RWR doesn´t work + right DMS problem
-
Hi guys, I have several issues with falcon which appeard just now - after more than year of using…
-
in DOGFIGHT “theatre” RWR suddenly stpped working - I didn´t change nothing. It´s just stopped. Normaly on RWR panel should the ACT/POWER button glows orange and RWR screen should register threats… Now only the lower half of the button is lghtning and RWR screen is totaly blind - even in “search” mode… See pictures bellow. Restart of RWR doesn´t help…
-
And there is still another issue in this “theatre”- if I choose more than 1 oponent - when I hit him down normally after short while a new one should be there and fight could continue until some on us win… But noone is added after the one… I am just flying around alone and nothing is happend… I need to escape and mission is not counting in logbook. If I choose only one oponent everything is working nicely (except RWR)…
-
In the same day another problem appeard in “coop TE online mission” - when we were taxing my reight DMS button stopped working… Even AA/AG buttons were dead. I escaped from mission and tried SetUp menu - everything was OK - program reacted nicelly on pushing all of buttons on my Saitek… Then I tried again the mission - same problem… I restarted computer, pushed out the USB and did other usual stuff… After than problem persiseted in some funny form - right DMS doesnt work only on the ground while taxing… After taking of - when I was in the air - suddenly everthing started to work normally…
All of this problems appeard in one day suddenly. Nothing was changed in setup, nor somewhere else…
Some ideas? It´s some kind of bug? Because I don´t think that is problem of Saitek profile… Maybe the DMS could be, but I don´t know how it can inflence the RWR in Dogfight while in camapaign it´s ok… -
-
So little actualisation… After switching the theatre for Israel and back to KTO it seems that new enemy airplanes are generating again instantly… But RWR is still dead - I tried to swtich the another F16 type - not was working. But - in Mig29 the RWR is on without no failure…
-
Those are unusual bugs. I would check my download wasnt corrupted and consider reinstalling regardless.
-
Hi Blu3wolf,
thanks for answer. Yeas you are right - this are really interresting “bugs” Anyway - it´s now still more interresting because I tried to fly another type of mission - SWEEP instead BAI - both generated by AI. And the problem with TMSup (instead of DMS - because DMS is now working) is appearing everytime in the same area - over the target locality… No matter what kind of mission I am flying… Everytime in the same area + aproximatelly in the same time - no matter if I am tryin to lock ground or air targets…
I will try create my own mission today - out of area of interrest and I will see - because now it seems more like a bug than a profile Issue (I tried another profil and the result was same - in the target area TMS is not working)…
And to my profile - I am using Saitek x52PRO Hotas and Stick + Saitek BMS profile. For DMS/TMS are mapped only buttons on the stick - no keybord shortcuts - so no CTRL, ALT etc combination as well in this case…
Reinstallingis of course last option - I would like to avoid if is possible - but if nothing will be working I´ll have no other option. -
Does TMS work to change ACM radar modes? If so, its not a profile issue.
-
Hi, yes - TMS is working excpet locking the target. In detail - after mission start - everthing is OK - I can lock everyone/everthing - until I arrive to target zone. Than I lock first target (doesn´t matter if plane/building/tank - depends on mission = BAI/SWEEP/etc) and destroy it. After than TMSup stop locking the other targets. Not only over traget zone, but nowhere on map… I flown 200miles away and tried to lock some Migs… Nothing… After restart of mission everthing is working again - until I arrived to TZ…
-
Hi, yes - TMS is working excpet locking the target. In detail - after mission start - everthing is OK - I can lock everyone/everthing - until I arrive to target zone. Than I lock first target (doesn´t matter if plane/building/tank - depends on mission = BAI/SWEEP/etc) and destroy it. After than TMSup stop locking the other targets. Not only over traget zone, but nowhere on map… I flown 200miles away and tried to lock some Migs… Nothing… After restart of mission everthing is working again - until I arrived to TZ…
Can you post screenshots of your initial lock and then trying to acquire follow-on locks; Air to Air only though.
-
Hi Fox,
I don´t understand the meanings of your suggest. It´s simple - before I fly to TragetArea thera are some enemys around. On FCR (left MFD) I just mov the brackets on target (antena is setup), push the TMS up and the target is lock… Than I release te missile ans smash him down… But when I reach the TargetArea - there is several enemies - the problem come. I can move th brackets on target (antena is setup corectly - I am flying for while), than I push TMSup and nothing is happend… Its not working with any regime - RWS,TWS…
The same situation is in BAI mission into the same TargetArea - I lock on FCR first target and smash him. I can see on FCR others and I can move the cross on them - but when I push TMS up, there is no lock. Doen´t matter if GM/GMT/other mode of FCR…
Same situation with HARMs in this area - I lock first target on HAD and smash him. After than, nothing is possible to lock… Until restart the mission… -
Well new update - I tried my own mission - not generated by AI. The mission was SWEEP placed out od AreOfInterest… During thy light I locked almost everyone on the distance of my radar - my own/enemies… No problem at all… I shot down 3 enemy planes - in different time and different areas of the map… No problem again…
So I really think that this is some bug connected with 1) the AI generated missions or 2) the selected Zone of Interest… I think that more probably is first choice - becuase last plane I shot was in this area… After than I locked several my own planes on my way to base… What do you think about it? Is possible to somehow fix it, or I need to start new campaign, or reinstall the 4.33u1?
If I will reinstal - is possible that if I save current campaign + logbook and after reinstalation I will copy them to the right folders - I will transfer also this bug? -
If it can’t be reproduced and confirmed it’s not likely to be considered a ‘fixable bug’.
https://www.benchmarksims.org/forum/showthread.php?6181-How-to-write-good-bug-reports
-
Well thats true… But I just don´t understand how this pictures help to solve it. On first (where the TMS is working) picture will be nice locked target on FCR - yellow tadpole with all of numbers around… On second picture (where the TMS is dead) will be classic FCR with several unlocked targets and under this my description - well I am pushing TMSup and nothing is happend… Or don´t I understand what do you mean by sentence - “screenshots of your initial lock and then trying to acquire follow-on locks”… No offense…
-
Well thats true… But I just don´t understand how this pictures help to solve it. On first (where the TMS is working) picture will be nice locked target on FCR - yellow tadpole with all of numbers around… On second picture (where the TMS is dead) will be classic FCR with several unlocked targets and under this my description - well I am pushing TMSup and nothing is happend… Or don´t I understand what do you mean by sentence - “screenshots of your initial lock and then trying to acquire follow-on locks”… No offense…
What I’m getting at is do you have good radar mech… You might be stab locking and tying up the radar and eventually don’t get the lock you want all because you have poor radar mech.
-
To Fox - there is some missunderstanding probably. I really know how to use the radar, FCR or how to lock my targets
Anyway guys - it seems that problem is solved (for now at last). I tried to plan my own mission out of the Area od Interest - everything was working well (I was able to lock everything). After I landed, I saved the mission… After this is no mo problem with TMS anymore… After this I just flown several AI generated mission even into Area of Interest - no problem… So I hope it will be OK…
-
To Fox - there is some missunderstanding probably. I really know how to use the radar, FCR or how to lock my targets
Anyway guys - it seems that problem is solved (for now at last). I tried to plan my own mission out of the Area od Interest - everything was working well (I was able to lock everything). After I landed, I saved the mission… After this is no mo problem with TMS anymore… After this I just flown several AI generated mission even into Area of Interest - no problem… So I hope it will be OK…
Good to hear
-
Stab locking?
-
Well, I don´t know what that means - I know only soft/hard locking… But as I wrote - after the SAVE everyhing is working again - so far… I hope that my computer will not create another unusual problem - because he is master on it
-
Unfortunately neither do I, although In suspecting it might be something not modelled in BMS. Ive not seen a distinction in BMS between poor and good radar mech. Possibly the BMS radar is less limited in this area?
-
Stab locking?
I doubt it’s really modeled. But stab locking is the act of trying to Designate (TMS FWD) on a history that is old (we’re talking a matter of a couple seconds here) or only placing your cursors near the target but not on with a bias forward of the target. You should wait for a fresh history, place your cursors just slightly in front but still on the target and TMS FWD. if you have poor mech and just try TMSing forward on every little thing out there you may be a) trying to lock up your own sidelobe returns bouncing off the terrain or b) causing the radar to search an area where it will not find the target very quickly. This then causes the radar to spend extra time looking not allowing it to keep sweeping for other targets.
For new guys they teach “bump, slam, rock, and roll”. However for the guys with some experience most will roll the El Strobe first, if they still aren’t seeing anything they’ll slam to a 30 AZ, once the contacts are in the bottom half of the scope they’ll bump down to a 40/20, and when they finally have fresh histories they’ll rock outboard to turn the Link off before TMSing FWD on the history. Finally they’ll rock back outboard to get all the Link tracks back. If you aren’t methodical with your radar mech you won’t be seeing the contacts at the ranges you need to see them to be able to execute and stay on timeline.
-
Yeah, you can designate on a contact several seconds old in BMS no worries. Can get away with putting the cursors behind the target a ways too. Comes down to the way radar simulation works in BMS. Perhaps this will improve in the future.
I note that I have not come across any documentation on how best to operate the radar in the real jet.
For the link declutter, its not necessary in 4.33. You cant designate on an IDM target, and Link 16 not being modelled, so yeah.
Going by the very little public information available about BVR timelines (techniques are open info… to the best of my knowledge, tactics are not), fighter radars probably have a little better range than that seen in BMS. Either that or the F-16 BEM is written with more powerful radars in mind.
-
To Fox - well I am smarter once again - thanks for explanation. But this “stab” locking wasn´t this case… I really know ho to lock the target properly… The TMSup just stopped working after the elemination of the first target… I saw clearly all other targets - no ghosts - even if I holded bracekts on them in RWS/other modes - nothing was working. Moreover - this stab lacking can explain only the AA situtation - but in AG was the same problem after killing first tank/building/bridge/etc…
As I wrote - it´s OK for now - I can lock everything again anytime - so you can trust me, that wasn´t the stab lock problem…