Hawk system is too mobile, it is able to do instant relocation.
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Is it a bug or is it engine limitation?
I mean that Hawk SAM system can start moving few seconds after switching its radar off.
Today i wasted HARM on it, i fired HARM on emitting radar (HTS was showing that emmiter is launching missile) and soon after that i seen that system started to move on the road.
I am using Isreali Theater for 4.33U1.This system in BMS is like OSA, it can start moving at any time, its annoying and unrealistic. HAWK should be more stationary and it should take some time for it to start moving.
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Well u must use tactics. One is keeping it active and occupied so that it won’t go off and start moving. You’ll save ur harms.
Sent from TapaTalk
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Code limitation … for the moment. Maybe … someday … (?)
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Today i found that there is no such bug with towed AAA.
When i attack towed AAA they need few minutes to attach to trucks and start moving. So if there would be a code limitation towed AAA would move immediately.Or wait… Maybe the FCR is a problem, in BMS it appears to be self propelled while it should be towed.
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and SA-6 fire on the move… it will all be sorted at some point
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At least SA-6 is self propelled IRL even when it cannot fire on move.
HAWK should not be self propelled, but it is in BMS. -
I think its on the edge of unreasonable to expect to much detail in the ground war mechanics.
Falcon was never meant to be “Arma” or even a “LockOn” style Ground war simulator. There’s only so many cycles to go around and to much code to rewrite.
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So please give me the reason why AAA guns are correctly towed (by trucks, BMS even simulates time needed to attach them to trucks) while Hawk is self propelled….
When AAA is all ok why not Hawk? Towing is already implemented in engine.