Spacing out Durandals
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What do you guys do about release angle on a level, low level CCIP drop like this?
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Release angle is not an issue. I think it’s just there for if you do a loft release.
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Release angle is not an issue. I think it’s just there for if you do a loft release.
Correct.
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In 4.32, CCIP pipper was the beginning of the ripple. This has been fixed some time ago …
+1
Ripple interval is not really suited to drop bombs along a long runway, it mostly is used to bracket a target and make sure that if the bomb train falls a bit short or a bit long, the intended target still get hit.
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Thanks for confirming that guys. So manual-pickle is now the norm for a runway attack? Feels so weird having to space it out manually after having that “feature” before.
Still ended with mission success though!
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You need to keep the pickle depressed all the way anyway, so between keeping it depressed and depressing it at regular interval, the difference isnt that great
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Correct.
Thanks, I had this completely wrong. I always set my release angle for every type of drop, but is it only for lofting? That’s going to save me some work lol. Lots to learn
Anyway, I flew Ice’s wing on this mission and thanks to the advice here we did well. Photographic evidence as seen from one of the escorts on the mission
http://odenhouse.servegame.com/korea-rfrw.png
When we were planning the mission we talked about whether the CCIP designated spot started the string or marked the middle. Thanks to all for clearing it up, and in time for the mission. I had the fat one and even knowing how it would work I still put one through the threshold.
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Thanks for confirming that guys. So manual-pickle is now the norm for a runway attack? Feels so weird having to space it out manually after having that “feature” before.
Still ended with mission success though!
Well ironically now a days and with BMS directly into consideration how it handles runways the best way to attack those would be with JDAMs with penetrating warheads (GBU31(v)3/B) with precision steerpoints at the different runway bits. Depending on the runway the 3 or 4 precision steerpoints are all that is required to completely take out a runway as far as BMS is concerned. It also has the added bonus of allowing a completely stand off/ranged attack.
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Thanks, I had this completely wrong. I always set my release angle for every type of drop, but is it only for lofting? That’s going to save me some work lol. Lots to learn
Just like it was said above release angle only has an effect if you do a CCRP loft delivery. If you do a level CCRP delivery it has no effect at all.
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See the Icarus pictures just don’t make sense to me. The bombing pattern is showing all the way back to the ends of the runway but at a pickle spot right in the middle of the runway you have already PAST the initial bombing impact points. How are the bombs flying BACKWARDS to make patterns like that?
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It’s not really flying backwards, more like he’s releasing from a higher altitude. I doubt you can get that result from less than 1,000 ft AGL.
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Released at 1500 feet AGL at 500 kts in this picture.
500 feet needs to be manual. 12 bombs at 800 feet spacing requires at least 1500 feet. 6 bombs you can go much lower.
When you pickle the center of the runway your jet is not even over the threshold. They start coming off immediately and start dropping on the front of the runway.
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Ah yes there was the assumption of a low pass not 1500 feet AGL.
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600kts 500 feet, ripple 12 800 spacing, aim a little early.
http://i223.photobucket.com/albums/dd84/icarus123456789/2017-04-17_005813_zps0nbtwhrt.png
Personally I prefer manual. Gives you more options if things don’t go as planned.
This is not the purpose of the ripple mode anyway considering that IRL a runway is not attacked like this …
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This is how durandals should be used. Flying right down the axis of the runway would be heavily defended against and would not work IRL. BTW, what’s the drag factor on those 12 BLU’s?