TGP Point Track Headaches
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What mode are you using the TGP in? A/A or A/G? I find I am able to consistently point track any object on the ground and boresight, so there is something in your switchology, check your procedures and try again. And remember the TGP boresight is not required for employing the Mavs, you can also use your weapon page and the FCR to achieve the same result. If you fail to get them boresighted, just use the weapon page.
Can you walk us through your process a little bit? Obviously you know you need to press TMS Up, but what objects are you specifically trying to track? Large buildings (which still should work) or the smaller ones?
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Hey Redshift! I am using AG mode.
I get into the air, get the Mav’s powered up and timed out, then I select AG mode on the TGP. I then use GM mode on the FCR to find a building (I use large and small buildings), then slew the TGP crosshairs over it and press TMS Up. This is where my headaches come in.
I also know I can use the Weapons page, but the TGP makes it so much easier to find and identify targets.
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Hi Jetguy06:
Maybe something I have noticed will help.
I suspect you are doing something that is taking you out of the submode you want to be in (i.e. going into snowplow mode), or maybe (and this happens to me a lot) you are inadvertently changing steerpoint. Another problem I often have is not having the TGP as the SOI when I first start to slew. That means the FCR is still the SOI and a very small move on the FCR is a big slew on the TGP (you can avoid that I think by locking on with the FCR rather than merely searching for a bunch of buildings with it). Or it could be a combination of all of those things at different times. So I would recommend going into freeze mode when this happens to you (each and every time) and that way you can have unlimited amount of time to figure out what is going on. Once you identify the issues, be sure to see if you can duplicate the error and that will confirm that you have figured out what issues are causing this then you can go out of troubleshooting gameplay as I like to think of it and back off using freeze mode.
You also might try the procedure outlined in this video:
. By comparing what you do compared to the author, you may discover the issue(s). -
What he means is that he can’t lock the building with point track mode the one when you get tracker square box, so you can boresight the MAVs. Sometimes it gets tricky i usually pick something that is big with nice edges and separated from other buildings so the TGP can lock onto it. Also you can switch the BHOT/ WHOT sometimes it can help with locking.
This is what he wants to do http://www.unitedoperations.net/w/images/thumb/b/b3/TGPpoint.jpg/300px-TGPpoint.jpg
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What he means is that he can’t lock the building with point track mode the one when you get tracker square box, so you can boresight the MAVs. Sometimes it gets tricky i usually pick something that is big with nice edges and separated from other buildings so the TGP can lock onto it. Also you can switch the BHOT/ WHOT sometimes it can help with locking.
When trying to achieve a track, its always worth aiming specifically at the floor of the building you’re intent on tracking - works almost every time for me when I do this.
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when I slew the TGP over a building and press TMS Up, the TGP starts tracking across the ground instead of locking the building in IR Point Track.
Unless I am missing something, this is area track. TMS-UP commands area track/ground stabilize. Release TMS-UP should put in point track. So TMS-UP, slew over the target and release.
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What he means is that he can’t lock the building with point track mode the one when you get tracker square box, so you can boresight the MAVs. Sometimes it gets tricky i usually pick something that is big with nice edges and separated from other buildings so the TGP can lock onto it. Also you can switch the BHOT/ WHOT sometimes it can help with locking.
This is what he wants to do http://www.unitedoperations.net/w/images/thumb/b/b3/TGPpoint.jpg/300px-TGPpoint.jpg
Oh it sounded like to me that his main problem was the camera began slewing way off target. My bad.
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aim at the bottom of the building
that’s where the building’s “object” is
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Thanks for the replies, guys. I’m about to record a short video demonstrating exactly what my process is and the results. I should be done with it some time tonight, probably late. I’ll upload the video to YouTube and post the url here.
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Here’s the video, guys. I just got done recording and uploading it. I hope this clears up any confusion as to my methodology. Thanks for the help!!
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May try this:
After switching SOI to the TGP, press TMS Right to command Area Track, this will ground stabilize the TGP.
Then you can slew around and it will stay where you have it pointed, slew over the target, then TMS Up to command Point Track. -
May try this:
After switching SOI to the TGP, press TMS Right to command Area Track, this will ground stabilize the TGP.
Then you can slew around and it will stay where you have it pointed, slew over the target, then TMS Up to command Point Track.Worth a try but shouldn’t it be ground stabilized upon the FCR lock?
Can’t remember for sure. I am just grasping at straws here, but to me it looks almost like the HAT is fubar. So when jetguy presses TMS Up and then releases the HAT it rocks back and hits TMS Dn. In other words, an intermittent switch problem in the HAT. Maybe map TMS Up and Dn to some other HAT just for testing purposes and let us know if that changed the behavior at all?
And correct me if I am wrong but TMS Dn twice removes ground stabilization? If true, then that would explain the lock getting interrupted and also the drift because TMS Dn is firing more than once. Maybe not bc in the video it looks like the TGP is drifting during IR Point.
I was going to try to duplicate this but I got my game rig all out of whack at the moment.
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What are you using for slewing your cursor? Because it looks like it is not staying stable and constantly commands input to the cursor
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Worth a try but shouldn’t it be ground stabilized upon the FCR lock?
The FCR yes, but then you are changing the SOI to the TGP, which needs to be ground stabilzed, hense, the TMS Right command.
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It could be the drift with the cursor is playing a factor. I’ll try using my Warthog throttle in the same TE and see how that works. I’ll try Ground Stabilization as well.
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Sorry to Necro but I’ve been having the same issues as Jetguy06 and it was indeed down to hardware problems. Recalibrating my ministick and re-applying a small deadzone (that had been lost when controller was disconnected) allowed me to gain point track again.