Poly type issues..
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Hi all,
It looks like there is an issue with the order of transparent poly’s. The engine can’t handle poly type 11/13’s. The 3d trees at Kunsan are an example. The weird look is caused because the leaves poly’s are p13. I think it’s the same issue noticed when flying in bad weather and only p21/25/18/20/2’s were visible while the standard p9 type poly’s were hidden behind the clouds. I think (hope) the BMS engineers take a look at these polytype issues…
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Hi JanHas!
To me this is probably a DX11 issue. (we didn’t had the issue before DX11 on the tree for example)
Issue is known for some times, but I am not sure we knows where the problem is exactly.=> To be continued.
Kind regards.
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I don’t know whether it is related or not but, today I realized that runways are visible as black lines behind the clouds and, the clouds become transparent (invisible) if you get inside of them.
Just wanted to tell.
Thanks.
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I don’t know whether it is related or not but, today I realized that runways are visible as black lines behind the clouds and, the clouds become transparent (invisible) if you get inside of them.
Just wanted to tell.
Thanks.
This is already fixed in Dev branch. But not sure it will be fixed in 4.35 … maybe have to wait the 36. Will see.