Ff you could have one thing in the next update it would be…
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Can?
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Can?
Nuno Santos, who thank you for that post, made a wonderful Clouds Mod. Suggest you try there if you haven’t already.
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[Hmm]… is it graphics?
Yes, it is. It’s coming FSX, P3D weather engine and weather texture addon.
You can have a look at the below web site and check what features it will bring in. -
Can?
Can? As in CAN it be made for BMS? Nope.
Great vid and excellent detail in regards to atmospheric and weather conditions. But there is no way that can be used for BMS. BMS is completely different from FSX or P3D. REX would have to make that work within the BMS engine. Think of several years for them to make something that could work with BMS. And REX has a large number of talented and full time working group. I know everyone would love to see this in BMS, but unless REX adapts or builds one, we will have to be happy with what we have. Besides, what we have isn’t so bad anyway. In fact, it has a lot going for it. In the future, there may be similar weather created for BMS with a higher GFX engine capable of reproducing those effects. Until then, I am happy with what we have:)
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12:15 - AR door closing faster; than in current bms.
18:15 - Beautiful detail on how the wing vertexes are produced across wing under G increase
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You can play with animRefuelRate and let us know of your findings
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Vr…. and VR… oh VR would be cool also
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An interface to change the IVC frequency from the 2d screen (and/or key callbacks) while connected to multiplayer (so you can select different freqs without going to local control)
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My suggestion would have more to do with the dynamic campaign and the Virtual Pilot’s ability to control ground forces in terms of movement and where and when they might attack enemy forces. Put the pilot in more of a commander’s role and allow him/her to fly preemptive or follow-up missions in support of the “commander’s” strategy.
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well, what you really want is an AIC/GCI screen, so thats really just custom avionics and a “cockpit” inside a room or aircraft filled with other "cockpit"s.
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But still, and AFAIK, are drivers for a GC not as good as for Windows…
Every video I saw, with newly games running under a Linux distribution, they had a worse performance than running under Windows.And what about e.g. TARGET from Thrustmaster…?
Personally, I would “only” need the sim running under a Linux distribution, with a Warthog and had tracking…
And with (min) the same performance than under Windows.
Yes, that would be nice!Though any further development (tiles, 3d models) will need Windows…
Best regards
EarlybiteThank you. Without flaming, the performance of Windows is worst for me, as its wiped off my HDD. So, a bit of a framedrop in Linux is ok compared to no simming at all. A Linux port. That’s what I wish most.
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12:15 - AR door closing faster; than in current bms.
18:15 - Beautiful detail on how the wing vertexes are produced across wing under G increase
That Radio Control enthusiast has no idea how lucky he is to get a Viper ride. Some of FliteTest’s videos are beyond stupid.
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Two little ideas I think would be nice.
When makings skins, how about making skins without weathering? The weathering could be added to an updated version of the reg plates/overlay DDS so that each jet has a chance for one of four weathering effects. Could increase painting work quite a bit, but it would be cool to see a flight of 4 F-16CMs each weathered differently.
A small update to the chock model: how about a crouchin dude with a line and headset to simulate a crewchief assisting SEC/EPU checks?
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I confess I still like the idea of separate ground crew units for that sort of thing.
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I confess I still like the idea of separate ground crew units for that sort of thing.
I guess it could quite easily be done separate to the the chocks; a new menu item could be added to accompany a new DOF/switch, but it’s just eye candy, so not an important ‘request’
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hmmm. Tower menu could be upgraded a bit to include ground operations; then a new intercom menu could be added which would direct ground crew units - I would suspect it best not to make them part of the aircraft model, so not a DOF or switch, but a new model and new unit. Little more involved ramp start, and then arming/dearming at EOR.
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How about better/more informative AWACS. I’ve been trying the DPRK Strong doing strickly air-to-air and I just feel lost. You ask for a picture it says multiple groups but only gives you the location of one and doesn’t tell you what they are. You can ask for vector to nearest threat and get info on type but only on the one closest to you (I assume anyways) and get this groups info even if they are bombers that aren’t out to kill you. I’m constantly locking and declaring but then I forget who’s who.
It would be nice if AWACS would give you a picture of everything within a certain distance of you, give you updates without you asking when a threat is getting close (even if it’s not the “nearest threat”) and offer location/info only on aircraft that are a threat to you, not bombers etc. and vector you to help others and vise versa.
(Sorry if this has been mentioned already, this thread is only 212 pages long.)
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Page 2 of the AWACs menu will give you threat aircraft (fighters) and not a general picture so that is what you want to use.
I wonder if what you ask for could happen potentially if Link 16 happens……but currently you need to learn to build your own SA using the tools you have available, and it can be done…so AWACs, Radar, NCTR, RWR, TGP (long range visual ID in clear weather)…and the ability to remain cool enough to not shoot your own team!..remember you are the sensor fusion engine!
And lastly if you have a lot of bad guys near you then I can tell you now that is bad for your virtual health…avoid situations like that and others…