Reverting from time acceleration pause the game
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Hi
Got that problem 2 times in campagn.The whole mission I using time acceleration on/off.
Everything is going fine.But on the return, less than 150nm from base, if I hit TAB again to cancel x16 it puts the sim to paused…
I can moce the view, change it, etc, but cant unpaused.
Tried every key combo possible but nada.
I can hear my pilot speaking to wingman/AWACS/etc but dont have any returnIts the 5th day of the campagn and the 1st time doing this
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Running campaign at high time acceleration multipliers for long periods of wall clock time is inevitably going result in problems. So far as I’m aware there’s no explicit mapping of how fast and for how long things can be accelerated safely. Probably the best way to say it is this:
Acceleration is there mostly because of debug. It’s exposed in the game UI because occasional use of it can be a convenience for players. In short bursts is seems not to be an issue. The longer the burst and the higher the acceleration ratio the more likely you are to run into anomalies as the game runs and also corruption in the data file content which will render your campaign or TE unplayable past the point of corruption. Campaign is far more susceptible to this problem than TEs in general (but really complex TEs load up the session almost as much as campaigns do).