Aerial refueling possible in the Bug?
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I receive pre contact but nothing after settling into position, though the AI can refuel.
http://img.photobucket.com/albums/v340/Mower/2016-02-02_100619_zps4gfdwces.png
http://img.photobucket.com/albums/v340/Mower/2016-02-02_101008_zps2ybzz2nw.pngof course possible, like any refuel, just think that the position is based on the boom and not the receptacle behind you
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of course possible, like any refuel, just think that the position is based on the boom and not the receptacle behind you
Does this mean that the refuel position relative to the tanker is the same, or is the correct ownship position a little further back than the F16 due to refueling probe being further forward on the Bug?
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Does this mean that the refuel position relative to the tanker is the same, or is the correct ownship position a little further back than the F16 due to refueling probe being further forward on the Bug?
everything relative so yes back
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Ive not found a view that shows the director lights right when needed most so takes me ages. Is there such a view ?
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Sting, truly excellent demonstration of Air to Air Refueling in the BMS Hornet!!!
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…I’ll admit…that’s actually kinda cool, for what it is.
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Sting, truly excellent demonstration of Air to Air Refueling in the BMS Hornet!!!
Burner, my brother, excellent videos on the 4.33 Bug! I am finding them very helpful.
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If only we had a basket to plug into…… maybe one day.
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…mmmmmnnn…basket…
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Yes a refueling drogue would be pretty nice. I installed and removed hundreds of these in my days working KC-135’s. I had one fall on my foot from a B-5 stand. It broke my big toe
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I’ve seen the aftermath of hitting the basket too hard and setting up a standing wave in the hose…rips the probe right out of the nose of the jet. I’d like to see that included in the modelling…
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I’ll tell you all the same thing I’ve been telling the dev team on this topic for, well, literally years now… Absent a hose model that is animatable from code (without excessive CPU consumption naturally) there is no play to add drogue support. If such a model were to be possible, then we might talk about doing something. But. It took more than a year elapsed of spare time work to get the boom working more correctly and that’s child’s play compared to building code for boom-streamed-drogue or better yet drogue/hose pod set ups. Adjust expectations accordingly
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Understood, Boxer. The basket is a major PITA to plug anyhow.
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…so…4 to 6 weeks then?
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Understood, Boxer. The basket is a major PITA to plug anyhow.
I tried hitting the basket in a trainer not long ago and was very surprised how well I did at it for a first time (so was my back seater)…even though the frame rates were screwed and had the tanker (a KC-135 with a basket, BTW…) jumping all over the sky on me every time I was near to plugged. Just based on that I think hitting the basket is WAY easier than my feeble attempts at the boom in BMS.
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Shameless confession - In the sim, I’ve shot down more tankers than I’ve connected with. :rolleyes:
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+1…
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Absent a hose model that is animatable from code (without excessive CPU consumption naturally) there is no play to add drogue support.
Done. Next.
Just kidding Boxer. I know it’s a bit more involved than that.