AI Brilliance?
-
Here’s an observation and a question on what seems to be some very smart, and one possibly dumb, AI behavior…
I have been flying the BfB campaign, and a couple of days ago I was fragged to do SEAD at an inland base. Just as I wet Feet Dry on ingress, an unrecon’d Sa-10 came up and engaged me from an airbase my flightplan had me passing.
So, I rolled in on it, only to have 2 more -10’s come up and engage. The results were not pretty, though I somehow managed not to get shot down.
I created 2 missions against the site. As my" minicampaign" progressed, I was continually impressed how, well, sneaky, the sites were acting. I don’t know if I was giving the AI too much credit, but the Sim was really impressing me.
The question I have is about my AI wingman. In my little minicampaign I started experimenting with differing my loadout from my wingie, me as Striker and him as HARM shooter. I had the idea of him shooting HARM’s on POS so the BadGuys would keep their heads down.
I wasn’t sure how to make that happen, so at approx. 40 miles I designated a target, gave him an “attack my target”, and proceeded to arch around so as to attack from another angle. Since he only had HARM’s I had hoped he would Magnum from distance, and since the site(s) weren’t radiating at that moment, it would be POS. (I know, perhaps giving the AI too much credit, but what the heck). Anyway, what AI Lt.Wingie did was fly right at the site. That didn’t seem too bright.
So, the question is: is there something I should have done better in order to get that POS attack? -
The first thing that comes to mind is IP distance to target. When you frag a DEAD strike, assuming that’s what this was, the IP is sort of random. Sometimes it is placed 8 miles from the target and sometimes 25 miles, or maybe somewhere in between. My hunch is it is tied to the type of ordnance the ATO assigns. Anyway, in my experience the AI needs to have passed through the IP (or you have the target steepoint selected) before they will release their HARMs. So what I do is always check IP and drag to somewhere further away, even up to 60 miles against SA-10s, with good results.
I don’t know enough to know if this is affecting your situation, just something to consider. Which steerpoint did you have selected? The AI also tend to go pretty low on these attacks, reducing of course the effective range of their ARMs.
What sort of target were you locked on when you gave the attack my target command? Did you have a HAD?
And yes, the SAMs ambush, or at least impart that perception. We’ve seen it too many times, that you can overfly say a SA-2, and he only lights up on the way home and shoots (me down)
-
Thx, D. We were “physically” at the IP, which I had set at the edge of the SA-10 PPT I had created, but the selected waypoint was the attack waypoint (ie:I wasn’t using Snowplow).
Yes, and it wasn’t the SamBush that surprized and impressed me most. The main surprise at that moment was that the -10’s two SA-10 buddies didn’t come up until I was fully committed to the attack on the first one. It was quite the experience to suddenly have 3 SA-10 spikes 15 miles off your nose.About the only positive of the experience was that the “Split-S evasion to about 10 ft. altitude and get out of Dodge” maneuver worked. -
I think this is where everyone chime in “fly with a human wingman instead of AI”
You see… Iron-hand’s my thing!
-
@b.s.:
I think this is where everyone chime in “fly with a human wingman instead of AI”
You see… Iron-hand’s my thing!
https://cdn.liveleak.com/80281E/ll_a_u/thumbs/2015/Feb/28/434b1cbd6e0b_sf_1.jpgYou’re arriving too late
-
@b.s.:
You see… Iron-hand’s my thing!
]Amen. In fact, compadre, you have inspired me…check out signature.