Troubleshooting dedicated BMS server issues
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any add-ons installed? which theatre? Maybe post the servers falcon bms.cfg here …
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No add-ons installed. Theater is Elouda’s 1989 theater (latest version). I’ll post the bms.cfg later.
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Take a look at my hotlist. Your answer is there.
sent from my mi5 using Tapatalk
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Hi Arty,
First, thanks for pointing me to your hot list - it is a remarkable piece of work.
Regarding my problem, I could not find any topic related to the server disconnecting all players nor could I find any topic regarding multiplayer log files. When you stated “Take a look at my hotlist…Your answer is there…” did you mean that it would likely be there or that you know for a fact that it is there?
Thanks again for your help!
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I believe there is only one reference for server.
Else look at the second post it must be in the 3 last records.Edit: it was my last record and the only for server…
https://www.benchmarksims.org/forum/showthread.php?14032-Server-reverts-to-2d-map-on-it-s-own&p=195895&viewfull=1#post195895sent from my mi5 using Tapatalk
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Got it, thanks.
Having the server stopping it’s dedicated flight is not the issue I am referring to above. That post was helpful to keep the dedicated in game, but it does not help shed light on why the server may be booting all the players from its sessions from time to time.
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Try the mono switch on the server and observe the logs.
Add -mono to the server shortcut command. Logs iirc are stored in falcon user folder.sent from my mi5 using Tapatalk
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Hi Dark
We’re not using our server much these days (mainly for stability reasons) Lets get together and chat,
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Hi Dark
We’re not using our server much these days (mainly for stability reasons) Lets get together and chat,
Thanks Shad! I’d love to chat!
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Try the mono switch on the server and observe the logs.
Add -mono to the server shortcut command. Logs iirc are stored in falcon user folder.Tried -mono and ran a test. It was interesting - everyone connected and things seemed to work just fine. Seven of us sat in 2D for about 1.5 hours. When I tried to move the map on the server, I got a BMS is not responding error and it was hung.
The logs showed that the BMS server just stopped responding after about 45 minutes. However, the logs on my client showed some sort of heartbeat detail that seemed to stop after the server hung. Things looked fine from my client session, but BMS was certainly down. It’s not the exact issue I was trying to replicate, but it was interesting nonetheless.
My next step is a full clean reinstall of BMS on the server. That will be a better testing environment and I am suspicious of it.
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1.5 hours in 2d? Hmmmm?
Did u set the atc.ini for this correctly? Or u left it with default?sent from my mi5 using Tapatalk
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we didnt change AIpulltime but playerbumptime is very high