Head-Position Default (Developer Help please)
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It could certainly be possible implement the seat height adjustment using dedicated callbacks… but IRL, the purpose of this adjustment is to allow the pilot to position their eyes in the right position for HUD harmonization (not a “custom” eye position). So it would be more of less “non sens” in game where eyes are, by default, in the right position.
AFAIK, the only way is via the cockpit.dat
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I personally think they should leave it well enough alone, it’s easy to move your head position with a simple lean back and recenter, which will put you in a more realistic position in the seat and allow those who are used to the normal head position provided by Falcon 4. For some the current position is less disorienting or what they’re used to.
Besides forgive me, but where you’re asking the devs to put the head position isn’t where this pilot’s head is actually at?? What’s the reason for that?
With respect !!
I dont want the devs to change anything - i just asked if i can do it on my end.
- I did not ask for personal preferences or opinions.
- It is MY game and the way how I would prefer it on my screen.
- To justify it with a realism argument: you can adjust the seat in a F-16, can you NOT?
- PS: i said… a solution without toying around with TrackIR
And just because i try to stay polite … reason is:
- if i look over my shoulder, the seat looks “to far away” in comparission to real
- if i could move my head further back i could also decrease my FOV a tick in context
- a tick higher would just look sweeter.
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It could certainly be possible implement the seat height adjustment using dedicated callbacks… but IRL, the purpose of this adjustment is to allow the pilot to position their eyes in the right position for HUD harmonization (not a “custom” eye position). So it would be more of less “non sens” in game where eyes are, by default, in the right position.
AFAIK, the only way is via the cockpit.dat
HUD harmonization and LOS with “gunsight”… i get it.
“cockpit.dat” no such file anywhere. You mean 3dckpit.dat?
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Same here =AS=
Hopefully I didn’t come off rude, not my intention and I did misread half of your sentence, so hopefully no harm, no foul
All good reasons, I personally think TrackIR is the easiest solution, so in your case since you want to do the reverse, you’d actually lean forward slightly and then recenter, that would move your head back in the chair. Leaning back and re-centering moves you forward.
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Compared to real all cockpit seems far.
Most probably cause we see things in small monitors.
In real pit u read the text in falcon u must zoom a bit or more.sent from my mi5 using Tapatalk
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facepalm
I dont know what to say.
But i am gratefull anyways. Your answer may help others, who just have no “glue” at all, how TrackIR works.
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Look man, public forum, that’s the easiest solution without having to edit acdata files, which is what you asked for. Given that you are such a huge fan of Buddhist and Chinese proverbs that should speak to you well, in fact let me find one for you:
“If your problem has a solution…. why worry about it?”
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Look man, public forum, that’s the easiest solution without having to edit acdata files, which is what you asked for. Given that you are such a huge fan of Buddhist and Chinese proverbs that should speak to you well, in fact let me find one for you:
“If your problem has a solution…. why worry about it?”
Buddhist and Chinese proverbs?? Haa?
I am just amused about the “i don´t know the solution - which is asked for - but i sure enough, i have alot to say about that topic anyways” phenomena
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@A.S:
HUD harmonization and LOS with “gunsight”…
Yep … and you probably know or have seen the wite and red balls on commercial liners a/c
Same on C-160
It is made to adjust to the right position in height and forward/aft … otherwise, HUD will not show all information and will misplace some symbols … “waypoint box” or “FPM” will lies.
“cockpit.dat” no such file anywhere. You mean 3dckpit.dat?
Yes, my bad sorry.
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Ah but that IS the solution within BMS, either edit acdata (your first post said you didn’t want that) or use the TrackIR workaround (which you said you also didn’t want)…… I think your question was answered within them limits of the sim… maybe a better answer was simply:
No, =AS= there is no other way to do it, sorry.
Then you would have no fodder in which to do what you’re doing, ask a question, then get all uppity because it wasn’t to your satisfaction. There is no other way in which to move the head position within the sim.
As far as “i don´t know the solution - which is asked for - but i sure enough, i have alot to say about that topic anyways” phenomena, it would seem that was the solution to the problem whether you liked it or not.
Try again :wfish:
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A video to illustrate :
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That’s pretty cool, Dee-Jay
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No, =AS= there is no other way to do it, sorry.
Yes, that would have been immediate and straight - without wiggling and flirting :wfish:
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in Hornet the top right mark in HUD is to get the correct seat position.
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in Hornet the top right mark in HUD is to get the correct seat position.
I ways always wondering , what that was for
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That is the view i mean. Is that ONLY done by TrackIR and pre-positioning in the “chair” ???
Edit: Nevermind, i found out how to do it (question in 1st post) … without “tweaking” the view in TrackIR.
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Ah but that IS the solution within BMS, either edit acdata (your first post said you didn’t want that) or use the TrackIR workaround (which you said you also didn’t want)…… I think your question was answered within them limits of the sim… maybe a better answer was simply:
No, =AS= there is no other way to do it, sorry.
Then you would have no fodder in which to do what you’re doing, ask a question, then get all uppity because it wasn’t to your satisfaction. There is no other way in which to move the head position within the sim.
As far as “i don´t know the solution - which is asked for - but i sure enough, i have alot to say about that topic anyways” phenomena, it would seem that was the solution to the problem whether you liked it or not.
Try again :wfish:
Without touching “acdata” …
Try again :wfish:
Look man, public forum, that’s the easiest solution without having to edit acdata files, which is what you asked for. Given that you are such a huge fan of Buddhist and Chinese proverbs that should speak to you well, in fact let me find one for you:
“If your problem has a solution…. why worry about it?”
Not Buddhist and Chinese proverbs, but good anyways (and accurate)
“It´s another way in which this knowledge filtering process operates. Evidence can be staring scientists right in the face, but they will simply make some mental adjustments to conveniently explain it - AWAY.” - Michael A. Cremo
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Not inductive, not deductive, nor “analogy thinking”, but “backwards” replication (retroduction).
I noticed, that the desired head-position (or similar) is always seen in videos, which use the “pilot-legs” mod.
So i looked up, what files that mod changes - and how.And vio la… found the solution JUST to move the head … bingo.
PS: and “Data\Terrdata\objects” files are not checked by the ACP.
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Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little back…
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
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That´s right.