Multiplayer In Falcon Bms 4.33 U3
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What issues?
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You people up for a large scale MP-test in Falcon bms 4.33 U3? To test the MP netcode we could bring up a server and host a session in Dogfight-module and then just bring peps in and actually see what the netcode can take without messing with the campaign. Its a start atleast!!! I could host with 100/100 and see what happens!
A date and time and then figure out how many at first test is enough, exept a req for a decent connection perhaps.
Falcon Forever!
/Jaws
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Point is… making sure, that it is really only the MP code… and not something connected to “campaign + new mp code in 4.33” issues … cause getting camp. stable was already some deep heavy tuning testing stuff in .32
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If I recall (A.S. can probably answer better) that even when tested with known good connections on FO it still never really got working correctly? I was out of the country when all those tests were going on, but I tried to follow along in forums as much as I could.
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I would be down to help test and I know a lot of guys at my VFW love FO, so we could definitely help if something got organized!
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Count me in as well should help be needed for MP debugging.
Uwe
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In 5.5 hours 20:00 my local server is up for mp-test. Welcome!
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Can you provide the IP address and theater used?
Uwe
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IP: 87.96.195.191
KTO
Join server- join dogfight- Jaws game
Use F16 block 52
Server sunrise: 18:00 zulu today!!!
Master arm- sim
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Should I set any flags / command line options in the launcher in order to get some better debugging info for the devs? I wonder if we can expect a meaningful number of players on such a short notice. I’ll be available from 2000 CEST to 2100 CEST or so, my BW is 1mbit up / 16mbit down.
Cheers, Uwe
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to be honest with such a short notice I dont expect that many… Next Test I will announce a week before! Just wanted to highlight this now!
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You do realize that the MP code has been tested, right?
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Kind of a broad statement. To what end and result? By whom? Which tests are you referring to? The BMS tests? The FO tests? The random user tests?
In theory everything was tested prior to release, but it still didn’t work in a mass PvP environment–some say from lack of a large enough test environment, others say by design. FO tests were a while ago and I never really saw any results from them other than some skinny forum posts and the fact that the server never went back up so one can assume they didn’t go well. I say let them test, and share any info they come across.
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You do realize that the MP code has been tested, right?
Tested is one thing. Great! But the problem I see is that it no longer holds what 4.32 did and therefore I try to pinpoint the problems I see. What is the point of your post m8! Hugs and kisses!
Next test will be announced one week prior to the test!
The goal is to have +30 online!
Thx to the guys connecting today!
Falcon forever!
/Jaws
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Next test:
Saturday 20:00 Zulu
KTO
Dogfight online
Jaws gameBring a friend!
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@Jaws
Did you have any info or “results” from the first test? I think it’s worth noting that you are likely to see VERY different results in a dogfight/instant action envirenoment than a campaign or TE environment. A lot of the data getting moved around is based on ground units and Campaign items, and who “owns” them at any given moment. To be more specific, certain campaign elements get taken over by a player bubble, and their ability to share that data with the other players online can cause issues in MP. This is (In my opinion ONLY), the root cause of most of the MP issues that have been experienced in a mass PvP scenario.I can explain this a little more if people are curious what I mean, but no use wasting screen space if nobody cares.
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I hear you and from what I understand, I agree, but I have to start somewhere and my little self is on unknown territory, so I thought I´l start at the simplest and also rule out problems pre- campaign. Thanks fort your input m8!