Iron Fortress Campaign: "Peace Settlement Reached"
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At midnight on the 6th day of the Campaign the clock stopped and a News Report stated simply “A peace settlement has been reached”. A pop up screen flashed for a microsecond and I can only guess that it was either a news video or something telling me that we lost because we failed to take Seoul. I put 7 missions per day into this campaign so to have it end so ambiguously was kind of a buzz-kill. Is there…
- anyway to extend a stopped campaign?
- entice my ground units to advance?
- know after the fact if I won or lost a campaign?
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7 missions per day is going to allow for some negative consequences to the offense of your campaign. If you let the clock go more than 2 hours without flying it starts to negatively affect your campaign. 7x2 would be 14 leaving 10 hours per day of slack time.
Also you didn’t mention whether or not those 7 missions per day were all successful. If they all failed to meet their objectives then that also negatively effects your overall campaign performance. You don’t need to have every single mission as a success but if you have more failure than success and only fly 14 of every 24 hours of each campaign day that will add up to a lot of negative for the campaign.
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@Smokin:
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entice my ground units to advance?
Right-click them, uncheck ‘set by hq’, double-click them and drag the waypoint to an objective. Can also then right-click them, scroll down and check the action is set to ‘capture’.
@Smokin:-
know after the fact if I won or lost a campaign?
Check your log book which might say something like 1 / 0 / 0 under campaigns. That said in your situation it’s shown a win for me when really it was a stalemate.
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7 missions per day is going to allow for some negative consequences to the offense of your campaign. If you let the clock go more than 2 hours without flying it starts to negatively affect your campaign. 7x2 would be 14 leaving 10 hours per day of slack time.
Also you didn’t mention whether or not those 7 missions per day were all successful. If they all failed to meet their objectives then that also negatively effects your overall campaign performance. You don’t need to have every single mission as a success but if you have more failure than success and only fly 14 of every 24 hours of each campaign day that will add up to a lot of negative for the campaign.
That’s good to know. And complete news to me. I had always felt that the biggest charm of the Dynamic Campaign is that the performance of an individual had only a commensurate effect on the outcome.
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You missed an important deadline! You have to control Seoul and Pusan by the end of the 5th day (BMS Manual, page 10-205).
If you’ve been continually saving your campaign, load a “Save Day” from say day three and re-continue from there. OR
Find and open with notepad the Save0.tri file and change #IF_CAMPAIGN_DAY from 5 to a higher value.
F1
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Thanks for the replies. I do have a bunch of save points so I think I can get something done with it. Or I might just do an easier campaign but in ACE. This thread was a huge help. Thanks all!
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My last Iron Fortress simply stopped; no bagpipes or parades and I see a campaign medal in my logbook. Seriously I think there should be an announcement, parade and free beer or something
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My last Iron Fortress simply stopped; no bagpipes or parades and I see a campaign medal in my logbook. Seriously I think there should be an announcement, parade and free beer or something
Each of the campaigns feature a video and logbook updates for victory, stalemate, and loss events. Other major events such as retaking (or loss) of a major city, etc can trigger additional videos. Do you see any videos play when you start a new campaign?
F1
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If the campaign videos aren’t playing properly or at all, check here for information that might solve that problem:
https://www.benchmarksims.org/forum/showthread.php?23687-Videos-not-playing-in-BMS-4-33
F1
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For additional ideas on strategy and tactics to win the war, try these:
https://www.dropbox.com/s/tkzj7ghylftgqhx/F4AF%20Campaign%20Strategy%20Guide_part_1.pdf?dl=0
https://www.dropbox.com/s/0kx6rr5z1j8y3dx/F4AF%20Campaign%20Strategy%20Guide_part_ii.pdf?dl=0Caveat, although these docs pertain to F4 AF and are somewhat dated in general, the major concepts and many of the procedures still apply to the F BMS campaigns.
F1
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I get a large light blue empty dialog box when big stuff happens.
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Finally! i won IF on day 3, 0959. GU captured Seoul junction and ended the war.
i aggressively hijack some CAP for ground attack, control GU movement, and add package to wipe out red GUs, thus clear the way north to Seoul. the east coast path is no-go, leave it alone.
while manipulating GUs, i like to gather armour, cavalry and artillery units together for offensive moves…maximized the kill power.
Also, adding attack helicopter flight package is very useful…lots red GU destroyed by helicopters.
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GU captured Seoul junction and ended the war.
Where is Seoul junction, I couldn’t find anything with that name?
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check pic, many key seoul red dots captured.
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red dots are political locations correct?
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Ya. Bigger ones are more important.
Actually you can check cam trigger file/victory condition for must-captured targets.
I’m too lazy to check tri file. -
I saw red dots south west of Hamhung and that did not affect winning that area
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according to save.tri file, the key to win is capturing Seoul, campId 228. a red dot located between east seoul and west seoul dots. just one red dot.
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Each campaign at start states the victory conditions which are geographical areas as in Rollin Fire; Pyongyang, Wonsan and Hamhung.