RC1b Bugs/Issues
-
RC1b Issued with the above fixes and bugs/issues carried forward here. Beta testers log all subsequent issues/bugs based on RC1a please.
If you obtain a CTD please send me your CrashLog . . . with complete set of circumstances surrounding it.
1. Rack Definitions
2. JAS-39C/D
- acdata rewrite
– remaster thru FM Manager w/various new scripts
– Updated propulsion/fuel consumption data to Volvo RM12 (Modified GE- F404)
– chaff/flares
– add wing vapor data
– add taxi spotlight data
– on outer left pylon, hdpt jas39(1) single mk81 needs to be changed to double mk82se - missing/AWOL in dogfight
- loadout corrections
3. 3d pit conversions:
- Su-33 –> one MFD conversion for 3d pit
- Su-30M --> two MFD conversion for 3dpit
4. Su-7BKL icons issues
- no enroute icon showing
- wrong acicon showing
5. A-50 AWACs icon NE/NW//SE/SW icon looks like A-10
6. HVAR not working
7. AS-17A ASM - wpns flag and type edits
- acdata rewrite
-
mig29m needs carrier hook and fm.
-
hvar rockets dont work. i knew this from the skyraider and just noticed the vintage swede load outs. the russians have a simalar rocket that does work. (model still remains on rail after launch) but rocket does go downrange to target. i think im talking of s24. this may be a referance for adjusting hvar.
-
-
hvar rockets dont work. i knew this from the skyraider and just noticed the vintage swede load outs. the russians have a simalar rocket that does work. (model still remains on rail after launch) but rocket does go downrange to target. i think im talking of s24. this may be a referance for adjusting hvar.
S-24 rocket has the same bug as 5in HVAR.
Rocket type weapon need a rocket POD and rockets… UB-8/16/32 pod + S5/S8/13 FFAR rocket.
U-O-25 pod + S-25 rocket.
CORRECTION :in the case of S-24/5inHVAR, one single rocket without pod, they need a [S-24 or 5inHVAR rocket model under Switch 0] for its POD. once S-24 rocket fired, the pod become invisible.
Thanks God => the S-24 bug can be nailed easily. it already has Switch-0 POD model in DB -misplaced in S-24 rocket!
Just use LE to do the edit… done!
CT803 S-24 (pod) => parent normal 1601
CT2801 S-24 RKT => parent normal 1399As for 5inHVAR… it needs additional pod record.
-
I should have all these new bugs/issues done tonight. . . keep them coming guys. This theater is only going to get better.
-
a7d has bad skins on fuel tanks.
-
Ned,
Apologies but please forget about the A7E/D - the DB has been prepped to replace the A-7D and A-7E with better models . . . I have already prepped the tanks for the new models . . . but that won’t come right now. I am focusing on the theater specific a/c. Up to now the A-7’s haven’t been included on your OOB list since the beginning. The rest of the DB is of lower priority to me right now.
-
RC1a installer Uploaded for new beta testers. All current testing please refer to RC1a please.
-
F16 52+ HAF CFT broken textures in the pit, left side panels and right side panels, main panel is okay.
Troubles with comms to AWACS. Not Responding. -
i will look into awacs not responding
-
i will look into awacs not responding
You will look what? :lol:
Good to learn it in advance anyway, mate.With best regards,
-
Russian AWACS like an50 are missing from Russian Bear and Soviet Bear campaigns. this is fixed now and will be in the next update. if you want awacs while testing Bear camps for now just uncheck “needs awacs” in config settings.
-
Good morning, Gentlemen.
First report (in single player mode) after having flown a little the Auto Save TE (yes, right: I’m a lazy guy :lol:
- the F-16 cockpit instrumentation is a little messed;
- just a few miles after the takeoff and approaching to the stpt. #2 via the flight plan, I spotted a building complex in the sea (I don’t think we’re at Dubai here );
- that Viper is a Danish Air Force one. So, why I see it’s engaged with the USAF when I turn my head right and left to see its wings?
- the runway 20 of the base where I landed to (that same I took off from, of course) flashes at its end.
Apart from this small, all the runways the terrain rendering level is stunning, and by a direct consequence of this, the .fps level is always high - between 101 and 120 with my GeForce 980.
More news about after dear fellow Uwe and I can start our joint tests, also in MP.
With my best compliments and regards to all,
-
RC1a, Messing around with TE creation, I noted the following (mostly minor) issues:
-
PPT steerpoints can only be assigned labels as SAM / AAA/ airbase, no tankers, awacs, MOA designations possible
-
HART site 14nm to the South of “Kaaresuvanto HART Site” is listed as “NoName”
-
J-39C “Gripen” fuel tanks are shown as “off center” in the loadout screen (asymmetrical in loadout table, looks centered in the 3d view)
All the best, Uwe
-
-
Weather control window lacks labels on the rightmost tab and on the 2 topmost sliders:
All the best,
Uwe
-
ok Jackal. i saw the pilot skins in the denmark f16 pit panel. and the red and white usaf on wings from pit view. Evenes base had flashing runway? this is a suprise to me. and i will fix dubai near Evenes. ive been trying to hunt down the floating cities but i must have missed at least one! the flashing runnway may be another height prob. i will look into these terrain issues. cheers
-
Just tried my first flight in this theater (self-made TE featuring some range work and AAR, naturally :D)
- The side panels in the F16CM-52 look weird like they were low-res; front panels & ICP look fine. You can only read the labels on the side panels when the instrument lighting is turned on.
Lights off:
Lights on:
Has anyone else seen this?
The debriefing text looks a bit muddled, too:
All the best,
Uwe
-
yep. the default f16 side panel has wrong skin. Jackal and leash saw it too. debrief works sometimes and other times its garbled. i think wch file has a bad line in it somewhere. this on my to do list.
-
Uwe,
It is nice you are using a basic a/c - I really never looked at any of the pre-existing BMS material. I simply assumed that this stuff in the 4.33 install we used as a start point was good to go . . . please specify CTs for a/c you are testing so I have track down the parent records in the DB and figure out which skins are not right. Most of these should be pretty simple fixes. Once you have checked out some of these basic a/c it would be nice run the Nordic specific a/c thru their paces. This is the material that has been added it needs a good look. I believe Starrats and Chuckles have centered the theater on this material. For example if you start your testing of DB material like the Jaguar or Rafale - we won’t learn much about the relevant a/c like the Gripen, Draken, Mig-21bis Finland, or all those new Su-27’s and such. The F-16s that are players are the Norwegian F-16s, the Danish F-16s. . . . hope this helps everyone center on the Nordic specific stuff. . . that is what will be most helpful for DB stuff. I suppose, in time the rest of the DB can be processed and cleaned up . . . but for now I really want to clear out any remaining issues with the Nordic specific a/c, weapons, and cockpits. When folks are more familiar with things please try to fly as many different airbases as possible . . . . and in campaign report on any issues with a/c taxing properly, parking, spawning, and even things like when or not the wheels are sinking or way above the pavement/runways.
And let me just say a big thanks to all you guys testing . . . it is really need and really appreciated. Nordic Team will make every effort to track down every bug and squash it . . . to keep those reports coming . . . :headb: