Doomed like the Charge of the Light Brigade: How to Solve this Tactical Situation?
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War is not won by 1 individual,try asking ai for help?
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If the campaign is as it was in 4.32 then take off from Kadena….might improve your sqn survival for a bit.
If you are new to F4 then you might be best off with a different campaign.
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you certainly can not cap inside a sa-10 mez
that’s silly.try moving your cap, or taking out the SAM first
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as per bs, I would think that being choosy on your missions (at least initially) and making changes to steerpoints/weapons to increase chances for success/survival. Although I have not been daring enough yet to try what you’re into (I am in a veteran’s level of the middle campaign - Rolling Tiger? can’t remember name), I have used been using this to assist me in performing my missions successfully. For example, maybe take on DEAD missions principally to whittle down SAM threats, maybe next sweeps where you have a full flight to fight with or OCA’s where you have multiple support flights (Escort, SEAD, and another OCA flight) in your package. I hope to work my way up to what you are trying, but I am new to 4.33 and I am finding that this concept is as important as knowing your airplane’s systems etc. Have fun.
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Hi all,
(1) Definitely newbie, and I recognize that there might be easier theatre/campaigns out there. However, none of these others offer a squadron with A2A specialization. The reason for this theatre/campaign choice is because it is the only theatre/campaign combo that offers a squadron with A2A specialization, and I wanted the full A2A experience. My plan is to get into an A2G-dominant campaign later. Right now, I really want to explore A2A. I suppose I could go with another campaign/theatre, and just go for the A2A missions …
(2) SA-10. The CAP station itself is far from a SA-10, or indeed any of the trouble. The problem is getting to the CAP station. Incidentally, as far as I can make out, my flight path seems outside the threat circle of the SA-10 batteries as shown inside the sim and in TacView. However, if I get anywhere above 8-10K alt, I get picked up and taken out by the SA-10. This is clearly seen in TacView. Unfortunately, I don’t have the ACMI of these (short-lived) engagements any more, but it happened frequently enough that I now keep to 4-5K or below. Even then I still sometimes see “10” flash on my RWR, and I have to dive to the deck.
(3) I have one wingman. As one of the crazier of the many options I tried, I have tried sending him (alone) against one group while I go against the other. As might be predicted, this was doubly-suicidal!
(4) It makes sense to modify the steerpoints to avoid known/fixed threats, such as the SAM’s. But it is difficult to avoid the roaming hordes of Su-30/J-11’s with this approach.
(5) Kadena makes sense. Might consider it. Especially since in some iterations of this campaign, the mainland runway gets destroyed, and then there is hours of waiting for it to be repaired with no tasking because nothing can take off …
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hey Bearfoot, if you want to gain some experience outside of the campaign, use the ACE A-A setting for Instant Action. Sounds like it may be quite close to what your getting in the campaign. Might assist in giving you some muscle memory in the campaign. Have fun.
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hey Bearfoot, if you want to gain some experience outside of the campaign, use the ACE A-A setting for Instant Action. Sounds like it may be quite close to what your getting in the campaign. Might assist in giving you some muscle memory in the campaign. Have fun.
Hi sortofred, that’s a good idea, and I actually did try quite a few rounds of IA A-A, though not at Ace setting.
Here’s the rub, though. What is missing from the IA A-A is target sorting. And that, for me is the challenge in the A2A domain that BMS offers that is not available in any other sim, including DCS. The first time I stepped into a campaign setting and was faced with a mass of contacts, some friendly, some unfriendly, and some downright rude, was a bit of a shock. Figuring out which contacts to focus on, which to keep an eye on but not deal with immediately, and which can be safely ignored is what I think makes the A2A mission as much as locking up targets and firing off missiles at them. Not saying that doing the latter (successfully) is not a challenge, but coupled with the former takes it to another level!
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I understand that. The Instant action allows for a little of that, as you are approached from all sides typically by an overwhelming number of enemy targets, and some are bombers which can be ignored. It will allow you to get accustomed to radar returns, checking speed and approach angles, and EWS signals so you can see what is an immediate threat and prioritize them (somewhat until I am shot down that is! ) You can also set up smaller situations in dogfight modes and this allows you to add AI wingmates to add the element of directing them too.
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Dude, so… set yourself up a TE.
Make yourself DCA, and set up a cap.You can drop down the number of adversary that are sweeping against your cap.
You can also change their weapons loadouts, if you want to take the threat level down a little.This can give you a chance to do a 2v2 without anyone jumping you, or any SAM picking you off.
then try bumping it up to a 4v2…
or maybe 2v2x2Takes a little bit of the surprise out of it, when you know how many there are, and where they are coming from.
However, you need to start somewhere (other than under your parachute)MUCH BETTER would be to get a human wingman and human red force to fly against you, turn shields and unlimited weapons on, and practice that way (!!)
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I’ll give both the IA’s and TE’s a try to ramp up my skills, for sure. But the question still remains, whether in IA/TE/campaign: how to deal with multiple groups roaming around the compass?
I’ll have to look through the flight manual to find the shields and unlimited weapons procedure. I assume it will be controlled from the “Star Trek” MFD page? I’ll know I’ve found it when I hit the page with the LCARS UI
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It’s a panic and the plan is to learn SA and not start on ACE settings. There are some missions that you cannot win. It’s meant to be difficult. You have to figure out how to win; altitude, not getting shot down, when to launch etc. It’s like your first time driving you are jumping into an Indy car and winging it. Also, you are relying on the AI ATO to task missions; forget that. learn to do that yourself. It is very rewarding. You don’t need 200 miles strikes on red airbases covered by 20 sams when your being overrun. I have found being ultra aggressive is the only strategy to win. Start with all barcaps and task a few sead missions to take out the red sams overlapping your flot. There will be missions where you shoot down 6 or 8 or 12 and still get downed; eject and get into the next mission asap. If it was easy no one would be reading this forum.
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Take out the latest generation fighters first; SU27/33 and Mig29S. They are the greatest threat. Older Migs will be bombing simultaneously your sam sites and trying to shut down your airbases by sheer numbers They will shut some down. It’s impossible for a few F16’s to stop the red horde of 60 aircraft. Love it. Lots to learn brother think it through.
@Bearfoot:I’ll give both the IA’s and TE’s a try to ramp up my skills, for sure. But the question still remains, whether in IA/TE/campaign: how to deal with multiple groups roaming around the compass?
I’ll have to look through the flight manual to find the shields and unlimited weapons procedure. I assume it will be controlled from the “Star Trek” MFD page? I’ll know I’ve found it when I hit the page with the LCARS UI
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Played this campaign recently and was reduced to Kadena only. It ended in a stalemate because I didn’t advance my ground troops quickly enough. Next time round I would personally take out the SA-10 immediately, then take out the Mig-27 and Tu-16 bases to avoid losing my own airbases and carrier. I’d have the ATO exclusively task barcaps for the first day or two - I think that would attrit the Flankers and Mig-29s sufficiently, but if not I’d go after their bases too when possible. Your barcap mission sounds like it might be undoable - probably hard to get on station in time.
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Like I posted above you cannot rely on the AI to manage the ATO. It won’t task enough DCA and Barcaps to guard your carrier. Take charge. You can change waypoints, loadouts and create missions. After seeing my carrier sink I resolved to figure out how to win. Check out the ATO and manage the pak’s etc. its actually fun and it is alot of work. Place barcap mission type all the way to the right and all other mission types to the left. Zero out the paks that are not on the flot otherwise the ATO will task missions there. The carrier is also parked way too close to the reds and that can’t be changed BUT you can task enough barcaps to attrite the reds and turn the tide. Take the role of Air Boss and manage the campaign. Roll back the sams immediately, shut down the airbases you can get to and protect your own runways. You can right click on any aircraft to see where it is based. Once night comes you got F117 and B2, use them well and morning will show a very different and diminished threat. Hit the massed reds at the flot with jsows for lots of medals. You will look like Patton in a few days. Then kill everybody. Great fun.
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cptmge,
You are saying “fix the strategy so that I will not be in the hopeless tactical situation” rather than try to figure out a way to solve a hopeless tactical situation. I hear you. Will give it a try!
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Keep posting your progress; me and lots of smarter Falconers here will help as we all learn together. Good luck!
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You will look like Patton in a few days. Then kill everybody. Great fun.
cptmtge, thanks for the laugh!!
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Keep posting your progress; me and lots of smarter Falconers here will help as we all learn together. Good luck!
Will do. Looking forward to growing with this for a long time to come!
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At campaign start task a few sead strikes before the reds arrive in huge numbers. Right click on the red sam unit, create mission, adjust loadout and roll back the red sams covering your flot otherwise you will lose a lot of aircraft there. SA10 first. Then jump into your falcon, down six and rtb then repeat. I am now in day 6 as my ground forces are entering Pingpong.
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YOU can control the ATO
@taotoo:Played this campaign recently and was reduced to Kadena only. It ended in a stalemate because I didn’t advance my ground troops quickly enough. Next time round I would personally take out the SA-10 immediately, then take out the Mig-27 and Tu-16 bases to avoid losing my own airbases and carrier. I’d have the ATO exclusively task barcaps for the first day or two - I think that would attrit the Flankers and Mig-29s sufficiently, but if not I’d go after their bases too when possible. Your barcap mission sounds like it might be undoable - probably hard to get on station in time.