Is it possible to let BMS Falcon connect with other simulator? (DIS/HLA discuss)
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Someone had messed with this in the past:
C9
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@Cloud:
Someone had messed with this in the past:
C9
Fantastic!!!
But hope the author still working on it
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It was not a joke, and interestingly enough…the project was dead until recently.
Someone else asked me about reviving it (They want more realistic CAS in ARMA) and I’ve been looking into it. The issue is that Falcon BMS has changed dramatically since my last good build, and I have to update the software to keep pace with the current BMS builds. Almost every BMS build has changed the memory hard points.
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It was not a joke, and interestingly enough…the project was dead until recently.
Someone else asked me about reviving it (They want more realistic CAS in ARMA) and I’ve been looking into it. The issue is that Falcon BMS has changed dramatically since my last good build, and I have to update the software to keep pace with the current BMS builds. Almost every BMS build has changed the memory hard points.
Good to hear you back on this!!
Will you want try to cooperate with BMS team to add compatibility function directly into BMS Falcon? Just like DIS/HLA.
That will allow Falcon’s player can see ArmA entity’s movement and object(eg. ArmA transfer Tank position data to Falcon, and Falcon’s tank object move synchronize with this data.). And not just ArmA can see bomb position.
That will be wonderful if this coming…… -
Will you want try to cooperate with BMS team to add compatibility function directly into BMS Falcon?)
I’m sure there is 0% chance of that.
The BMS team has lots of things on their plate that they are focused on without even giving a second thought to something like this.
C9
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@Cloud:
I’m sure there is 0% chance of that.
The BMS team has lots of things on their plate that they are focused on without even giving a second thought to something like this.
C9
I have already had one wish list item from them fulfilled (a while ago, in fact, and that is more then many people can say) and I would rather they were working on some of the other things they have going on, anyway.
While I do think the Falcon community would benefit from an extended API, it’s not in the cards for the BMS project, and that’s quite all right.
The big difference between ARMA and Falcon (and thus, the issue with linking them) is that Falcon is simulating an entire Theater, while ARMA is really just a vertical slice of that theater. What this means for projects like this is that Falcon has to be much more careful with how it uses and stores and processes units then ARMA does because the scale will just never be the same. A Tank group in ARMA is three tanks. A Tank group in Falcon can be 20 vehicles clustered together. They just don’t compare.
There are some tricks we looked at (like single unit battalions) that might let us do more with the coordination, but honestly that’s not really where I would want to take the project and I don’t have the skill with unit manipulation to get this to work (anyone want to volunteer?). It’s much easier to use Falcon for what it is good at - adding SEAD items, ships, and Aircraft to counter the aircraft trying to support the ARMA unit, and leaving the infantry where it belongs (in ARMA). This means you miss out on things - like visual attacks and strafing runs - but the combat power of bringing a GBU-12 or a Cluster Bomb from a high altitude protected unit with a high loiter time (and very increased Time on Station with a tanker, which is how we usually setup ARMA support missions) more then offsets the limitations.
It’s a bit OP to be honest. We had some issues in the first few runs with the bomb glide time/slopes being different because of different engine mechanics, so we changed it to a timer based on altitude and the expected drop time, and then it explodes with pin-point precision right on a Laser Designated mark. Every time. And the A/G bombs we hand coded based on weapon specs are far more powerful then what ARMA put into their CAS birds.
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I have already had one wish list item from them fulfilled
Yes I’m aware of that. My point was related to the part of his question “to add compatibility function directly into BMS”. Which is more of something akin to trying to make BMS compatible with other sims or games out there.
That was all.
C9
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Is BMS have any script can command BMS spawn object when game is running?
And can use script to control object movement or spawn position?
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No. There’s not scripting like that available in BMS. The best that you can do is have all the units pre-existing in some sort of staging area, and then simulate a user ordering them about via some sort of Macro, which is something I have looked at.