F-4 Phantom
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Hi Manos,
will you also include the AUP (Peace Ikarus 2000) cockpit with the MFCD on the left side of the front cockpit. Two are installed in the rear Cockpit.
Your F4-AUP looks great.Wolfgang (Bazi)
He said back on page one he didn’t think he could do it, so I would guess no, you’ll have to find someone else to make a pit for the new model.
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:bdance:
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I have posted a tutorial for a superb afterburner. I’ll search it for you.
Still waiting!!! Hehehe no worries i have lots to do still….
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Frankly one of the most exciting things here is the fixed hardpoints for the sidewinder rails. The current one (at least for the Kurnass) doesn’t let you hang ground attack ordnance and take sidewinders.
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Early skin tests……
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Looks glorious Manos! Keep up the good work and PM me if and when you have something you’d like to showcase. I have a few subscribers who follow my channel who would love to see a phantom looking Phabulous!
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Very nice work! Very nice!
Cheers
Tom -
Still waiting!!! Hehehe no worries i have lots to do still….
Well I didn’t actually I have it in a book I’ll send you a pm.
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Nice stuff
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just bumped in first problems with the skin mainly. Could the skins their self Crash the Game? Any skiners help here would be awesome! THANKS
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What skin numbers are you using? 9000 or something like that is problematic if my memory serves me correctly.
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Oh ok will check
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Also note that only a maximum of 19 subtrees/dofs/switches per series (counting from root). 20 will cause the screen to flicker, 21 and above will cause the crash when you are about to enter the sim world.
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Ok. Done that skins look ok. But in 3d world i have transparency issues. How i fix this?
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Assign the poly’s the right poly type number. I don’t know how to do this in 3ds Max, I usually do this in LE.
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Ok i will search it and the type is?
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he’s talking about ptype.
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he’s talking about ptype.
PumpyHead pointed the right thread, where you can find everything about pType settings.