How do you make a campaign nowadays?
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Thanks all!
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Thanks to you, for all your Vids and sharing.
Keep it up!
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errr whre exactly are the vids you mention?
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I was just talking about the prolific amount of training tutorials and missions shared by Krause on YouTube.
You and your “List” (Big time thanks as well to you) know better that me.
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Thanx m8… I though I missed something important.
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Is there any documentation on the file structure of campaign files?
Saw this thread and have decided to actually ask this question too (as it has been on my mind for a long time)
From Googling this a while I’d say the answer to my question is , “No”, but had to ask anyway.
I ask cuzz, well, I’m an old retired guy now (which means I have the time); have written a few ‘middle-ware’ geographically-based GUI apps for aviation ‘stuff’ (all from scratch; it seems it’s all I ever do - I have a lot of code for this already written). Was going to work with someone on another sim but had to pull out (death in the family and months of ugliness associated; that sim also had no “legs” IMO; yadda, yadda, but I digress)…
And yes, I’m probably crazy - I know this would be a big task. I’ve no intentions of writing a tool for theatre creation. Only interested in campaign editing. Seems there are no tools for this, specifically that is.
Any background would be appreciated.
I’ve enjoyed this sim since it was in 4-color mode (on a Tandy 1000, I think it was); love what BMS has done (thank you again, and again) and would like to give something back.
JR
PS: Somewhere, way-back, I found a copy of the Falcon source code: the .mak file is dated 1999 so I’m sure that’s obsolete (but may help); would like something more applicable to BMS.
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well if there is something it will be here:http://tactical.nekromantix.com/wiki/doku.php?id=falcon4
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well if there is something it will be here:http://tactical.nekromantix.com/wiki/doku.php?id=falcon4
Thanks Arty,
Think I’ve seen that site before but assumed the info was not applicable to the BMS version.
Feels like there’s something that I’m unaware of, concerning modding this sim; beyond the obvious issue that it wasn’t designed to be [easily] modded.
Maybe because it’s just such a niche product; I’ve recently written some tools to pull apart Microsoft FSX/P3D BGL files for use in a GUI tool and it felt similar - takes a bit of digging and such; without someone doing the initial Yak-shaving (to come up with the file structure) I doubt I’d be able to do it in any reasonable time…
Anway, so here’s the ‘plan’:
- Crawl into the rabbit hole of binary file parsing (using the info provided by that site Arty listed)
- When I feel I have enough to do something useful, come back here and see what people want from a campaign editor (still have yet to examine the tools at that site)
- Go back in and try and do it.
Smooth Rides,
JR -
Well I didn’t say it applies to bms. It applies to Falcon, and since there aren’t any newer reference or documentation, it’s the best we have for now.
Sent from TapaTalk
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Well I didn’t say it applies to bms
No, you did not. The link was very helpful, thank you again.
So, after an initial look at TacEdit today, and given that it was compiled 13 years ago, surprisingly - it worked! Or seemed to. Whomever wrote it did a great job but I’d like to improve things if I can. With that…
[Starting a new thread]
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Mission Commander by Falcas.
DL’d it, learn it, use it……;)
As far as DBase inconsistency it is pretty resilient. BUT make sure you have your Groundwork correct…i.e. paths, links etc…!!!demer
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Thanks. Checking it out…
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make sure you have your Groundwork correct…i.e. paths, links etc…!!!
Yes, from a quick look a TacEdit today it appears the original authors used what I know as a Navigational Graph, with weighted edges - and I’ll be that setting that up is a finicky bit. Thanks again.