Adding to the Database
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http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:database:editingtutorial
Does somebody have the last part (pictures) of this artikel???
Link is broken.
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Not needed anymore actually. U must do the same but with Falcon Editor.
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I think I can manage to add a new model. But how can I use this model in Campaign/TE?
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MC? Mission Commander?
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Just a guess (after all of 2 hours poking around in F4browse) is to add/replace a squadrons aircraft type. It’s pretty easy in missioncommander, tho the frag order takes some time to autoupdate using the new equipment if you edit an existing campaign file.
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Just a guess (after all of 2 hours poking around in F4browse) is to add/replace a squadrons aircraft type. It’s pretty easy in missioncommander, tho the frag order takes some time to autoupdate using the new equipment if you edit an existing campaign file.
On holliday now. Will try it.
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On holliday now. Will try it.
While you’re in MC changing the squadrons A/C type, don’t forget to force a resupply or you might find your new A/C doesn’t have stores to use. I’ve edited a saved campaign twice using this method, and both times I had to manually force a resupply in MC, or wait till the scheduled resupply to get the stores my replacement A/C can use.
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I’ve edited a saved campaign twice using this method, and both times I had to manually force a resupply in MC
That’s because the .HIS file in the campaign folder that accompanies the *(save).cam/.FRC/.TWX in the campaign folder contains the history of the units at the save time.(And of course your added units are not present then.)
I don’t think you really have to force a resupply. You could most likely go in and run the altered/saved campaign file, and forward it a bit and it would generate/add the squadron once you do a save. I haven’t tried messed with it though.
Lemme know if that works!!! You may have to place with fast forward times. Or then again, you may want to continue doing it the way you are!?!
C9
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I will try friday
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Hey,
If you change a squadron, you want to use the resupply in MC when you change the aircraft type.
Thats what the functions are added forThe .his has nothing much to do with this as this data is not saved there. Its much more simpler than that.
The stores that the squadron has are for the old sq, not for the new one.
All stored in the mission file (.cam/.tac)The same is true for the pilots and aircrafts in use. These are also from the old squadron.
Depending on if you deleted all the flights or not, you want to clear all the pilots and aircraft.
Else the mission will not get generated or aborted as there are no pilots and/or aircraft available.Gr Falcas
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Hey,
If you change a squadron, you want to use the resupply in MC when you change the aircraft type.
Thats what the functions are added forThe .his has nothing much to do with this as this data is not saved there. Its much more simpler than that.
The stores that the squadron has are for the old sq, not for the new one.
All stored in the mission file (.cam/.tac)The same is true for the pilots and aircrafts in use. These are also from the old squadron.
Depending on if you deleted all the flights or not, you want to clear all the pilots and aircraft.
Else the mission will not get generated or aborted as there are no pilots and/or aircraft available.Gr Falcas
+1
That was my experience as well. After changing A/C the squadron stores remained as for the old A/C and rather than wait for the natural resupply schedule and fly with limited stores, I pushed the resupply for the new A/C so I could have available what the new A/C needed to be effective.I also did not delete any of the already assigned missions that used the previous A/C, but noted all new created missions after the A/C change were assigned using the replacement A/C. As a bonus I also noted any previous A/C already scheduled but not inflight were also using the new stores available.
So far I’m not game enough to try to edit a campaign creation file to force it to use a different A/C, I didn’t see a need to since a seconds old ‘new’ campaign save can be so easily edited.