Airport Construction Guide for Falcon BMS 4.33+ by Cannon
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I love it, we need this kind of material to make easy to people create new theaters or improve the current ones
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Great document, mate! Thank you
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Great job!
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Nice!
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Thanks!
Kinda of a more complex way for the PR airbaseās used in GUAM theater (my work was a little more basic for the Proof of Conceptā¦.LOL)
But I see some advantage in accuracy with this method. Thanks again for sharing, I will redo one AB in GUAM Theater using this technique\process.
@Tonyā¦Long time no seeāum. Just think what NightFalcon could have done Back in the Dayā¦
@CCCā¦beats the heck outta of boxes and BMPās ala Ramat Davidā¦BUT that was a GOOD start!!!>>>>>>>>>>>Kind Regards,
demer -
Gentlemen,
Weāve added alot of new custom airbases for the POH theater, but ran into a tricky bug.
On the radar scope, the newly added features for the runways and taxiways are not visible. They can be selected and tracked by the FCR GM, but only if you select them visually through the HUD with the TD box.
So, I assume the code knows they are there, but it just doesnāt render them in the radar map.
Can you gents shed some light on this?
Thanks for your thoughts.
Cheers,
Nuno -
Can you see them and assign them as targets on the mission planning?
From f4browse I remember in Fed u set a value above 5 and then they show up. Sorry not on the pc right now.Sent from TapaTalk
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Thanks, Arty, it appears on the mission planning , it has hitpoints assigned. Is just not seen in the radar.
I believe It has to do with having a 0 value in deagg for the features.
I have tried changing with LE but no success.I have read that f4browse is the only way to goā¦ but f4browse does not longer work for our theater since db is too big for it. Falcon Editor has no utility that we have seen to do thisā¦
We are stuck. Any other way to edit the deagg value, so we can try if this.
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Yeap LE doesnāt allow you to change this. but a feature has no point to deaggregate. Deaggregate to what? The Objective deaggregates to features.
errr not 100% sure but:
Falcon Editor select objective open it thus you are in Objective Editor.
Edit->Edit Objective Data
There you set Deagg Distance.Also bubble which is range (?) in CT number class table data editor
at bottom center look at Fine Update Range value? -
Thanks again.
This allows us to edit deagg and bubble for the objective.
Is there a way to to edit those values also for the features??
Because I believe features themselves also have assigned deagg and bubble values but I donāt see how to edit those now that f4browse is gone
Desde el mĆ³vil.
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Deag values for the features are pointless to my logic.
The logic is you have an objective with deag value 70 and this objective has features in it as subparts as we know.As u enter the 70miles distance of deag the Falcon engine deagregates the features of the objective and instead of one solid thing the code see max 255 features of the objective. Once you go outside the 70miles then the code reaggregades the objective back as a singularity.
The feature canāt be deaggregatedā¦ doesnāt have any subparts to deaggregate to.
Bubble with the logic of the code has to be answered by a BMS developer probably.
In my logic the features āmaybeā inherit the objective bubble, or maybe are pointless for features, but I can be wrong.
And if no dev answers try and seeā¦
like set bubble to 1 mile and to 70miles fly and observe. Or set 2 at the same time side by sideā¦ one 70 one 20 miles and see what happensā¦Maybe another member can help more.
Just a wild guess LOD distances of the 3d model? Maybe they are low so in radar also they donāt show up? and when you get visual thus for sure LOD display distance is enabled and u can?
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Worth a try. Thanks.
I thought so because kto runway features have a 20 nm deagg value and a 0 value for bubble. But I will check what you propose.
Thanks again Arty!
Desde el mĆ³vil.
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If it helps for reassurance or testingā¦
I just took a look in to Kimbo Features and all latest have both (deag and bubble) to zero.
Also the Banghwa Bridge features are all to zero but the objective has set bubble 15 and Deagg 20. -
Thanks for the push, Arty.
Maybe with these tips we can figure out how to make it work.Cheers
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Added to the HotList.
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Just a wild guess LOD distances of the 3d model? Maybe they are low so in radar also they donāt show up? and when you get visual thus for sure LOD display distance is enabled and u can?
You were right Arty!
Desde el mĆ³vil.
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Hmmm accidentally we may discovered something that could be used on purposeā¦
I have training mostly on my mind like surpriiiiiiseā¦ act quickly or die.
Iām not talking about regular missions.Thanx for verification glad I could help.
Sent from TapaTalk
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Right on!!
For other airbase developers, just increase last LOD distance for the runways and taxiways for 10.000.000.
Many thanks
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Hello everyone,
I just started modelling Seosan Airbase. I need to say that I am a newbie at modelling. I am doing this to learn how to model an airport because I am probably obsessed with realistic airports:). But I need help. So decided wake up this thread. I am using cannonās guide and It is great. But there is a point that I am stuck. That point is painting the skin. I have never painted a skin in my life before although I modelled some stuff before. I found information about painting the skin on the internet but I got quite confused. So I will be very If someone explains painting the airport skin properly I would be very happy. And do not forget that I am a newbie. I thought this would also help to other people like me. Thanks in advance for your answers.
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There isnāt just one rule or way.
U have 2 - 3 sections to consider.
1. Basic material
2. Markings
3. WeatheringU can work on the texture directly but working piece by piece u will face the problem to allign lines and markings.
For the markings u should use paths in Photoshop, or AutoCAD, or Corel draw and vectors.
In Corel u can scale things down so that the whole airbase can fit in one file.If you do it with photos and Photoshop and you want ultra resolution then you will need a monster PC to work on a single file as a whole airport and then cut it to pieces.
The weathering now makes the overkill. U must apply it to both, base material and markings.
Like tyremarks, paint scratches on the edges of markings and dirt.Now instead of going on a solo file for the whole airport you could breaker it to pieces. So one piece to work on it and have next previous pieces so to allign things correctly with pixel precision. Iāve done that when I was doing the HD runways project.
Another approach would be PBR like substance painter. But you will need also substance designer. With designer you can create the library for specific markings to fit perfectly and correctly on your model. Also in painter a whole airbase will need a strong PC.
With PBR u can make all the markings 3d. Then apply the materials and get a superb result.
I know very general post but going in details will need many pages.
Also to clear it out Iām not an expert, just a bit experienced and old.
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