Can't find my way home…
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Sorry OP for the crass reply earlier, I just had the same thing happen to me while practicing with the TFR. I got fragged by ground fire and had a generator failure thus losing the entire electrical system. Radios seemed dead on backup as well. After jetting the stores had to eyeball landmarks and watch the compass/clock/airspeed with a chart on a tablet to get home. I find myself wishing I had a systems diagram to get an idea how to config the radios to run on battery power. Least the gear came down on command, but the CO isn’t going to be happy about all the bullet holes I came home with.
I forgot home much I love this sim.Am looking at the power distribution diagram for the block 50 / 52 HAF, and the UHF radio is powered directly off the battery bus no.1, and the HUD, INS, IFF is powered by the emergency AC bus no.2, right off the EPU.
*shrug
Electrical panel needs more modelling ??? -
Sorry OP for the crass reply earlier, I just had the same thing happen to me while practicing with the TFR. I got fragged by ground fire and had a generator failure thus losing the entire electrical system. Radios seemed dead on backup as well. After jetting the stores had to eyeball landmarks and watch the compass/clock/airspeed with a chart on a tablet to get home. I find myself wishing I had a systems diagram to get an idea how to config the radios to run on battery power. Least the gear came down on command, but the CO isn’t going to be happy about all the bullet holes I came home with.
I forgot home much I love this sim.Am looking at the power distribution diagram for the block 50 / 52 HAF, and the UHF radio is powered directly off the battery bus no.1, and the HUD, INS, IFF is powered by the emergency AC bus no.2, right off the EPU.
*shrug
Electrical panel needs more modelling ???That or the damage model. Im no coder, but if the systems were damaged, that would impossible to tell apart from the systems not receiving power.
Either way, emergency handling has come a long way, but has a way to go yet.
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That or the damage model. Im no coder, but if the systems were damaged, that would impossible to tell apart from the systems not receiving power.
Either way, emergency handling has come a long way, but has a way to go yet.
I couldn’t even guess about system damage as the pit was cold and dark- I even had an O2 low error, but it sure would’ve been nice to have the DG working.
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In a worst case scenario, you have an analogue clock and the IAS.
Guesstimate your current position by your last known position, the average direction and speed you flew level since, and the time since then.
distance = speed / time, but since everything is guesstimation, simply keep in mind: 300kts = 5nm/min, 600kts = 10nm/min, 450 = 7,5nm/min and put some up/down.Simplifying things, try to use long steerpoint legs as reference and again guesstimate:
speed around 300 IAS + foreach 5000ft add 10% and in very windy condition add/sub head/backwind.example:
150" fl,
300 IAS => + 3 * 10% => 390 GS, 390 / 60 => 39 / 6 = ~6.3nm/min,
85nmTime to fly in this conditions 85nm / 6.3nm/min = 13.5minutes - the time you needed to calculate
If you always start from the same AB, get the surrounding rivers/streets/hills in your memory because you will have a big offset with a plane that travels multiple miles.
Saying that, more precision is given low and slow, just think about if you loose 30 seconds while thinking, at 300kts you travelled already 2.5nm.
but in windy conditions, errorfactor of wind should be less when flying faster.
Add 30 seconds because of time guesstimation + 30 seconds due to calculation (better use stopwatch to minimize errors) error are ±5 nm,
add another 10nm due to speed/direction error,
add another 10nm per 50nm distance due to wind drift,sums up to around 30nm circle area error of your destination in our example.
The weather should be good, but at least you might eject in a safe area#+in an oxy low condition descend to max 10k ft, especially if the brain is your only calculator.
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That or the damage model. Im no coder, but if the systems were damaged, that would impossible to tell apart from the systems not receiving power.
Actually not so much. The Elec Panel has the main gen, standby gen, EPU gen, FLCS/EPU PMG, and Batt to FLCS lights to let you know how good things are, or are not, working out for your aircraft electric power generation wise. The key is to know what to look for on that panel and what they mean. Also since the standby gen only produces roughly 1/4th of the power of the main gen obviously even if the standby gen is supplying power you won’t have some systems like the FCR which are power hogs. Just gotta know the aircraft.
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Doesn’t hurt to have this handy tool at your side…
This will help you find your airfield and/or an alternate if need be. All the charts and freqs. I know it’s outdated, but I find all the freqs. (that I have tried and tested) to be correct still.
Edit: For Korean Theater only.
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I assumed the error involved a dark pit. Usually when I got shot back in 4.32 (hasnt happened yet in 33 oddly enough) I didnt get any lights or anything left in the pit.
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@ Blu3,
In my experience, in 4.32, I usually experienced major problems with nearly all systems whenever I was hit by anything that did not completely destroy the AC. In 4.33/4.33/U1 I’ve noticed more of a randomness and more of a variance in the degree of damage per hit.
For example:
–-In 4.32, almost any hit would make the controls surfaces un-trim-able (not sure if that’s a word) and leave you with a sore hand/wrist at the end of the flight. Usually everything else was out but BU radio.
—In 4.33/4.33U1, I see more of a randomness in regarding damage from an indirect hit. Control of the AC is nowhere near as difficult in most cases, and systems failure ranges from total failure to only some systems affected.
In the last mission that I got hit, I lost almost everything but hydraulics and was limited to Stage 1 A/B (Estimated by fuel flow/altitude/RPM). No HUD,DED, RMFD (still had LMFD), HSI, etc. Couldn’t even get back-up radio to work. Found my way home the old fashioned way, and after trying BU radio again (trying to get Emergency Clearance) w/ no joy, I reloaded DTC on LMFD (only thing working besides Altimeter, Airspeed Indicator and Compass) and switched back to UFC. All of a sudden, I get tower clearing other flights, I call in my emergency and stick a better landing ( I’m talkin’ baby soft!) than I usually do with a HUD!
In an earlier mission I flew and sustained damage from ground fire, I Lost all weapons, both MFD’s and the HUD, and could only achieve military power at best, but still had DED Comms and HSI. In that case, I just let AWACS guide me in.
That being said…I also notice (from my experience only) that a hit in BMS 4.33/4.33U1, results in a bail-out situation more often than in 4.32.
This area of the Sim has clearly been re-worked since the previous version.
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I assumed the error involved a dark pit. Usually when I got shot back in 4.32 (hasnt happened yet in 33 oddly enough) I didnt get any lights or anything left in the pit.
If the pit is THAT dark then you have no control over the aircraft and should be riding silk. If you have a functioning EPU and the main/standby are dead those lights will be on.
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If the pit is THAT dark then you have no control over the aircraft and should be riding silk. If you have a functioning EPU and the main/standby are dead those lights will be on.
Is it not bullet related?
Iirc, internal lights, radio, and FLCS can share the battery. Just like a cold pit. However, the FLCS is big drain, maybe 15 minutes on a new battery. Engine has its own generator and can run on SEC without power.
So yes if your flying, you got power to lights and radio. However a bullet could of got them.
Head to the ocean after getting hit. If ac stays together use IFB navagation rules (I fly by beach).
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Is it not bullet related?
Iirc, internal lights, radio, and FLCS can share the battery. Just like a cold pit. However, the FLCS is big drain, maybe 15 minutes on a new battery. Engine has its own generator and can run on SEC without power.
If you have Acft Batt to FLCS on (meaning the best electrical power your FLCS has is your large car battery) as well as Main/Standby/EPU gen and FLCS/EPU PMG lights you’d better be finding a good place to punch out and quickly. Once that battery goes dead you have zero control over the aircraft.
With Acft Batt to FLCS light on the -1 says you have between 3-14 minutes of flight time.
So yes if your flying, you got power to lights and radio. However a bullet could of got them.
This is why you have to troubleshoot to see what the problem is. The lights I listed above will tell you what is, or is not, functioning in relation to the electrical generation system.