U2 Possible Take-offs
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First, I have to say, that I love this sim. I try to find time every single day to fly a campaign mission or two. I have found that there does seem to be a problem with at least two different aircraft in the sim. Both the F-15s and the F-4s cannot take off on a runway. At first everything seems to be okay as you accelerate, neither of these aircraft are able to rotate for takeoff. It is humorous in one way to see an aircraft traveling over two-hundred knots on the ground. I really wish that I could offer a real solution to this problem. I have found one workaround by just moving the time ahead during the briefing and joining the flight enroute.
Another issue would be in the next year or two to have every single flyable aircraft in BMS Falcon be fully able to ramp start and taxi for takeoff.
Thanks a lot you guys.
Raven
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At the risk of asking a dumb question but you set your flaps before take-off correctly?
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it seems non-afm ac have such issue… you need over 200kt to takeoff.
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First, I have to say, that I love this sim. I try to find time every single day to fly a campaign mission or two. I have found that there does seem to be a problem with at least two different aircraft in the sim. Both the F-15s and the F-4s cannot take off on a runway. At first everything seems to be okay as you accelerate, neither of these aircraft are able to rotate for takeoff. It is humorous in one way to see an aircraft traveling over two-hundred knots on the ground. I really wish that I could offer a real solution to this problem. I have found one workaround by just moving the time ahead during the briefing and joining the flight enroute.
Another issue would be in the next year or two to have every single flyable aircraft in BMS Falcon be fully able to ramp start and taxi for takeoff.
Thanks a lot you guys.
Raven
Bug is known and fix will be available in 3 to 4 weeks