
Maybe this one helps too.
http://47df.com/downloads/Taktik_Page/Bullseye_Briefing.pdf
Even if its in german language, you can use Google translator to get the picture
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Get some graph paper and a protractor and do some practice. Put your plane somewhere on the paper, with ‘up’ on the paper being north. Plot a bullseye somewhere, and perhaps some points chosen at random. Assess the location of each of those points from the bullseye - it is just polar coordinates, a bearing from bullseye, and a distance from bullseye. Pick one of the points, and see what bearing and distance it is from you, instead of from bullseye.
All you need to be able to do to make use of bullseye in a timely manner in the cockpit, is to be able to do very rough vector subtraction mentally. You can get better at that, by practicing vector subtraction graphically. That is, draw the bullseye vector of a target location (a vector is just a line with both distance and direction, same as your bullseye call has) as an arrow from bullseye, then draw your position vector as an arrow from bullseye as well, and see how there is another arrow you can draw from the head of your position arrow, to the head of the target arrow.
In the cockpit, you are assessing - where am I in relation to bullseye? You know your own position, and you know bullseye is (for example) 15 miles to your 10 oclock (due west in our example). You get a bullseye call for something at 050, 25 miles, and a very brief thought tells you that bullseye is 15 miles due west, and from there is a contact north east 25 miles, which some mental trig (again, graphically solving here) tells you is somewhere north of you, slightly east of you, around your 1 to 2 oclock position, around 10 miles away.
In WVR, you are thinking of your anchored position when you can, and thinking roughly of how far away contacts are from you. In BVR, you are taking note of which contacts are in front of you on axis, which are in front of you but off axis, which are out to your sides…. all comes down to vectors, polar coordinates and graphical trig. All of which you can plot in your head - it doesnt have to be incredibly accurate, it just has to give you a mental picture of what is going on!
Practice is the best way to improve most skills, and mental maths is one of those.
This is a very detailed reply! I’m processing it all, but as you said, I’ll need to practice for this to make sense to me. Thanks!