Situation awereness
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@Cik:
spot enemy group
go TWS
wait until approaching NEZ
fire next target fire next target fire next target fire next target
crank
wait for pitbull
leaveIf only it were that easy.
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One rule of thumb I have when I feel less than supremely confident (often) is not to let threats occupy more than a 90 degree wedge of the RWR. When turning and running always go twice as far and twice as fast than you are tempted to. Not separating from the fight after your SA is in the bin far enough is a common mistake.
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Just as notice, you don’t need to buy TrackIR - if you already own a WebCam, try FaceTrackNoIR, or perhaps OpenTrack (don’t know if they have facetrack)
If your hardware isn’t the best, make yourself a Clip with IR Leds (for example from Remote Controller) - or perhaps even better nowadays, if you can get your hands on SMD Leds, to me they seem brighter and you won’t have problems with eventually installed IR/NON IR Filters.
There are a lot of constructionplans on the internet.
While the clip gets heavier due to cable+mount, the performance, precision and delay are much better than facetrack (Which needs very good light in your face). -
If you dont have TIR, you might try using the POV hat on your joystick instead. Its much quicker than trying to use the mouse.
Cik: thats a fairly optimistic approach. Tried it against human adversaries?
The biggest thing that is an issue in BMS is identifiying groups, I find. A lot of the prototypical tools dont work for this. With no minimum risk routing, no Link 16, and no IFF, we are down to just a few tools to classify contacts - point of origin criteria, positive ID by NCTR, or the obvious VID. To an extent we can apply High Fast Flyer criteria too, as friendlies are unlikely to adopt this sort of flight profile headed south (assuming korea theater).
Makes it a little hard to employ on timeline if you arent sure whether that group is friendly F-15s on RTB or ingressing attackers. About the only thing that makes it easier to tell is the AI’s infinite knowledge - as soon as you get detected, you are identified (wouldnt that be nice to have as the human pilot?). Which means they react if they are hostile, and keep on trucking if friendly.
RWR correlation can help, although the RWR slave radar mode is not implemented.
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TGP NARO 4.0x can ID targets far enough away to make VID before significant threat to life is incurred against most (non SU-27S/29S) targets.
i find that targets are easy enough to ID outside a furball
find group on radar
softlock
q2
hard lock to check for buddy spike and to let radar determine type
check closure speed, aspect, RWR correlate
if closure speed high, aspect is very hot, or RWR correlate shows hostile type, firing may be allowable at this point if they are threatening
if not, VID with TGP if able
if still unsure and unwilling to fire, either 1. turn away or 2. if you feel brave and/or the target is unthreatening in the forward aspect, head to VID in the mergebut hey, i wouldn’t argue against an implementation of any of that stuff :^)
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That works if the picture you committed on is SINGLE GROUP. Im pretty sure most everyone here can handle a single contact, or a single group, though. The interesting part comes in from trying to maintain that line, to keep hostiles further away than a certain radius. Not that hard for a single group… but when you are taking off and have 15 to 25 contacts on the radar inside 40 miles, you dont really have time to use the TGP to ID all of them. In fairness, even in a safer situation, CAPping over a fixed track with 6 to 8 groups downrange, hot - you cant get close enough to ID them with TGP while preserving enough range to go out and recommit.
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if you’re willing to engage on less information you easily can.
i was going through the full procedure but generally i feel comfortable shooting on two or three of those depending on which ones.
hot aspect targets angels 30 fast ^29 on RWR? i’ll shoot without VID NP. even better because TWS/hardlock will usually give MG29 radar ID if they are nose on.
anyway, you’re right that that’s the trick, but IMO if you are so outnumbered that you alone are responsible for such a wide area (and that apparently there are an enormous number of enemy machines out there completely undedicated to anything else) you’ve done something wrong already. sorting multiple groups is of course often required, but i never allow more than two into a range where they can actually shoot me at any one time, and at a low PK% at that.
assuming the enemy aren’t strobing, you can usually start picking up high contacts at ~50nm so you generally have quite a bit of time.
most of the threat in KTO comes from unspotted groups on the deck that do the mig-21 style zoomclimb shotgun thing, not the frontal attack strategy which only works if they physically outnumber the missiles available to your flight and some how have you enveloped such that retreat is not an option. even then, you’re likely to kill far more than you lose, though i wouldn’t exactly call getting shot down a victory in any case.
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You have an interesting experience with the sim, to be able to claim that taking off is doing something wrong.
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wat
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Hello Pilots,
I’ve been flying Falcon BMS for few years.
I’m quite familiar with most basic operations: start, land, air refuel, avionics and deploying weapons.
The problem is that I haven’t even started a campaign. That’s because when I try to fly some mission,
I totally lost control over the battlefield.
My biggest hardware disadvantage is no track ir, so trying to look around takes some additional effort.
Anyway, when I try to fly over enemiy territory, I feel completely lost, airplanes are everywhere, suddenly
they are behind me, trying to select some order for my wingman, while keep turning and looking around using mouse.I feel like I’m missing something. Can I ask you to give me some advices how to learn control?
How to gain more situation awareness?Cheers
Don’t be deceived by thinking that SA is solely knowing where the enemy is. SA starts with the most basic fundamentals and builds on.
SA of what your jet is doing (speed, heading ,altitude etc) and where it, is the first step to build good SA. Then, you will need to have SA of your flight. You will need to know where your wingmen are (if you are lead) or maintain your briefed formation position (if you’re a wingman).Assuming your wingman is spread although in reality he is 20nm behind will screw things up.
Next comes knowing where other friendly flights are in relation with yours. Once you have sorted the friendlies out, you can move on to the enemy.
Here are some ideas to help you out.
Plot enemy foward operation bases on your MFD. Knowing where the enemy might takeoff is very handy.
Use the bullseye to your advantage by placing it somewhere useful.
If you’re flying a strike mission, the ideal place would be the target steer point. This would act as a border dividing an area for bad guys and good guys. Assuming your attack orientation is north, anything at bearings from 270 to 090 (clockwise) is in enemy territory. Set a range from the BE centre that would act as commit or abort flag. If any bandit is at or within this range (when you will be executing the ground attack target), will cause a serious threat, therefore triggering reaction.
MENTALLY knowing where the enemy is what you’re looking for… right? Imagine you have just dropped your AG load and started your egress southbound from your TGT/bullseye.Naturally you might call AWACS and ask for a picture. AWACS responds with 360/20. Immediately you know tha bandit group is 20nm north of your target and by checking own ship BE, it is very easy to plot mentally where the bandit is in relation to you and at what range.
I would advise you to print out a map of your engagement area with the BE ( range rings and bearings). Plot your jet onto the map by using your own ship BE and bandit group BE at any given moment. This will give you a visual picture of the situation. After a while you may not even need it.
If you flying AA, as a rule of thumb, place the BE so it will be visible in the FCR (It already visible in AG because it’s your target). If you flying a CAP with orientation N/S for example, place it so it will be visible in the top half of your 80nm FCR scope.
Last and not least, formulate a plan and stick to it. Don’t go wondering off chasing MiG’s -
@Cik:
if you’re willing to engage on less information you easily can.
i was going through the full procedure but generally i feel comfortable shooting on two or three of those depending on which ones.
hot aspect targets angels 30 fast ^29 on RWR? i’ll shoot without VID NP. even better because TWS/hardlock will usually give MG29 radar ID if they are nose on.
anyway, you’re right that that’s the trick, but IMO if you are so outnumbered that you alone are responsible for such a wide area (and that apparently there are an enormous number of enemy machines out there completely undedicated to anything else) you’ve done something wrong already. sorting multiple groups is of course often required, but i never allow more than two into a range where they can actually shoot me at any one time, and at a low PK% at that.
assuming the enemy aren’t strobing, you can usually start picking up high contacts at ~50nm so you generally have quite a bit of time.
most of the threat in KTO comes from unspotted groups on the deck that do the mig-21 style zoomclimb shotgun thing, not the frontal attack strategy which only works if they physically outnumber the missiles available to your flight and some how have you enveloped such that retreat is not an option. even then, you’re likely to kill far more than you lose, though i wouldn’t exactly call getting shot down a victory in any case.
I can only imagine how many invalid decs you’ve shot or times you’ve fratted. It takes a lot more than this to shoot someone.
You need:
LOF + PEI + HA/HI = Hostile
Since there are no interrogators in the sim you need to get LOF from AWACS or use some type of “Gopher” criteria. For PEI you can use NCTR or AWACS. And for HA/HI, it’s usually defined as being airborne and in the area. Then, and only then, can I shoot someone (DCA can change things a little). But even if I know it’s a Non-friendly SU-30, I can’t just go killing it. He needs to commit a HA.
Additionally, you can’t use your RWR to ID groups. It needs to meet group criteria (3 NM).
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Just so they don’t burn all their brain cells.
Lack of Friendly
Positive Enemy ID
Hostile Act
Hostile Intent. -
Just so they don’t burn all their brain cells.
Lack of Friendly
Positive Enemy ID
Hostile Act
Hostile Intent.spoilsport
unfortunately in the case of BMS, the ROEs are pretty clear on the subject: enemy = hostile. Flying an enemy aircraft in BMS counts as a hostile act (which is one reason for the lack of test squadrons flying captured jets).
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spoilsport
unfortunately in the case of BMS, the ROEs are pretty clear on the subject: enemy = hostile. Flying an enemy aircraft in BMS counts as a hostile act (which is one reason for the lack of test squadrons flying captured jets).
That I understand but you have to somehow correlate the groups location to bullseye and meet group criteria (you might have friendly contacts out there). I assume AWACS in BMS is good enough to do this, right? And if you don’t have a valid dec, then you’re going to get the VID.
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Bandit is identified as an enemy.
Hostile is the enemy that has HI or committing a HA.
Not every enemy aircraft needs to be shot down in BMS -
correlation is pretty easy to do with the ridiculous radar resolution in BMS. AWACS in BMS is fantastic for this… as long as the only contact you are interested in is the one you are locking, or the closest enemy.
Regardless what has been said above, the BMS AWACS is even good enough to resolve which contact you are locking and let you know with perfect accuracy whether you are targeting a friendly or not. VID is not warranted in BMS so long as you start your engagement with sufficient range on the line.
Bandit is identified as an enemy.
Hostile is the enemy that has HI or committing a HA.
Not every enemy aircraft needs to be shot down in BMSThey all have hostile intent in BMS. They are either friendly, or they are not. Much simpler than it could be.
I have tried to set up a training campaign before, you know. I discovered an annoying effect. The air tasking manager ensures that flights are only scheduled with purpose. What that means is that every flight in the campaign has the intent to commit hostile acts. Its not possible to set up the AI to task solely defensive flights, to simulate the actual peninsula air situation realistically.
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it is a war after all, i assume that in a war you’d probably have most of your airplanes doing something useful.
if i see a strike package coming laden with bombs towards my nice line of friendly tanks, i don’t think they’re going there to defect (well, that would be pretty damn cool as a feature, but w/e)
i figure they’re probably going to attempt to drop the bombs and i stop them from doing so, either by blowing them apart or by scaring them into jettisoning
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@Cik:
it is a war after all, i assume that in a war you’d probably have most of your airplanes doing something useful.
if i see a strike package coming laden with bombs towards my nice line of friendly tanks, i don’t think they’re going there to defect (well, that would be pretty damn cool as a feature, but w/e)
i figure they’re probably going to attempt to drop the bombs and i stop them from doing so, either by blowing them apart or by scaring them into jettisoning
In that situation it’s a little different. You’re right in that case. In DCA you’re out to defend something and you set up zones. And when people trespass into those zones your priorities change a little. However, in the zones farther from the point you’re defending you can’t just kill everything.
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Hey guys First Post here so sorry if I’m butting in.
I recently in the last two weeks started the sim, I’ve been doing it with a group of guys who have quite a bit of experience, this has been key to my learning and developing my airmanship skills.
Situational awareness of your flight is much easier when you can say “hey 1 this is 2 I’m blind can you see me?”
It just makes life a whole lot easier.
Also I recently bought the Track-hat clip. It cost me 35 quid inclusive of a PS3 eye camera and a monitor clip. This makes my in game situational awareness 150% better. Over the moon with it. I can’t afford a TRACKIR and this is the next best thing.
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If not better (the TH clip)
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