Sustaining High G
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The handling and the maneuver-choices of this “BluSki” guy reminds of someone else. Also his “language”.
Guns only dogfight. F-16C vs Mig-21. Note this fight could/should have been over at the first pass, but the purpose of this video is to demonstration disparity of rate vs radius with dissimilar aircraft
Youtube BluSki is you Zordo?
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Yep, from a few years back when I flew with the 27th. Just applying some of Shaw’s lessons.
https://www.benchmarksims.org/forum/showthread.php?22558-Messing-around-with-the-AI
Edit: Yeah looks like KV video lol. He’s certainly an inspiration, but he’s like miles ahead of this.
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Heard from F-16 pilots that when they embark on a high G turn, they look where they need to, and stay in that position because they can’t move their head anyway when pulling 9G. So as we would do in the sim, just look around while we press on with high G loads is not possible in RL. I tried a 6,4 G turn in the L-39, and believe me, you just can’t move freely. Just trying to raise your arm is hard.
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Yep, from a few years back when I flew with the 27th. Just applying some of Shaw’s lessons.
https://www.benchmarksims.org/forum/showthread.php?22558-Messing-around-with-the-AI
Edit: Yeah looks like KV video lol. He’s certainly an inspiration, but he’s like miles ahead of this.
3:10 min … you now what you doing. I see a lot of details sometimes …
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Could be a good idea to reduce the ability to move the POV in the sim with Gs increasing…
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@A.S:
3:10 min … you now what you doing. I see a lot of details sometimes …
Idk what you mean. If you’re referring to me missing that’s cause I sucked at SNAP mode. The pipper was supposedly lagged like 0.5-1 sec behind trigger pull so I could never get used to it, even aiming ahead of the target like that.
Anyway. I was looking at those centrifuge videos on utube like Arty mentioned, but those guys aren’t training in g suits, and aren’t having air forced into their lungs. My guess is 9g like 10 seconds top. Cause it looks painful.
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While some of the remarks in this thread are true, you have to remember we are looking at the sim world through a 60-ish degree FOV. In the real world we can see a much wider FOV and even move our eyeballs around while our head stays relatively still. We have no peripheral vision in the sim, so maybe being able to move our “head” isn’t such a bad thing.
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We have no peripheral vision in the sim, so maybe being able to move our “head” isn’t such a bad thing.
Correct. Good point!
But yeah, I remember that in the centrifuge at 8Gs during “long setup” I had difficulties to breath correctly … Under 8 - 9 on M2000 I wasn’t able to move my torso anymore.
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That’s one reason why I’ll look into the options to convert my TN 3D gaming vest driver/hardware into connecting it with my G-suit to have it inflate when pulling high G’s in the sim. Of course not inflating as much as real life because when not actually pulling G’s that could cause serious health issues. But enough to have additional SA on the matter; plus have 8-9G pinch hard enough to feel discomfort to keep me from doing too unrealistic BFM sessions
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That’s one reason why I’ll look into the options to convert my TN 3D gaming vest driver/hardware into connecting it with my G-suit to have it inflate when pulling high G’s in the sim. Of course not inflating as much as real life because when not actually pulling G’s that could cause serious health issues. But enough to have additional SA on the matter; plus have 8-9G pinch hard enough to feel discomfort to keep me from doing too unrealistic BFM sessions
Also make sure your wife is behind you with a hammer to knock you off when you G-Lock
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Idk what you mean. If you’re referring to me missing that’s cause I sucked at SNAP mode. The pipper was supposedly lagged like 0.5-1 sec behind trigger pull so I could never get used to it, even aiming ahead of the target like that.
Anyway. I was looking at those centrifuge videos on utube like Arty mentioned, but those guys aren’t training in g suits, and aren’t having air forced into their lungs. My guess is 9g like 10 seconds top. Cause it looks painful.
YEAH, i was talking about your sucky gun lol. NO, i meant the very foresight-full discplacement to left
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Also make sure your wife is behind you with a hammer to knock you off when you G-Lock
She already discovered my ejection handle works on my aces replica. She has pulled it a few times already when she wanted to talk to me urgently and I was ignoring her -
She already discovered my ejection handle works on my aces replica. She has pulled it a few times already when she wanted to talk to me urgently and I was ignoring herHaaaaaa! Lol
My girlfriend also discovered my ejection handle thank God :D:rolleyes: -
While some of the remarks in this thread are true, you have to remember we are looking at the sim world through a 60-ish degree FOV. In the real world we can see a much wider FOV and even move our eyeballs around while our head stays relatively still. We have no peripheral vision in the sim, so maybe being able to move our “head” isn’t such a bad thing.
Good point ended
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Flanker 1.5 used to have a limit on how much you could turn you head if you were pulling G.
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Flanker 1.5 used to have a limit on how much you could turn you head if you were pulling G.
? Nope. I do no see what you are talking about … Flanker 1.5 had only 2D snap views.
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@NIL:
Heard from F-16 pilots that when they embark on a high G turn, they look where they need to, and stay in that position because they can’t move their head anyway when pulling 9G. So as we would do in the sim, just look around while we press on with high G loads is not possible in RL. I tried a 6,4 G turn in the L-39, and believe me, you just can’t move freely. Just trying to raise your arm is hard.
If you look up before you pull does the g help you keep you head back?
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once we lick inertial dampening, it will all be gravy
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If you look up before you pull does the g help you keep you head back?
…“help” is relative. Also - note the added strain of having a JHMCS helmet on your head…more weight = more worse. This is another reason I’m not a real fan of TIR…and don’t care about looking at my dead six. My plan for a 270 degree surround is an attempt to mimic some of these effects by having to actually move my head naturally. And even so, I’m not going to be under G so I’ll probably be able to look further than I should be able to…the problem I haven’t quite noodled out is range of uplook…but I have some thoughts, involving 1-DOF head tracking.
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That’s one reason why I’ll look into the options to convert my TN 3D gaming vest driver/hardware into connecting it with my G-suit to have it inflate when pulling high G’s in the sim. Of course not inflating as much as real life because when not actually pulling G’s that could cause serious health issues. But enough to have additional SA on the matter; plus have 8-9G pinch hard enough to feel discomfort to keep me from doing too unrealistic BFM sessions
It’s not so much a pinching feeling but more a long, sustained pressure on your upper body. It’s like a fat dude standing on your chest and just pressing you down in your seat and make your spine a few inches shorter.
At least that’s how it felt for me.I don’t think we were pulling any more than 5.5G when I took this shot. We had come up in a vertical maneuver (for the classic sky-rocketing shot) but we had slightly messed up our timing, so the F-16C pulled out of the climb into a loop and rolled away. Taking us slightly by surprise, so we ended up above him, trying to keep up in the D-model, pulling quite hard to keep near him. This was shot through the top of the canopy but all I did was keeping the shutter pressed (10 frames per second to the rescue). There was no skill behind it, I could not move my camera (Canon 1D with 24-105mm on it, a combined weight of 2,3 KG so it felt like something of 13 KG or something) even if wanted to try it. I couldn’t even more my arms for that matter. I can’t even imagine how anyone can actually do anything at 7+ Gs?