Can someone explain on how to do a DEAD strike?
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I just started playing BMS since DCS’s third party devs are being hella slow with the F-14 & F-18 and I can’t for the life of me figure out how to do a dead strike. Is there coordinates or something I need to put into the mfcd or am I supposed to eyeball the sam sites using rwr/tgp?
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you recon first in the 2d map. and you can save target steerpoints for the sam/radar site
static sites like the sa-2 or 5 or 10 etc you can engage with gps guided weapons to knock out the radar (gbu 39 sdb is my weapon of choice) after that you can follow up with cbu’s or jsow or if you want to follow realistic convention some non cluster bomb
SA-10 is dangerous as all hell though. i recomend taking that out with the harm first by flying high and fast (angels 30-35 at mach 0.9 or so) this should get you to release the harm before you fly into the engagement zone of the SA-10.
and a harm typicly takes around 2.5 minutes to 3 minutes depending on distance ofcourse to hit the target. (confirm it’s down using RWR and or HTS)mobile units are a bit trickier. you could use the HTS and AGM-88 harm to knock find and knock out the radar, by then you should have a fairly good idea of where that sam site was and you can start looking there with your FCR in GM or GMT (static and moving respectively) and follow up with other bombs. if the harm hit you can also see the smoke stack of the burning vehicle. (tgp is usefull here as well)
this is very short. but my longer answer would be to read through the systems and manuals as the F-16 is quite complex and operates very differently in some ways than an A-10 for example.
the 2d map is a very powerfull tool, and some of the features are a bit hidden. but there is a ton of intel to be had in there. -
Thanks for the quick response! I had no idea you can set steerpoints using the 2D map.
Also, thanks for the tips on how to approach the sam’s. In all of the CAS-capable modules for DCS we tend to avoid them hehe. -
I can’t give you an acceptable answer, as I’m still (re)learning myself. The best thing I can say is to study the training manual for AGM88 HARMs so you’re confident in deploying them in that one situation. So far from I’ve seen in BMS 4.33 ATO, a DEAD package will task two 2ship flights - one with HARMs for destroying/supressing the tracking RADARs, with a second for RADAR/launcher destruction with GBUs.
Typically in mission planning I will use the recon windows to precisely set the GPS location of the TGT STPT to the coordinates of the launcher. I will then set later STPTs (say STPT 13 is the last nav STPT, e.g. alt landing site), I will set STPT 14-20 as the launcher. I will usually tell no2 to attack the radar on TGT STPT and then I’ll use my programmed STPTs on the HAD. I always take a TGP so I can visually locate SAM site objects.
Also, for any form of good SA, it is imperative to set pre planned threat STPTs (PPTs) in the map. These STPTs start from 55 (I think, from memory) and you can select these either via the cursor on the HSD, or via the NAV pages on the DED/ICP.
As always, make sure you save you DTC before committing to the 3D game, and loading it from the DTE page on the MFD.
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during DEAD you want to actually destroy the battery:
there’s two options either it has a fire control radar, or it does not. if it does not, no HARMs are necessary because it can’t shoot at you. if it does, bring a SEAD package with HARMs or use a glide weapon / dive-toss instead
weapon choice is up to you, cluster or HE both work, GBU of course will be effective. recon, threat steerpoint or be prepared to hunt a little, take off, use your A-G FCR / steerpoints to find the launcher TELs and supply trucks etc, employ ordinance until battery destroyed, fly home.
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set you planning map to show air defense units many of those, but not all, will appear on your map then right click on the unit icon, check status, and add package. If you don’t have lots of time or need to take it down quick add Harms (AGM-88_ and hot the radar using your HTS. I prefer HAD in F-16-40 and fire one shot, insure kill then get another SAM close by. You may see SA10,6 or 4 operating that are not on the planning map and note many time the SAM will not go active until they are able to see you eyeballs. Fun!
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And from my thread the other day, you may need to “tag up” the target steerpoint by overflying it if you want a mission success. Particularly important maybe if you are doing standoff attacks.
Hmm, I wonder if you MOVE the target steerpoint to a location outside the MEZ, and tag up THAT steerpoint, if it counts you as having arrived over the target for TOT purposes… Hmm, i’m going to have to go fly a test.
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@b.s.:
And from my thread the other day, you may need to “tag up” the target steerpoint by overflying it if you want a mission success. Particularly important maybe if you are doing standoff attacks.
Hmm, I wonder if you MOVE the target steerpoint to a location outside the MEZ, and tag up THAT steerpoint, if it counts you as having arrived over the target for TOT purposes… Hmm, i’m going to have to go fly a test.
What do you mean by tag up?
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Presumably showing up to your target waypoint. You know how on the briefing it says Time on target: 13 seconds late or 30 seconds early or the dreaded never arrived. What counts as being at the target? This “tag up” is probably a baseball type term like stepping on a base. I would like to know how that time on target debrief message is calculated too.
My overwhelming preference is to use POS mode to get HARMs on emitters. The downside to HARMs is that they need the emitter emitting which isn’t guaranteed especially with the new system of having separate search and engagement radars. The engagement radars are brief emitters now. Back in 4.32 I could take out a Fan Song from 70nm reliably with a PB or EOM POS shot.